TECH.SF

ArticlesSource: GENERAL/TECH.SF

        Interstellar, Intrastellar, and Space Travel List

                  ( How To Get There From Here )



                           Version 1.4





                Compiled By: Jack a.k.a. Wildside

                At: [email removed]

                or [email removed]











      Disclaimer:   This  list is for the purpose of accumu-

      lating  forms of space travel in books, games, and the

      media.   This  is  not an acceptance, nor a denial, of

      the  idea that the forms of travel listed in this list

      are possible.



      Copyright  1990,  1991  Jack  De Winter.   Use of this

      article,  in part or in whole, for commercial purposes

      without  prior consent of the compiler of this list is

      discouraged,  and goes against the spirit of the copy-

      right  protection.   Use  of this article for personal

      and   private   enjoyment   is   acceptable,   and  is

      encouraged,  as  long as the article remains in whole,

      with  the  exception  of  minor  formatting changes to

      accommodate  different  word-processing  systems.   If

      major changes in the formatting are needed, consent is

      needed from the compiler of the list.





                        February 28, 1991

                        Table of Contents





 1.  Notices About The List .................................  ii



     1.1.  Copyright Notice .................................  ii



     1.2.  Editors Notice ...................................  ii



     1.3.  Compilation History .............................  iii



     1.4.  Contributor's List ...............................  iv



           1.4.1.  Individual Submitters List ...............  iv



           1.4.2.  Group Submitters List ....................  iv



 2.  Faster-Than-Light ( Superluminal ) Drives ...............  2



     2.1.  Books .............................................  2



     2.2.  Games ............................................  17



     2.3.  Movies and Television ............................  21



 3.  Sublight Spaceflight ...................................  23



     3.1.  Books ............................................  23



     3.2.  Games ............................................  27



 4.  Gates And Teleportation ................................  29



     4.1.  Books ............................................  29



 5.  Ansibles And Other Communications Devices ..............  34



     5.1.  Books ............................................  34



 6.  Glossary ...............................................  37



 7.  Sources of Stories .....................................  43

                              - ii -





1.  Notices About The List



1.1.  Copyright Notice



     This  copyright  notice is placed here to protect myself, as

well  as  anyone who uses the list.  If you wish to use this list

as  part of a gaming journal, or as part of a paper on some topic

(  who  knows,  it could happen ), if you send me a letter saying

what  you  wish to use it for, there should be no problem in get-

ting  permission  (  unless  circumstances make it otherwise ) as

soon  as I can reply back to you. This is here so that there will

be  one source for the list to make it easily manageable, as well

as  to  protect  my interests, as a lot of time has been invested

into constantly updating this list.



1.2.  Editors Notice



     I have tried to make these entries as clean as possible, but

I  don't  have  a  really good way of checking every single entry

that  gets  submitted.   If  there is an omission of a particular

drive OR if there is an error in an entry, send E-mail and I will

try  and  have it fixed for subsequent releases.  As this list is

being compiled with the help of people on the net, you have a say

in  what is put on this list by telling me what types of drives I

have missed and the source of that drive!!!



     When  describing  the books, the title of the book is under-

lined, if possible for that type of output ( e.g. Dragonriders Of

Pern  ).   If the drive appears in the series, the series is also

underlined  in  order  to give the series the same recognition as

the  book.  Furthermore, if the titles of the books in the series

are  known, they are listed after the series name, separated from

the  series  with  a  ':'. ( e.g. Some series: First Book, Second

Book.  )  If, in the course of describing an object, it is neces-

sary  to  use a word or phrase that is not in the Glossary at the

end  of  the  list, then the word or phrase will be placed within

two "'" characters.  ( e.g.  The 'Double-K' drive uses... ).



     The  Glossary itself should also be explained.  It is a col-

lection  of terms used throughout the references in the list.  If

the  item  in  the  glossary is rare enough, then it is explained

with  a  cross  reference  showing where an example can be found.

Otherwise, the item is just explained.



     For  the  cross  references,  the notation 'q.v.' is used to

denote that a cross reference is occurring.  While the references

may  be  made in the description, all of the cross references are

listed  at the end of the reference.  In the cross-reference, the

section  before  the  colon  describes  the  section in which the

cross-reference  will be found.  The section following this gives

additional  information about where in that section the reference

can be found.  If there is any additional information, it will be

found in a third section.







                             - iii -





1.3.  Compilation History



Version  1.0.  Released: Mid November, 1990.  This was the origi-

     nal release of the list.



Version 1.1.  Released: December 12, 1990.  This release included

     minor corrections as well as the new section, Gates.



Version   1.1.1.   Released:  January  10,  1991.   This  release

     included on minor corrections and additions.



Version  1.2.  Released: January 31, 1991.  This release included

     minor  corrections  and  additions  and also included cross-

     referencing.



Version 1.3.  Released: February 15, 1991.  This release included

     minor   corrections  and  additions,  Postscript  formatting

     changes, and the new section, Sources of Stories.



Version 1.4.  Released: February 28, 1991.  This release included

     minor corrections and additions, as well as release in Text,

     Postscript, and Troff format onto the mailing list.

                              - iv -





1.4.  Contributor's List



Thanks  to the following people who have contributed to the list.

They are listed in alphabetical order to avoid hurt feelings.



1.4.1.  Individual Submitters List



[email removed],         [email removed],

[email removed],              [email removed],

[email removed],                   [email removed],

[email removed],          [email removed],

[email removed],        [email removed],

[email removed],

[email removed],

[email removed],       [email removed],

[email removed],                     [email removed],

[email removed],       [email removed],

[email removed],           [email removed],

[email removed],     [email removed],    [email removed],

[email removed],             [email removed],

[email removed],               [email removed],

[email removed],                         [email removed],

[email removed],                         [email removed],

[email removed],             [email removed],

[email removed],                  [email removed],

[email removed],       [email removed],

[email removed],  [email removed], [email removed],

[email removed],                      [email removed],

[email removed],   [email removed],

[email removed], [email removed],

[email removed],          [email removed],

[email removed],                [email removed],

[email removed],                   [email removed],

[email removed],                 [email removed],

[email removed],        [email removed],

[email removed],                      [email removed],

[email removed],             [email removed],

[email removed],  [email removed], [email removed],

[email removed],              [email removed],

[email removed],  [email removed],  [email removed]

kl.de,                                      [email removed],

[email removed],   [email removed],

[email removed], [email removed], [email removed],

[email removed],  [email removed],

[email removed],              [email removed],

[email removed],                [email removed],

[email removed], YOURAA@morekypr.



1.4.2.  Group Submitters List



Bath Science Fiction Discussion Group, Bath, England.



                              - 2 -





2.  Faster-Than-Light ( Superluminal ) Drives



2.1.  Books



(Various).   Perry  Rhodan.  One of the drives used in this comic

     series uses a gravity well attached to the front of the ship

     using  a  magnetic  container.  In order to travel at super-

     luminal speeds, the gravitational field is intensified until

     a  black  hole  is created through which the ship is able to

     enter hyperspace.  The acceleration range is usually between

     500  and 800 kilometres per second squared, and ship seem to

     fall into suns if they are in planetary systems.  This comic

     appears in weekly, sometimes parallel editions.



Adams,  Douglas.   Hitchhiker's  Guide To The Galaxy. The idea is

     that  the  infinite  improbability drive places you at every

     point  in  the  universe at the same time.  Has really weird

     side  effects.   Uses  a  cup of tea somewhere in the design

     process.



Adams,  Douglas.   Life,  The  Universe,  And  Everything. Almost

     identical to Hitchhiker's Guide To The Galaxy except that it

     uses waiters in a Bistro instead of a cup of tea.  The drive

     operates  on  the  principle that it is impossible to figure

     out  who owes what for the meal.  If you try and figure any-

     thing  else  out,  such as how to get from here to there, it

     will occur according to how improbable it is.



Anderson,  Poul.  The Avatar. A system of artifacts, set up by an

     alien   race,   establish  artificial  jump  points  in  the

     universe.



Anderson,  Poul.   Flandry series.  Similar to the drive from the

     game  2300  AD.   The  quirk  with  this  drive is that beam

     weapons  between  two  ships only work if the two ships have

     the same skip rate.



     ( q.v. Superluminal-Games: 2300 AD.  )



Anthony, Piers.  Macroscope. Uses the idea that space is actually

     folded,  such  that the jump drive links two points in space

     that  touch at the fold and travel is seen to be instantane-

     ous.   A  large gravity well is needed for such transitions,

     so  the  ships  usually  carried  around large asteroids for

     fuel.   Also,  due  to the high-pressure conditions of tran-

     sport,  the human tissue had to be liquefied, then vaporized

     before transit, and restored after the transit had been com-

     pleted.



Asimov,   Isaac.    Foundation  series:  Prelude  To  Foundation,

     Foundation, Second Foundation, Foundation's Edge, Foundation

     And  Empire;  Robot Detective series.  Operates by form of a

     controlled  nuclear  explosion  where  the  people  are non-

     existent  during  the transit through hyperspace.  A problem



                              - 3 -





     was  encountered  due  to  the Three Robotic Laws, where the

     interpretation  of  'harm'  seemed to include temporary non-

     existence  while  'in transit', as non-existence was equated

     with  death.  Their positronic brains, of course, froze when

     they  discovered  that  the  passengers would be dead at one

     point  (  regardless  of  their  final state! ) so a special

     super-brain  was  made  that could deal with temporary dead-

     ness.   The  first  two  passengers  had terrible nightmares

     while  in transit ( scenes from hell, etc... ), and this was

     the  work  of  the super-brain, who had developed a sense of

     humour  in  order to deal with the temporary deaths.  As the

     ships  became  more  refined,  the time in hyperspace became

     less,  and the definition of death was redefined so that the

     computer would not go crazy.  Entering into transit from too

     deep  within a gravity well causes really ugly side effects.

     In  the  Robot  Detective  series,  the jump drives used are

     under the control of spacers, that is people who continually

     live  in  outer  space.   In the Foundation series, the jump

     drive  starts  off  with a long process needed to figure out

     one's exact location, needed in order to find out how to get

     to  the  destination.  By Second Foundation, a computer that

     allows  one to compute their exact position quickly is used.

     In  Foundation's Edge, it has become possible to do a series

     of  jumps without having the calculated position deviate too

     far  from  the actual one that it becomes dangerous.  And in

     Foundation  And  Empire,  it  is  possible  to  chart a path

     through  the dense galactic core, but it requires extra time

     to make sure the ship does not accidentally hit any stars.



Asimov,  Isaac.   Nemesis.  The  superluminal  drive  negates the

     effect  of  inertia  allowing many multiples of the speed of

     light.   The  drive  is  totally computer controlled and the

     vessel remains in realspace throughout the entire trip.  The

     secret  of superluminal travel is that the speed of light is

     treated  as  Ground Zero.  Above the speed of light, gravity

     repels  objects  rather than attracting them.  An early ver-

     sion  of this drive, a 'stutter' drive, used this principle,

     but only for very short times and for very short distances.



Asimov,  Isaac.   Thiotimoline To The Stars. Uses Asimov's famous

     substance  thiotimoline  as  a  drive.   Uses logical incon-

     sistencies  from  the previous books ( like the fact that it

     goes into the water before the water hits it ).



Blish,  James.  Cities In Flight series; Okie stories: They Shall

     Have  Stars.  Travel is performed using a 'spindizzy' drive,

     more  properly known as the Dillon-Waggoner Gravitron Polar-

     ity  Generator, which operates on a little known law of phy-

     sics.  The speed obtained is proportional to the mass ( i.e.

     larger mass, larger speed ).  Cities and planets were there-

     fore hooked up to this drive.



     (  q.v.  Ansible-Books:  Blish,  James.   Cities  In  Flight

     series; Okie stories: )

                              - 4 -





Bradley,  Marion  Zimmer.   ( I know she has one, can anyone fill

     this in? )



Brin,  David.   Earthclan,  Startide Rising, Sundiver, The Uplift

     War.  One  of  the species uses a hyperdrive that suppresses

     reality, hence no lightspeed barrier if the 'pilot' does not

     wish  one.   Really  dangerous  concept  though,  as  if the

     'pilot'  did  not believe in reality any more, then the ship

     would  never  rematerialize.  Apparently, there were several

     levels of hyperspace that could be used in _The Uplift War_,

     and  the maximum speed at which you could travel depended on

     which  level  you  were  on.  Other species used drives that

     could  only  be  used  at particular points near stars.  The

     humans  and  their  uplifted  children  utilize a quasi jump

     drive  augmented  with  a stasis field to slow down time for

     the  occupants  of  the ship, but time-dilation effects were

     still experienced.



Bunch,  Chris  and Cole, Allan.  Sten series.  Several drives are

     used  which are both sublight and superluminal.  The primary

     superluminal  drive  is  the  AntiMatter-2 drive, powered by

     AntiMatter-2.   Apparently  AntiMatter-2  is  only available

     from  the  Eternal  Emperor,  who ( it seems ) is a required

     organic    decision-making    component   of   the   robotic

     AntiMatter-2  factories  (  in  some  other space ); this is

     still  being  released  in  dribs and drabs as the series is

     published.   The  Eternal  Emperor  discovered the source of

     AntiMatter-2  before  he  was Eternal, and used it to become

     the ultimate water emperor.  He has survived multiple assas-

     sination attempts, at least 3 which were successful.



Bujold,  Lois  McMaster.  Series: Falling Free. In this four part

     series,  mention  is  made of Necklin field tensor equations

     that allow the ships to punch through wormholes.



Bujold,  Lois  McMaster.   Miles Vorkosigan series and associated

     books:  Shards  Of Honor, The Warrior's Apprentice, Ethan Of

     Athos,  Falling Free, Borders Of Infinity, Brothers In Arms,

     The Vor Game.This method of travel utilizes wormholes in the

     universe. Special jump pilots are given direct mind-computer

     links  in order to navigate the wormholes. While a jump will

     take  hours  for a pilot and will be very draining, the rest

     of the crew do not notice the voyage.



Chalker,  Jack.   Wells  Of  Souls  series.   In this series, the

     universe  is  a giant computer running a simulation.  There-

     fore,  if  you change the bits that represent your location,

     you  change  two.   Seeing  as this can involve a hyperspace

     approach, it seems like a superluminal drive is being used.



Chalker,  Jack.   Soul  Rider  series:  Spirits Of Flux & Anchor,

     Empires Of Flux & Anchor, Masters Of Flux & Anchor, Birth Of

     Flux  &  Anchor, Children Of Flux & Anchor. Travel is accom-

     plished by punching a hole in the universe to a layer of raw

                              - 5 -





     energy  (  called  'Flux'  )  that  surrounds  the universe.

     There,  the speed of light is millions of times greater than

     that  of  our  universe, and when something is shot into the

     boundary, it will eventually return to our universe due to a

     weaker boundary between the Flux and the universe.  Later in

     the  books,  gates  are  established in space and on planets

     where ships can be sent through. The location of exit points

     in our universe are generally not known as they are faraway.



     ( q.v. Gates-Books: Chalker, Jack: Soul Rider series. )



Cherryh,   C.J.    Charnur   series;   The   Faded   Sun  series;

     Union/Alliance    series:    Cyteen,    Downbelow   Station,

     Merchenteer's  Luck,  Forty Thousand In Gehenna, Rimrunners.

     These  series use a form of a skip drive in order to move at

     sublight  and  superluminal  velocities.  As the velocity is

     picked  up  and  bleed of in bursts by exterior vanes on the

     ship,  the  transition  to  superluminal speeds must be made

     within  a  gravity  well.   The  one bad side effect is that

     humans need to be drugged for the transition to superluminal

     speeds,  otherwise  they  go mad.  No other species seems to

     have this problem.



Clarke,  Arthur C.  Childhood's End. A superluminal drive is used

     by  the  Overlords,  making  the  forty  light  year journey

     between  Earth  and  the  Overlord's planet take a couple of

     months.  This was okay for the Overlords who had a very long

     lifespan,  but  it  did  cause  some  problems for the human

     stowaway,  but  he  knew  about  the  problem before he left

     Earth.



Clarke,  Arthur  C.  The City And The Stars. A superluminal drive

     is used towards the end of the story, which enables the peo-

     ple  to  travel between stars.  As there was no explanation,

     this was probably just a plot device.



Clarke, Arthur C.  Songs Of Distant Earth. The drive used in this

     book  is called a quantum energy drive.  This drive uses the

     energy  to be found below the Planck-Wheeler length ( 10e-33

     cm or thereabouts ) to power a photon drive ( light pressure

     from a laser ).  Since the maximum speed is only 0.1c, it is

     used  for  hibernation or sleep ships.  The ship also pushes

     an  iceberg  in  front of it to function as a dust/radiation

     shield.



Cook,  Glen.   Darkwar  series:  Doomstalker,  Warlock, Ceremony.

     Space  travel  is  performed  using  witchcraft  which  uses

     'Ghosts'  to  move the ships.  There is also a run-in with a

     technological  civilization  that uses an unspecified hyper-

     drive  system. ( Anyone want to expand more on the 'Ghosts'?

     )



Foster,  Alan Dean.  Humanx Commonwealth Series.  The 'KK' drive,

     also  referred  to  as  the  'Double-K' drive uses a gravity

                              - 6 -





     field  which is projected in front of the ship.  As the ship

     moves,  the field moves in the same direction.  As a result,

     the  ship  ends  up falling into the gravity well that it is

     projecting  which  remains  at  a constant distance from the

     ship.   Takes advantage of the fact that as you approach the

     lightspeed, gravitational acceleration becomes constant.



Haldeman,  Joe.   The  Forever War. A drive that used black holes

     was  used  in this novel, but not much of the inner workings

     were explained.



Harrison,  Harry.   Bill  The Galactic Hero. A 'Bloater Drive' is

     used which acts like a rubber band.  You stretch the size of

     the ship until it stretches to your destination and then let

     go of the tension from the starting point.



Harrison,  Harry.   Space  Rats  Of  The CCC. The Kelly Drive can

     accelerate  ships  to 7 times the speed of light. When asked

     to  explain  this,  the inventor answered "Well - sure and I

     guess Einstein was wrong".



Heinlein,  Robert A.  Methuselah's Children. Andrew Jackson Libby

     discovers  a  way to propel the ship through space at speeds

     that were barely sublight, the explanation being detailed in

     the  reference in the Sublight section.  When the ship trav-

     els  to the planet of the 'Gods' of the Jockaira, the 'Gods'

     use  another  type  of  faster-than-light  drive in order to

     transport  them  to  another  planet,  somewhat  like  Eden.

     Observing  the  trip,  Libby  talked to the dominant species

     there and came up with an analogous faster-than-light drive.

     They  then  use  this  drive  to return to the Solar System.

     This  drive is also used in Heinlein's books Time Enough For

     possiblyLove,with made to the drive.



     (  q.v. Superluminal-Books: Heinlein, Robert A.: Time Enough

     For  Love; Sublight-Books: Heinlein, Robert A.: Methuselah's

     Children. )



Heinlein,  Robert  A.   Number  Of  The  Beast, The Cat Who Walks

     Through  Walls, To Sail The Sunset. Based in a 6-dimensional

     space,  you  can instantaneously travel to where you want to

     go  provided you know the proper vectors.  Upon arrival, you

     can  be  anywhere,  anywhen,  with  any  speed below that of

     lightspeed.   The drive is computer controlled and uses vir-

     tually  no  power,  and  can  be almost as small as the user

     desires  as  the drive is a special form of a gyroscope.  As

     the  drive is just a special gyroscope in a vacuum, the only

     energy  needed  for  the drive is that to keep the gyroscope

     spinning.    Also,  the mechanics are quite similar to those

     of  a  normal  gyroscope.  If you push a gyroscope, it moves

     with  a result vector that is ninety degrees from the vector

     of  the  push.   Extrapolate  this  into  a  push from three

     orthogonal  directions simultaneously.  Then assume that the

     space-time  continuum  is  composed  of three space axis and

                              - 7 -





     three  time  axis with all of them being orthogonal, instead

     of  the  usual four space-time axis.  When that gyroscope is

     pushed,  it  will  appear  from our point of view.  However,

     from the gyroscopes point of view, one or more of the normal

     four space-time axis have been rotated out and replaced with

     the other two. With six axis there are 6^6^6 possible combi-

     nations,  666 being the number of the beast. With the normal

     space-time axis plus two more axis, it is possible to rotate

     into  another  dimension,  time,  or  position with a result

     velocity vector in the space dimensions being in existence.



Heinlein,  Robert  A.   Starman  Jones.  The  ships  in  question

     accelerate  to  lightspeed where it jumped elsewhere through

     the use of 'congruencies'.  The 'congruencies' are a form of

     space  warp that is dependent on the folds that occur in the

     space-time  continuum.  The ship accelerates to a speed near

     lightspeed  and enters the congruency.  If the congruency is

     entered  with the right velocity vector, the ship jumps to a

     destination  point.  These congruencies are fixed and a fair

     amount of effort is put into charting new ones.



Heinlein,  Robert A.  Starship Troopers. This famous story uses a

     Cherenkov  drive that is capable of several hundred time the

     speed of light.



Heinlein,  Robert A.  Time Enough For Love. This drive, the Libby

     drive,  transports  the  ship to an alternate dimension when

     the  ship is in flight.  The ship is totally cut of from the

     space-time  continuum  and  has  a  side  effect of having a

     potential  to be as many years off target as there are light

     years   in  the  hyperspatial-jump.   This  is  possibly  an

     improved  version  from the one that is used in Methuselah's

     Children.



     ( q.v. Superluminal-Books: Heinlein, Robert A.: Methuselah's

     Children. )



Herbert,  Frank.  Dune, Dune Messiah. The travel used in the book

     stems  from  the work of one person: Holtzmann.  In order to

     travel,  it  was necessary to use the three-dimensional ver-

     sion  of  the 'Holtzmann Effect', also called the 'Suspensor

     Nullification  Effect'.   This  effect  moved  the ship into

     hyperspace,  where the travel speed was quicker. Navigators,

     people  who  have  mutated  due to overexposure to the spice

     melange,  were  responsible  for seeing that the ship got to

     its  destination  quickly  and  safely.   They  did  this by

     searching  the  possible futures for the one that would make

     them  arrive  at  their  destination  the  quickest  and the

     safest,  and  then  they  brought  the ship around that time

     line.   The  Navigators  were  important as computers didn't

     exist  in  that  universe,  due to the work of the Butlerian

     Jihad  (  before  his work, computers were used to transport

     the ships ).  More about the effects discovered by Holtzmann

     appear in the form of ansibles.

                              - 8 -





     ( q.v. Ansibles-Books: Herbert, Frank: Dune, Dune Messiah. )



Hogan,  James  Patrick.   Giant's Star. The concept used for this

     drive  is  the  passage of the ship through and artificially

     generated  toroid-shaped  black  hole.   By  controlling the

     parameters  such  as  size,  rotation speed, and attitude, a

     hyperspace tunnel was created to a destination that could be

     light years away where a corresponding black hole was formed

     and  was used to exit hyperspace.  If the ships did not gain

     at  least  a light days distance from any planets, the black

     hole  would  disrupt  the  orbit of any planets in question.

     More  than a light years distance was needed if the ship was

     not designed for this mode of travel.



King, Stephen.  Tommyknockers. This drive is run off of the minds

     of  the  slaves  that  are  kept  on board of the ship.  The

     effects on the slaves are not very nice.  ( Ed. Note. Anyone

     care to fill more of this one in? )



Kube-McDowell,  Michael  P.   Trigon  Disunity  series:  Emprise,

     Enigma, Empry. The 'AVLO' drive projects an artificial grav-

     ity well in front of the ship, causing the ship to fall into

     it.   Because the field's distance to the starship is fixed,

     the field falls at the same rate as the ship, producing for-

     ward acceleration.  The acceleration is constant right up to

     lightspeed,  and  beyond, into the craziness of faster-than-

     light speeds.  The ship is cut off from the outside universe

     during  the craziness, and significant time-dilation occurs.

     A  small  percentage  of people undergoing the craze develop

     psychological  problems  due  to being unable to tell if the

     universe is still there outside the ship.



L'Engel,  Madelaine.  A Wrinkle In Time. Uses the idea that space

     and  time  can  be  folded  so  that any two points touch. A

     tesseract is used for travel and the three ladies, Mrs. Who,

     Mrs.  What,  and  Mrs.  Which  use  mental power in order to

     travel through the tesseract to their destination.



LeGuin,  Ursula  K.   Hainish  novels: Rocannon's World, The Left

     Hand  Of  Darkness,  The Dispossessed. Using Shevek's simul-

     tainety theory ( from The Dispossesed ) which allows for the

     instantaneous  communications of the ansible, it is possible

     to extend the theory to allow for superluminal travel.  How-

     ever, travel in this form is fatal, and therefore only prac-

     tical  as  a  weapon.  Instead, most people tend to use sub-

     light  ships in order to travel close to, but not beyond the

     speed of light.



     (  q.v.  Superluminal-Books: LeGuin, Ursula K.  Hainish nov-

     els:  Rocannon's  World,  The  Left  Hand  Of  Darkness, The

     Dispossessed. )



Lindsay, David.  A Voyage To Arcturus. This drive relies on 'back

     rays', which are similar to light rays, except that they get

                              - 9 -





     attracted  to  the  star  that they originated from.  If you

     fill  a  container  with  them,  then the container, and the

     vessel  attached  to it, will move towards the star in ques-

     tion.  In this book, they are able to travel to their desti-

     nation, Arcturus, in under seventeen hours.  While this book

     was  published  in  1920,  it  can  still be considered as a

     superluminal  drive,  as  the  speed  of  the  ship is proof

     enough.



Longyear,  Barry  B.  SHAWNA, Ltd. This short story uses a device

     called  the SHAWNA ( Superluminal Hegelian Absolutized World

     Neospatial  Amplifier  )  which  allows  philosophers to sit

     around and to think the ship from one place to another.



Martin,  George.   WildCard  series.  Dr. Tachyon's ship, 'Baby',

     uses  a  tachyon  propulsion  system  where the ship and its

     occupants  are  transformed  or  considered to behave like a

     single  particle, in this case a tachyon.  Some weapons that

     are  used  also  follow these principles. The Takisian names

     for the drive and weapon used on 'Baby' are 'ghostdrive' and

     'ghostlance' to illustrate the weird effect that they use.



May, Julian.  Exiles series.  Ships pass into a place called 'the

     grey  limbo'  in  order  to  travel.   An 'Upsilon field' is

     created  for  the  ship to enter and exit hyperspace, and if

     the  spacial  lattices of the ship are not adjusted properly

     to  the  new  surroundings after emergence, then 'the rubber

     band effect' sends the ship back to its original point.  The

     problem  with  this  mode  of  transport is the pain that is

     caused by the Upsilon field and usually only 'Metapsychics',

     that  is  very  powerful psychics, who can use a 'mitigator'

     program  to  dull  the  pain  can go very fast.  As the pain

     experienced  is  proportional  to  speed, passenger ships go

     nice and slow.



McCaffery,  Anne.   Dragonriders Of Pern series.  In this series,

     all  of the creatures descendant from dragons have the abil-

     ity  to  go  "between"  and back into our universe at a dif-

     ferent  point  from  which  they  left. There is one book in

     which  they actually travel to another planet by this method

     in order to try and kill alien spores.  As the dragons go to

     a  cold,  dark  void,  and then out of their destination, it

     could  be  argued  that they are going through hyperspace at

     the time.



McCollum,  Michael.  Antares Series.  The instantaneous transport

     scheme  used  here  is based upon the heavy gravity wells of

     stars.   In  these wells exist folds that are half of a pair

     of  folds.   It  is then possible to travel from one fold to

     its  partner  fold.   The  heavier  the  star, the more fold

     points are contained within its gravity well.  The existence

     of  the  folds themselves are actually functions of the mass

     of  the  star and of the target star.  If a star goes super-

     nova,  all  fold  points  leading  to  that  star are either

                              - 10 -





     destroyed or severely distorted instantaneously.  As well as

     the  fold  points  near  the  star  being  changed,  all  of

     'foldspace' may be altered, some effects being instantaneous

     and some effects spreading outwards at lightspeed.



McCollum, Michael.  Lifeprobe, Procyon's Promise. A gravity drive

     is  used  in order to accelerate past lightspeed.  There are

     apparently  no  problems  with  infinite mass, as time is in

     fact  negative,  and hence there are no imaginary terms past

     the  lightspeed.  While the travel time is not very fast, it

     does  allow  one to travel 60 light years in approximately 6

     months.   The  drive is detectable however, as a ship coming

     towards you will be detected as a stream of energetic parti-

     cles receding at lightspeed.



     (   q.v.   Sublight-Books:  McCollum,  Michael.   Lifeprobe,

     Procyon's Promise. )



Niven,  Larry.   Known  Space  Series/Universe:  At The Core, The

     Borderland  Of  Sol,  The  Ethics  Of  Madness,  Flatlander,

     Ringworld, The Ringworld Engineers, OfTheWorld Two different

     hyperdrives  are  used:  the  first  and  the second quantum

     hyperdrive.  The first quantum hyperdrive was purchased from

     the  Outsiders  with a ratio of one light year travelled for

     every  three  days in hyperdrive.  The second quantum hyper-

     drive,  was  created by the Puppeteers, with a significantly

     enhanced  rate  of  one  light  year travelled for every one

     minute  and fifteen seconds in hyperdrive.  Both drives have

     the  same  weird  psychological effects on people travelling

     through  this  hyperspace, as the hyperspace is treated as a

     big  blind spot by the optic nerves.  Therefore, while it is

     possible  to  have  your eyes open and your face towards the

     viewport,  it  is  impossible  to  look out of the viewport.

     This  is  one  of  the main reasons that passenger cabins on

     spaceliners  in  this universe do not have viewports.  While

     it  is  possible to go outside of the ship in hyperdrive, it

     is  quite  possible that you will forget what sight is until

     you  look  back  at the ship. There is also a strange disap-

     pearance  that  occurs  if  the hyperspatial- jump passes to

     close  to a gravity well.  As gravity wells in realspace are

     singularities  in  this  hyperspace,  space will wrap around

     itself  and  the  ship  will  fly  of into a higher level of

     hyperspace.   However,  if  the  gravity  gradient  is  high

     enough,  as  in a quantum black hole, only the engine of the

     ship  will  fly  off.   There also were sublight drives that

     were  used  before  the hyperdrives were either purchased or

     created, and are detailed in the Sublight section.



     ( q.v. Sublight-Books: Niven, Larry: Known Space series. )



Niven,  Larry and Pournelle, Jerry.  The Mote In God's Eye. Takes

     place  in  the  future of the CoDominium universe about 1000

     years and uses Pournelle's Alderson drive.

                              - 11 -





     (  q.v.  Superluminal-Books:  Pournelle,  Jerry:  CoDominium

     series. )



Niven,  Larry.   One  Face.  The ship travels into an 'Overspace'

     which  has two possible subspaces: c equals zero or c equals

     infinity,  with  very  interesting consequences if the wrong

     one  is  entered.   Apparently,  this  type  of drive is the

     ancestor of the drives used in the Known Space universe.



Niven,  Larry.   One-Way  Street.  In  this short story, a really

     novel  approach  is  used.   The crew is placed in suspended

     animation for a sublight voyage to the destination, followed

     by a time travel backwards to the starting date of the jour-

     ney.  Depending on the method used to travel backwards, this

     could be considered faster-than-light travel.



Pohl,  Frederick.   Heechee  series.  By removing all of the mass

     from  the  ship, the limitation about accelerating masses to

     luminal  and  superluminal velocities disappears.  This is a

     variation  on the standard inertialess drive where it is the

     inertia that is reduced.



Pournelle,  Jerry.   CoDominium  series, A Step Farther Out. This

     drive,  called  the  Alderson  drive, allowed movement along

     lines  of  equal  nuclear-magnetic  flux  between stars, and

     thus,  only  worked  for  certain points in space.  Usually,

     there  were a series of these points around most stars, some

     within the photospheres of some of these stars.  Thus a ship

     would  jump  from  star  one and would jump to star two.  An

     unfortunate  side-effect  of  the Alderson drive was that it

     produced  a  slight  amount  of  discomfort  after use.  One

     theory  on  how  the drive works, is that the drive send the

     vessel  to  an  alternate  universe  where gravity wells are

     inverted  and  thus,  the  ship would slide down one gravity

     gradient  and  glide  up another gradient before instantane-

     ously  appearing  in the target solar system.  This drive is

     explained in very good detail in the book A Step Farther Out

     which is edited by Pournelle.  ( A friend of his, Dan Alder-

     son,  wrote  a six page proof on how this couldn't work, and

     Pournelle  named  the drive after him for pointing this fact

     out. )



Rowley,  Christopher.   The  Founder,  The  Black  Ship,  War For

     Eternity.  The  superluminal  drive  used is called the Fuhl

     drive,  and seems to be based on gravitic and magnetic tech-

     nology.   The  drive  uses  miniature  black holes which are

     trapped  within  a  magnetic container.  The black holes are

     then  spun  together  in set patterns that drop the starship

     out  of  our universe into a hyperspace, which also seems to

     be the barrier between alternate universes.



     (  q.v.  Ansible-Books, Sublight-Books: Rowley, Christopher:

     The Founder, The Black Ship, War For Eternity. )

                              - 12 -





Rowley,  Christopher.  Starhammer, Vang: The Military Form, Vang:

     The Battlemaster. In these books, two different superluminal

     drives are utilized.  The first drive is forbidden to humans

     and  is called the Laowhon Jump drive.  This drive is gravo-

     magnetic  and  seems  to  link  the  gravity fields of stars

     together.  Mention is made of 'spin-effects', but that might

     possibly  refer  to  certain applications of quantum gravity

     theory.   As the technology is forbidden to humans, they may

     buy  ships  with  these drives, but they may not build them.

     The  second  drive, called the Baada drive is based on human

     technology, uses very large ships, but seems to be much more

     powerful  than  the Laowhon drive.  In Starhammer, the Baada

     drive  ship  was  20  km in diameter in order to support the

     drive.  The Baada drive was apparently developed just before

     contact  with  the  Laowhon.  However  5  Baada ships versus

     several fleets was not a fair fight in any case.



     (  q.v.  Ansible-Books, Sublight-Books: Rowley, Christopher:

     Starhammer, Vang: The Military Form, Vang: The Battlemaster.

     )



Sagan, Carl.  Contact. The drive used in this book uses wormholes

     for travel.



Schmitz,  James  H.   The Witches Of Karres. The residents of the

     planet  Karres  have  developed a form of magic.  One of its

     more useful manifestations is the "Sheewash Drive", which is

     a  mentally  powered drive that can propel spaceships ( and,

     with  enough  people,  planets  )  at very high superluminal

     speeds.   Other  superluminal systems are mentioned, but are

     not described in detail.



Scott,  Melissa.   Five-Twelfths  Of Heaven, Silence In Solitude,

     The  Empress  Of  Earth. Alchemy is used in order to get the

     ship  into  hyperspace  where medieval symbology used in the

     drive can take effect.



Shaw,  Bob.   Night Walk. The superluminal travel is accomplished

     with  a  hyperspace  that is very warped with respect to our

     space.   In the beginning, it was very hard to predict where

     you  would end up, so drones were send out to hopefully find

     useful  routes, and once found, they were jealously guarded.

     However, the hero of the story discovers that the hyperspace

     maps to some previously abstract mathematical space.



Shaw,  Bob.   Who  Goes  Here?  A  matter  transmitter  has  been

     developed,  but it is not quite instantaneous thereby avoid-

     ing the problem of an object being in two places at the same

     time.   Due  to  loss of fidelity in the transmission, it is

     not safe to transmit objects over distances greater than 200

     metres.  So  ships  are  built  exactly  200m  long,  with a

     transmitter at one end and a receiver at the other. The ship

     transmits  and receives itself millions of times per second,

     thereby achieving a speed greater than that of light.

                              - 13 -





Simmons,  Dan.   Hyperion,  The  Fall  Of  Hyperion. The 'Hawking

     Effect  drive' is a faster-than-light drive that experiences

     the  problem of the objective time, that is the time experi-

     enced  by  the  traveller, is less than the subjective time,

     that  is the time experienced by people that are not moving.

     The  ships  are  then  able  to set up 'singularity spheres'

     which  are used for interstellar distance teleporters called

     'farcasters',  and  is  further described in the entry under

     the Gates section, as well as an ansible being used.



     (  q.v.  Ansible-Books, Gates-Books: Simmons, Dan: Hyperion,

     The Fall Of Hyperion. )



Smith,   Cordwainer.   Instrumentality  of  Mankind  series:  The

     Colonel  Came  Back From Nothing-At-All, The Game Of Rat And

     Dragon,  The Burning Of The Brain. Uses two kinds of drives,

     the  Space-2  and Space-3 drives.  While most of the details

     are  left  out  on the Space-2 drive, it apparently involves

     going  two  dimensional.   These  two  drives  are  put onto

     'planoforming'  ships which have defense crews which consist

     of  teams  of feline and human 'pinlighters' who ward of the

     energy-beast  'dragons' who live there.  After hyperspatial-

     jumps using the Space-3 drive ( which was instantaneous ), a

     'Go-Captain' would consult star charts to figure out how far

     off  course  they were.  In the last story, an indication is

     made  that  a  drive could be hooked up to a mansion so that

     people  could have a pleasant afternoon at a cocktail party,

     and end up at their destination in a leisurely fashion.



E.E.  Smith,  "Doc" The Galaxy Primes. The Gunther drive was used

     based  on  the  psychic  powers of the crew coupled with the

     "Gunther" field.  It was based on the parallel concept of no

     space  and no time, so all points are indistinguishable and,

     in  some  sense,  identical.  Therefore, going from being at

     one  point  to  an  indistinguishable and identical point is

     possible,  if  you  can deal with both points of view simul-

     taneously.  Only the best operators can move a ship out of a

     galaxy.  If the operator or operators have no desired desti-

     nation, the jump is random.



Smith,  E.E.  "Doc".   Lensman  series: Children Of The Lens. The

     main  drive,  the  Rodebush-Cleveland inertialess drive per-

     fected  by  Nels  Bergenholm  ( an Arisian-energized form of

     flesh  ),  renders the ship inertialess, allowing for speeds

     in  excess  of 100 parsecs per hour, the limitation on speed

     being  the  friction of interstellar gas against the shields

     of  the  vessel  versus  the thrust of the reactionless main

     drive.  This  being  the  case,  the ship was much better at

     travelling  in  intergalactic  space  than  in intragalactic

     space  due  to  the  change in the atomic density of the two

     spaces.   Collisions  with  inert objects causes the ship to

     stop   and  'tractors'  were  needed  to  pull  the  vessels

     together.    People that travelled like this were uncomfort-

     able  due to the total loss of inertia.  A hyperspatial tube

                              - 14 -





     is  used,  which involves two generators ( although that may

     not  be  required  ):  one  fixed  and one mobile.  The tube

     drills through other parallel spaces until it re-erupts into

     our  own  space  with  a  characteristic  'curdling'  of the

     'ether',  detectable  by apparatus or a suitably trained 3rd

     order  intelligence.   Physical laws are variable within the

     tube,  particularly  subjective  time, but objective time to

     traverse  the tube is low to instantaneous ( see Children Of

     The  Lens  ).   If the mobile generator is disengaged during

     transit, the ship will exit the tube into some space; possi-

     bly ours, possibly another.  The transition into the tube is

     very  uncomfortable,  but  once  in  the tube, everything is

     fairly  normal  if  you  are used to being inertialess.  The

     alternate space mentioned had the useful property that inert

     (non-inertialess)  mass  traveled  faster  than light on the

     order of 15c, with an infinite number of these other spaces.

     (  q.v.  Ansibles-Books: Smith, E.E. "Doc".  Lensman series:

     Children Of The Lens. )



Smith, E.E. "Doc".  Skylark series: The Skylark Of Space, Skylark

     Three,   Skylark   Of  Valeron,  Skylark  DuQuesne.  Uses  a

     platinum-likk  metal  called 'X' to catalyse the disintegra-

     tion  of matter, particularly copper and heavier metals; the

     kinetic  energy  released  is channelled into one of several

     'orders'  of vibration, including superluminal motion.  This

     is  accomplished using a drive that is informally called the

     'whatsitron'  drive.   The first batch of 'X' found on Earth

     was  presumably  a  meteor strike as no other sources on the

     planet  were found.  In The Skylark Of Space, when one char-

     acter announces that the ships performance is impossible due

     to  relativistic  constraints, another character states that

     relativity  is only a theory, and ends the discussion there.

     Other  applications,  using  the  boundary conditions of the

     whatsitron  field,  include  presser and tractor beams.  One

     interesting  application  of the tractor beams is as 'object

     compasses',  that  is  setting  a very weak beam on specific

     objects  for  the  purpose  of  tracking  them It seems that

     several basic laws of physics are being totally ignored, but

     that is up to individual interpretation.



Smith, E.E. "Doc".  Subspace Explorers, Subspace Encounter. These

     books  use  hyperspace,  and  travel  while 'immersed' takes

     time.   Communication  is  normally possible while immersed.

     The  first  book  starts off with an accident using a 'zeta'

     field,  at  that  time  one  of  the  major  dangers.  Ships

     encountering one typically keep functioning with damage, but

     are  destroyed  when encountering the next planet, since the

     contact of a zeta charge with a planet releases much energy.

     In  the second book ( posthumously edited and released ) the

     characters  discover that hyperspace is two-sided, and that,

     if  you  immerse as deeply as possible, a strong psychic can

     turn the ship over, so it will re-emerge in the other normal

     space.

                              - 15 -





Spinrad,  Norman.   Stories:  Subjectivity.  A  starship  crew is

     drugged out on Omnidrene, a new hallucinogen, and move their

     ship   by  instantaneously  concentrating  together.   While

     technically  not a drive, a drive is developed by scientists

     observing what had happened.



Spinrad,  Norman.   The Void Captain's Tale. Apparently a faster-

     than-  light  drive is used here which is sex-powered.  ( No

     jokes,  this  was a serious submission.  Any confirmations /

     refutations? )



Sterling, Bruce Involution Ocean, The Artificial Kid. An inertia-

     less superluminal drive is mentioned in this book.



Sterling, Bruce Schismatrix. According to this book, there are at

     least  three  ways  that  the  Investors, an alien race that

     apparently   stole   the   technology,   know  of  exceeding

     lightspeed.   The  only catch is the price that you are wil-

     ling  to pay.  The Investors themselves utilize a drive that

     is  inertialess, and displays its special effects as rainbow

     streamers at the stern of the ship.



Stewart,  Ian.   Novelettes: Captives Of The Slavestone. A super-

     luminal  ship  is  used  in order to reach the planet by the

     explorers and the traders.  However, the explorer's technol-

     ogy  quickly  withered away and was replaced by a technology

     based  on  plants.   Due  to  this  technology,  along  with

     wormholes,  the  plants  allow  the  people to use gates and

     ansibles in an organic form.



     (  q.v.  Ansibles-Books, Gates-Books: Stewart, Ian: Captives

     Of The Slavestone. )



Turtledove,  Harry.   Novellas:  6+.  In this novella, mention is

     made  of  a  stardrive,  but  none of the inner workings are

     explained.   It is mentioned that as an emergency measure, a

     sublight drive can be used.



     ( q.v. Sublight-Books: Turtledove, Harry: 6+. )



Vance,  Jack.   Demon  Prince  series:  Star  King,  The  Killing

     Machine,  The  Palace Of Love, The Face, The Book Of Dreams.

     An 'intersplit' drive, technically called the Jarnell Drive,

     is  used  to  make  the  ship  go superluminal.  A substance

     called 'space-foam' is whorled into a spindle; the pointed

     ends crack and split the foam,  which  has  no  inertia; the

     ship inside the whorl is insulated  from  the  effects of the

     universe; the slightest force propels it at an unthinkable

     rate. Light curls through the  whorl,  we  have  the  illusion

     of  seeing the passing universe.

                              - 16 -





     Therefore, if someone were to carry a small unit like this on

     his person,  they would become invisible and a single breath

     would be capable of drifting a million miles in a single

     breath.  There is some  talk  in  the books on how to find out

     where you are if you become lost.  It is suggested that you

     travel normal to the plane of  the  galaxy  until  you can see

     the galaxy entirely, and then search  for  landmarks.   There

     was also mention of missiles that were equipped with a Jarnell

     drive, but the missiles could not be made  to exit the

     'intersplit' at the right time with much reliability. Also,

     mention is made of an ansible in this series.



     ( q.v. Ansibles-Books: Vance, Jack: Demon Prince series. )



Vance,  Jack.  Rialto The Marvellous. The castle, through the use

     of magic, is able to obtain faster-than-light speeds.



Watson,  Ian.   God's World. Humans travel at superluminal speeds

     by  a  drive  shaped like a pyramid that aliens had given to

     them.  Apparently sex gives off gravity waves, and the drive

     is  linked  to  an  enormous alien psychic parasite, and the

     drive is possibly the parasite's telekinesis.



Wren,  M.K.   The  Phoenix  Rebellion  series: Sword Of The Lamb,

     Shadow  Of The Swan, House Of The Wolf. A hyperdrive is used

     powered by matter / anti-matter annihilation.  Later this is

     replaced  by  matter transmission.  ( Anyone care to fill in

     more of the details? )



Zahn,  Timothy.   Novellas: Cascade Point, Evidence Of Things Not

     Seen.  A  "Colloton  field" is generated around a stationary

     ship.  While in this field, small real rotations of the ship

     produce  huge  displacements of the ship's position in real-

     space,  measured  in  light  years.   There are only certain

     locations  at  which  this  works correctly; they are called

     "cascade  points."  The  ships  must use a sublight drive to

     travel from one point to the next.  In the stories, the Col-

     loton  drive is used commercially, but not fully understood,

     and  as  such,  ships  are  known  to  simply  disappear.  A

     poorly-understood side-effect of the drive is that while the

     Colloton field is engaged, images of the crew and passengers

     that  appear  are  apparently alternate-universe versions of

     them.   This  is unsettling to most people; for that reason,

     everyone but the pilot of the ship is drugged during cascade

     rotations.



Zahn,  Timothy.   Warhorse.  "Space  Horses"  were  discovered, a

     life-form  that  lives in space, and feeds on elements found

     in  small  asteroids.  They have the ability to jump instan-

     taneously from star-system to star-system, and although they

     are  non-sapient,  they  can be tamed.  A ship tethered to a

     horse  goes  with  it  when it jumps.  Why the horses can do

     what they do is not understood, but that doesn't stop intel-

     ligent beings from making use of them.

                              - 17 -





Zindell,  David.  Neverness. The drive used here allows the ships

     to travel through 'Manifolds'.  To get from one place to the

     other,  the  pilot  must construct theorems and proofs using

     symbols  while  at  a  reduced  time-sense.   New situations

     require  the  pilot  to  think  very fast in order to get an

     appropriate theorem.



2.2.  Games



2300 AD.  An follow up to the game, Twilight 2000, the drive used

     called  the  'stutterwarp'  creates  little jumps within the

     space-time continuum. These jumps are usually 100-200m quan-

     tum jumps which gives the ship the illusion of flickering or

     stuttering  forward.  The tunnelling or jumping that is per-

     formed  is  repeated  millions  of  time  per second. Unfor-

     tunately, within a gravity field greater than 1/10000th of a

     gee, the efficiency of the drive drops to 0.01%.  Therefore,

     a ship trying to jump from Earth ( Terra ), would have to be

     2.4  Astronomical  Units  from the Sun, not allowing for the

     possibilities  of  planets  close  to  the  ship.   This  is

     apparently  one  of  the  only  superluminal drives based on

     existing  physical concept.  Similar drive ( but without the

     gravity  problem  ) can be found in the "Flandry" series, by

     Poul Anderson.



     ( q.v. Superluminal-Books: Anderson, Poul: Flandry series. )



Battletech.  In this game the Kearney-Fuchida jump drive is used,

     being  named  after its inventors.  Composed of two parts, a

     drive  core  and a drive sail, this jump drive has a maximum

     effective range of approximately 30 light years and will not

     work at all if the ship is within a gravity well.  The drive

     sail is made from a highly absorbent material and is able to

     direct  energy  that  it  picks  up  into the drive core.  A

     titanium/germanium  alloy suspended in a long tube of liquid

     hydrogen,  the drive core absorbs great amounts of energy in

     order to make the necessary jump.  The jump is made possible

     by  using  the  stored  energy to travel through jump points

     that  exist  only  at  the  apex and nadir ( north and south

     poles  ) of a star.  Sublight travel is needed to get to and

     from  this point, and there are no known naturally occurring

     jump points other than those at the apex and nadir of stars.



     ( q.v. Sublight-Games: Battletech.  )



Cyborg  Commandos.   ( I heard that there actually was a descrip-

     tion using Tensor Calculus on how it works. Anyone? )



Expendables,  Stellar  Games.  In this game, the most modern form

     of  hyperdrive  was sold uniquely by a group called The Com-

     pany,  who  also regulated the fuel used for the drive.  The

     fact  that  the  drive  itself was a container for a bizarre

     alien  creature that lived around the event horizon of black

     holes,  and  developed an ability to warp between two points

                              - 18 -





     in space as a natural ability.  The larger the creature, the

     larger  the  ship  that  it  could transport.  Also need was

     hardware to translate the computer co-ordinates into signals

     that  the  creature  could  understand and thereby guide the

     creature to where they wanted to go. The creatures had to be

     continually  fed  with a fuel only made at the event horizon

     of  a  black  hole,  with  a  larger amount being fed to the

     creature  at  time of the jump.  The shipowners were totally

     unaware of the nature of their drive.



GURPS  Space.  Hyperdrives.   This is a class of drives where the

     ship  travels  for  finite durations through a space that is

     not  realspace.  Ships  can usually navigate and maneuver in

     hyperspace,  but  they  are  unable to perceive or otherwise

     effect anything in realspace.  The transit time through this

     dimension  may  be  different  from the time measured in the

     home dimension.



GURPS  Space.  Jump Drives.  This class of drives instantaneously

     transmits  the object through great distances, and automati-

     cally  precludes  any  maneuvering  while going faster-than-

     light  as  the  amount of time at that speed is not perceiv-

     able.  Depending on the campaign setting, the starting point

     and the destination point may be limited.



GURPS  Space.  Warp Drives.  This class of drives circumvents the

     lightspeed  barrier  during  travel through realspace.  This

     type  of  a  ship  is able to perceive and effect the 'real'

     universe even though it is going at superluminal speeds, and

     thus  is  able  to maneuver and navigate with no problems in

     realspace.



Renegade  Legion.   A  tachyon  drive  is  used where the ship is

     accelerated to a speed just short of that of light by a sub-

     light  drive,  and  then  activating the tachyon drive.  The

     ship  is then transferred to T-space and travels at an angle

     perpendicular  to  the  normal  space.   There seems to be a

     limit if one month in T-space before fatal problems arise.



Spacemaster,  ICE.  The drive used in this game uses a drive that

     opens  a  gate  to  hyperspace,  an  action  that  is called

     'hypershunting' and an action that requires a lot of energy.

     Once  the pathway is open and the ship has crossed over into

     hyperspace,  the  ship is safe.  The critical points are the

     entrance  and  the  exit  into  hyperspace, with most errors

     being  the  drive  not functioning at all, but some make the

     ship jump in a totally unpredictable manner.  When in hyper-

     space,  the  'relative  inertial  field generator' creates a

     field  around  the  ship  that protects it and its occupants

     from  hyperspace.   While the field also negates the theorem

     of increasing mass while approaching the speed of light, use

     of this feature to hypershunt can result in the ship getting

     totally  destroyed.   The  energy  needed  to  hypershunt is

     created  by the controlled use of antimatter which is called

                              - 19 -





     Andrium  in  the  game.   In  the game, Andrium is sold by a

     monopole,  and has a habit of deteriorating within 100 days.

     The  conversion  process can sometimes become dangerous, and

     hence  most of the ships end up placing their drives in nas-

     celles  to  allow  for  easy jettisoning.  The speed that is

     travelled  in  the hyperspace is in direct proportion to the

     amount  of space that is alotted for engines.  A speed of 10

     light  years  per  day  is  reasonable,  but  the  amount of

     antimatter  needed  for engines larger than that often makes

     the engine explode more readily.



Spelljammer.   The Spelljammer Helm is used here, and is included

     for  completeness.   This  drive  is  magical in nature, and

     allows  the  ship  in question to travel through space.  All

     laws suspended here.



Star  Frontiers  -  Alpha Dawn.  This version of the game uses an

     unspecified drive that allows the ship in question to travel

     at speeds of up to one light year per day.



Star  Frontiers  -  Knight  Hawks.  This game uses an interesting

     idea of how to get into hyperspace.  Using either the atomic

     or  ion drives described in the Sublight-Games section under

     the  same subject, the ship undergoes constant acceleration.

     Upon hitting 12 million kilometres per hour, the ship enters

     a  hyperspace  known as 'the Void', with any deceleration at

     all  making  the ship reappear in realspace, great distances

     from  where  it  left.  By carefully coordinating the time (

     usually  3 to 15 seconds ) and the direction of the ship, it

     is  possible  to  navigate the ship to the desired location.

     The  only  quirk  about 'the Void' is that time is very dis-

     torted and space does not seem to exist in 'the Void'.



     ( q.v. Sublight-Games: Star Frontiers - Knight Hawks.  )



Star Wars.  See the entry under the Star Wars Trilogy.



     (  q.v.  Superluminal-Movies and Television: Star Wars Tril-

     ogy.  )



Traveller,  MegaTraveller.   In these games ( MegaTraveller being

     the redone edition ), drives that are mistakenly called jump

     drives  are used.  The ships in question really use a hyper-

     drive  as the ship goes into another dimension where it goes

     to a corresponding point that represents its position in the

     normal  universe.   This transition is made using high ener-

     gies  created  by a very high yield fusion power plant which

     route  the created energy into an integral net for the dura-

     tion  of  the  voyage.  While in realspace, the power to the

     integral  net allows the ship to transfer to the hyperspace,

     that  is  referred  to as jumpspace, use in this system, and

     while  in  hyperspace,  the  net creates a containment field

     that  allows  normal  physical  laws  to be retained, as the

     hyperspace  has  other  laws.  These laws are so varied that

                              - 20 -





     closeness  to  the  integral  net  can result in insanity or

     death, and some species are totally unable to exist, even in

     a  protective field, with hyperspace.  The maximum jump dis-

     tance that has been built into the drives and is Jump6, that

     is  to  say that the ship can reliably jump 6 parsecs.  Mis-

     calculations  and impure fuel can cause misjumps that are in

     a  random  direction and can be as great of a distance as 36

     parsecs.  Every jump takes approximately 168 hours ( plus or

     minus 10% ) no matter how far the ship moves.  The amount of

     fuel  consumed  for  the jump is proportional to the mass of

     the vessel and the distance to be jumped as the integral net

     must  be  charged  and the drives must have enough energy to

     ensure  a  safe  journey  to the destination.  One important

     concept is that a ship should not enter jumpspace near grav-

     ity  wells.  Any violation of this usually leads to misjumps

     which  will place the ship at a wrong destination, damage to

     the ship and/or the crew, effect the time needed for a jump,

     or destroy the ship totally.  If a ship is not only within a

     gravity  well,  but also very close to a gravity source, the

     ship  will  be  attracted  to  that source, usually emerging

     within  100  diameters  away from the mass.  Once a ship has

     entered  jumpspace,  the  only  way to abort the jump is the

     destruction  of  the  ship.   Passengers  may travel through

     jumpspace  either fully animated, or in suspended animation.

     In  order  to get to places where the effects of gravity are

     not that noticeable, sublight drives are used.



     ( q.v. Sublight-Games: Traveller, MegaTraveller.  )



Universe.   Each  jump ship contains a psionic navigation officer

     and  the  jump  grid  which is a grid of magnetic monopoles.

     The  navigation officer pictures the destination and imposes

     this  on  the  grid.   As  the grid changes, the ship jumps.

     This is really bad if done in a gravity well and the naviga-

     tor stands a chance of getting psionic backlash.



Warhammer  40,000.   Like  other  methods,  this  one uses a warp

     space.   The  main difference is that the warp space used is

     like a fluid.  Thus, in order to go from point A to point B,

     you  need to catch a current and ride that current.  A point

     of  interest  is  that  there are physical landmarks in this

     version  of  warp space.  As there are no landmarks, psychic

     Navigators  are used in order to locate psychic beacons that

     have been set up.  The problem with this is that only people

     from the Navigator families that have the Navigator gene are

     able  to  do  this.   In  order  to keep the psychic beacons

     activating,  thousands  of lives each day must be sacrificed

     in  order  to  keep them going.  If this was not complicated

     enough,  a  species  called  'Warp Demons' lives in the warp

     space and want to take over the normal universe.

                              - 21 -





2.3.  Movies and Television



Battlestar Galactica.  The ships are able to move at superluminal

     velocities  by  using  a  Maron drive.  This drive creates a

     field  around  the  ship  which  allows for great velocities

     inside  of  the  field.  A chemical fuel, tylium, is used in

     order  to  generate  the  enormous  power needed to make the

     field work.



Blake's  7.  A time-distort, or time-dilation system is used that

     distorts  the  space-time  continuum while a plasma drive is

     utilized for the travel itself.  The result is that the bub-

     ble goes faster-than-light with the ship encased within.



Doctor  Who.   The  TARDIS, a vessel that is transdimensional, is

     able  to  travel  through  the  use of the time-vortex.  The

     vessel  itself  only  exists  as  an inner dimension, and an

     outer appearance is normally maintained when the ship is not

     going  through  the time-vortex.  As the outside of the ship

     does  not  technically  exist,  it is easy for the vessel to

     move  quickly throughout the universe as it does not have to

     observe  the  rules  regarding  the  speed  of  light.  This

     requires a massive power source, like that gained by arrest-

     ing a black hole.



Dune.   Unlike  the  book,  in  the  movies, humans who have been

     genetically  altered  for  a higher psychic capability using

     the  spice Melange, are able to change the physical location

     of an object by simply wishing it to go somewhere else.



     ( q.v. Superluminal-Books: Herbert, Frank: Dune. )



Explorers.  In this movie, the kids dream up and create a genera-

     tor  that  causes  an inertialess bubble to be created.  The

     kids then build the ship from scrap parts.



Last  Starfighter.   The  StarDrive  that is used here allows the

     vessel  to  cover great distances in really short amounts of

     time.  Doppler red shift is included. ( Anyone? )



Planet of the Apes series: Planet Of The Apes, Beneath The Planet

     Of The Apes, Escape From The Planet Of The Apes, Conquest Of

     The  Planet  Of The Apes, Battle For The Planet Of The Apes.

     The  ship  that is used in the movies seems to be capable of

     faster-than-light  travel,  or  sublight travel with a time-

     dilation  effect.   It is used in order to get to the future

     planet  Earth,  and  the two intelligent chimpanzees use the

     drive  to  get back to the past in order to try and stop the

     holocaust.



Robotech.   There  are  three types of drives that are used.  The

     first  two are part of the same drive.  The 'SpaceFold' sys-

     tem  uses the drive as a one shot jump, and the superluminal

     drive  uses  this  reaction  on  a  continuous  basis.   The

                              - 22 -





     'protoculture' that is used to power the drive is mixed with

     magnetic  monopole  ore,  the result being the creation of a

     fold  in  space.   The  ship  then jumps across the fold and

     arrives  at  the  new point.  The spores from a plant called

     the  'Flower  of  Life', can also be placed in a sealed con-

     tainer  at  a given pressure.  As a result, cell division is

     arrested and the resulting heat is transferred into electri-

     cal energy.  The side effect is that the machines that util-

     ize this energy gain a form of semi-sentience in the form of

     reflexes.   The  third type of drive uses a mutant strain of

     the Flower of Life called the 'Ur' flower.  The two setbacks

     of this drive are that people age while the drive is operat-

     ing,  and  that  only the beings from the planet that the Ur

     flowers  come  from  can  activate  the flower and hence the

     drive.   The  beings  must touch the flower before it is put

     into the engine, as opposed to the Flower of Life where any-

     one  with  a matrix can make protoculture from the Flower of

     Life.   The  first  drive  can  also  be called a hyperjaunt

     drive,  the  second  is  a  fold-jump  drive, with the third

     definitely  being  superluminal.  It is unclear if the fold-

     jump drive is actually repetitions of the first drive, or if

     the  ship  goes  into  a  hyperspace  where  there are time-

     dilation effects.



Star  Trek,  The  Original Series.  By placing a ship inside of a

     'warp bubble', that is a field where the ship can break cer-

     tain laws of physics as we know them, the ship can break the

     lightspeed  barrier.  Warp  speed is Warp Factor cubed times

     the  speed  of light, with the 'warp bubble' being generated

     around  the entire ship using the warp drive nacelles on the

     back of the ship.



Star Trek, the Next Generation.  Like the original Star Trek, but

     faster.   Due  to  technological  advances,  the ship can be

     placed in alternating warp fields to gain a theoretical max-

     imum  of  100,000  times  the speed of light.  Warp speed is

     figured  at  the  Warp  Factor quintupled times the speed of

     light,  that  is  to  say that theoretically, Warp 10 is the

     fastest speed possible.



Star  Wars  series: Star Wars, The Empire Strikes Back, Return Of

     The  Jedi.  Uses  the idea of a hyperspace where some of the

     laws of the universe are reversed, in particular, ships can-

     not  travel  slower than the speed of light.  Therefore, all

     hyperspace-capable  starcraft have a device called a 'hyper-

     space  motivator'  which  shifts  the  ship into hyperspace.

     Objects  that  exist in realspace have an analogue in hyper-

     space,  except  for  a realspace object that is currently in

     hyperspace.   This  makes  navigation incredibly complex and

     navigational  computers ( nav'puters ) are used to calculate

     the pathways before a hyperspatial-jump.

                              - 23 -





3.  Sublight Spaceflight



3.1.  Books



Anderson,  Poul.  Tau Zero. Sublight travel is achieved including

     a time-dilation factor.



Burroughs,  Edgar Rice.  Mars series.  Rays that controlled grav-

     ity were used and were kept in tanks.



Card,  Orson  Scott.   Ender's  Game,  Speaker  For The Dead, The

     Worthing  Saga.  The use of sublight, relativistic travel is

     shown  here,  complete  with the time-dilation effects.  The

     drive  itself  allows  the ship to go to speeds near that of

     that  of light and then back, making trips subjectively take

     weeks.   Due  to this, Ender Wiggins of the first two books,

     and  Jason Worthing of the last book have lived long as they

     have spent a lot of time in transit.  They also use an ansi-

     ble, but not much about it is ever known.



     (  q.v.  Ansible-Books:  Card,  Orson  Scott:  Ender's Game,

     Speaker For The Dead. )



Chandler,  Bertram A.  Rimworld series.  Uses a Mannschenn drive.

     ( Anyone? )



Clarke,  Arthur  C.   Imperial Earth. Uses the 'Asymptotic Drive'

     which  keeps  a  charged  quantum  black  hole  in the drive

     chamber  using magnetic fields.  Gas pumped into the chamber

     is  sucked  into  the black hole which in turn emits photons

     which  excite  the remaining gas.  The gas molecules fly out

     the  drive  outlet  making  a very efficient reaction drive.

     Obsolete due to Hawking's work on black hole evaporation.  (

     Ed.  Note:  I  believe this depends on the size of the black

     hole. )



Clarke,  Arthur  C.  The Wind From The Sun. In this book, a light

     sail  is used in order to propel the ship.  As there is very

     little  to  get in your way once you get moving, the idea is

     to build up the ships velocity over time.



Dick,  Philip  K.  The Unteleported Man. This story is based on a

     colony  planet where you can teleport to the planet, but are

     unable  to  teleport  back.  The title character sets off to

     the colony by way of a sublight ship.



Forward, Robert.  Rocheworld. A solar sail is used with the sun's

     light being concentrated by a laser and a detachable part is

     used as a brake when the destination is reached.



Heinlein,  Robert  A.  Future History. In one of the Lazarus Long

     stories  an  inertialess  drive is used to go just under the

     speed of light.

                              - 24 -





Heinlein,  Robert A.  Methuselah's Children. The type of sublight

     used here was one that made the ship inertialess and allowed

     the  Howards  to  escape the solar system.  This operated on

     the principle that when the ship lost all inertia, the light

     pressure  of  the  Sun  would kick it away at just under the

     speed  of  light.   This was made possible by Andrew Jackson

     Libby.



     ( q.v. Superluminal-Books: Heinlein, Robert A.: Methuselah's

     Children. )



Heinlein,  Robert  A.  Rocketship Galileo. This drive uses a type

     of  drive that is called a Nerva system.  Instead of using a

     fission  plant  to  turn a turbine, the superheated fluid is

     used as a propulsive jet.



Heinlein,  Robert  A.   Time  For  The  Stars. Sublight travel is

     achieved with time-dilation being taken into effect communi-

     cation is achieved by the use of ESP.



Kusnick, Gregory.  Short Stories: Chrysalis. In this short story,

     a  generation  ship, powered by a Bussard ramjet, is used to

     travel from Earth to Tau Ceti.  The shields from the Bussard

     ramjet  are  also used to protect the ship from the exhaust,

     but  also  have  a  side-effect of blocking any transmission

     that  is  occurring from parts of the universe in the direc-

     tion of the shields.



Manzione,  Joseph.   Novelettes:  Candle  In  A Cosmic Wind. This

     story  uses two types of sublight vehicles.  The first type,

     the  landers,  are  simple  hydrogen-fuelled, fusion-powered

     landing  vessels.  The cruisers, the second type of vehicle,

     use  a  modified  Bussard  ramjet for their propulsion.  The

     engines  work by using the hydrogen / antihydrogen annihila-

     tion  reaction  and  ejecting  the resultant muons and pions

     through a divergent magnetic container for thrust.  In order

     to  fuel  this engine, several tanks of hydrogen and several

     tanks  of  electrostatically suspended antihydrogen are car-

     ried  on  the  ship.  The ships in question actually operate

     with  two engines tethered on a twenty kilometre cable, with

     the  command  module,  tanks,  and  landers  attached to the

     cable,  and  shields in between the engines and these items.

     When  accelerating,  the  lead engine fires with the shields

     protecting  the  modules  and  landers from gamma radiation.

     Protection   from   interstellar  dust  and  micrometers  is

     obtained  by  diverting  their kinetic energy into a ferrous

     fluid  compound  and  spraying a screen of droplets ahead of

     the ship.  When decelerating, the command module and shields

     are shifted around and the trailing engine fires against its

     current  trajectory.   In order to gain protection from some

     of  the  small  particles that are emitted, thin lightweight

     layers  of  plastic film are used, as well as the empty fuel

     tanks  being  ground up into find dust and shot ahead of the

     ship  at  0.9 times the speed of light in order to clear the

                              - 25 -





     way  of  larger  particles.  In  the  novelette, an accident

     occurs  with the ground up tanks and causes a catastrophe on

     Earth.



McCollum,  Michael.   Lifeprobe,  Procyon's  Promise. In order to

     provide  propulsion  an  nuclear  fusion  drive is used that

     makes  use  of  a  catalysed reaction using antimatter mini-

     black holes.



     (  q.v.  Superluminal-Books:  McCollum, Michael.  Lifeprobe,

     Procyon's Promise. )



Niven, Larry and Pournelle, Jerry.  Footfall. Uses ORIONs to push

     the ship along.



Niven,  Larry.   Known  Space  series/universe:  At The Core, The

     Borderland  Of  Sol,  The  Ethics  Of  Madness,  Flatlander,

     Ringworld,  The  Ringworld  Engineers,  The World Of Ptaavs.

     Before  the  superluminal  drives were used, most ships used

     either  Bussard  ramjets  or  simple  chemical rockets.  The

     ships  that  used  the  simple  chemical rockets were called

     slowboats,  often  carried  entire  colonies and took a very

     long time in order to reach their destination.



     ( q.v. Superluminal-Books: Niven, Larry: Known Space series.

     )



Niven,  Larry.  A World Out Of Time. Not part of his famous Known

     Space  universe,  this book uses an undescribed form of sub-

     light  travel,  with  the pilot being in suspended animation

     for  the  entire flight.  As the story progresses, the pilot

     ends  up in an asymptotic orbit around the galactic core and

     his  ship  lands  on  a  planet,  three million years in the

     future.   It  is unclear if this is due to natural time pro-

     gression, or due to time-dilation effects.



Rackham, John.  The Proxima Project. The ship is propelled by the

     overbalancing  of inertia.  A massive piston moves down very

     slowly and up very quickly... thousands of times per second.

     The  result  is  the  ship  that houses the piston begins to

     rise.  Think of being in a canoe. It is possible to move the

     canoe by leaning back very slowly and then move forward with

     a  big  jerk.   This  drive,  while feasible for atmospheric

     travel, does not work in space due to the fact that in order

     for  the above to work, an appropriate frictional surface or

     medium is needed.  It can further be argued that most of the

     generated energy in a medium would go to heating the vessel.



Rowley,  Christopher.   The  Founder,  The  Black  Ship,  War For

     Eternity.  These  books used Bussard ramjets on very large (

     over  1  km  long ) starships that were made out of stressed

     ice.   These  ships  seemed  to  have an average velocity of

     approximately 0.7c.

                              - 26 -





     (  q.v.  Ansible-Books, Superluminal-Books: Rowley, Christo-

     pher: The Founder, The Black Ship, War For Eternity. )



Rowley,  Christopher.  Starhammer, Vang: The Military Form, Vang:

     The  Battlemaster.  These books used Bussard ramjets on very

     large  (  over  1  km long ) starships that were made out of

     stressed  ice.   These ships seemed to have an average velo-

     city  of approximately 0.7c.  This was used mainly by humans

     for colonization.



     (  q.v.  Ansible-Books, Superluminal-Books: Rowley, Christo-

     pher:   Starhammer,  Vang:  The  Military  Form,  Vang:  The

     Battlemaster. )



Sheffield,  Charles.  Between The Strokes Of Night. After experi-

     menters  in  sleep research discover a stable metabolic rate

     which  is 2000 times slower than normal for humans, and call

     this  state of being, S-Space.  This rate is accomplished by

     placing  the  people  into  a  supercooled state for travel,

     which  also  subjectively  increases  their  lifespan due to

     their  supercooled  state.   Therefore,  people  lower there

     metabolic  rates and go into to S-Space, travel at 0.1 times

     the speed of light, and get to the next solar system in only

     a month instead of 100-200 years.  As well, since everything

     is  slowed  down,  only  supplies for a month are necessary.

     The  problem  is that only the metabolic rates of the people

     in  the  ship  are  changed,  the  laws  of  the surrounding

     universe  are  not.  This  necessitates  the near absence of

     gravity  aboard the ship as a 1G fall would be instantaneous

     to  a  person  in  S-Space.   While,  from  the  traveller's

     viewpoint,  the  ship  seems  to be going faster-than-light,

     sublight speeds are used with a form of suspended animation.

     The  "immortals" in the book also use suspended animation to

     make the transit time appear to be nothing.  There is also a

     reference  to  an  even slower subjective state in which one

     person  in that state watched the universe recontract in the

     "big crunch".  Of course, he couldn't communicate back.



Sheffield, Charles.  MacAndrew stories: The MacAndrew Chronicles.

     In  this  series, a sublight drive is used that uses quantum

     mechanical  vacuum energy, thus getting something from noth-

     ing.   Of  equal  interest is the feature used to compensate

     for inertia at high accelerations. The thrusters are mounted

     on  a huge disk of condensed matter with the living quarters

     on  a column behind this disk.  The distance from the living

     quarters  to  the  disk  is adjustable so that gravitational

     attraction  of  the  disk  matches the inertial force due to

     acceleration.



Smith,  E.E.  "Doc".   Spacehounds Of The IPC. A cosmic intake is

     used in order to allow the ship to move at sublight speeds.



Turtledove,  Harry.   Novellas:  6+. As an emergency measure, the

     stardrive  that  is  used  for  superluminal  travel  can be

                              - 27 -





     powered  by  a  light sail with the occupants of the ship in

     suspended animation for the trip back to civilization.



     ( q.v. Superluminal-Books: Turtledove, Harry: 6+. )



Vinge,  Joan  D.  The Snow Queen. Apparently sublight drives were

     used as the travel took several years, and the accessibility

     of the paths depended on astronomical cycles.



Vinge,  Vernor.   Marooned In Realtime. The "bobbles" are perfect

     spherical  time  stasis fields.  They have numerous applica-

     tions;  one of them is to encase a ship in one, then explode

     a  series  of  atom-bombs  next  to  it,  like  ORIONs.  The

     passengers   are  completely  insulated  from  the  effects,

     including the massive acceleration, due to the stasis field.

     The  time  stasis  results in a vastly reduced perception of

     travel  time,  so  it  is  suitable  for *long* interstellar

     trips.



3.2.  Games



Battletech.   In  this  game,  jump drives are used, but sublight

     drives  are  needed  in  order to travel to the jump points.

     Three  main  types  of  drives were used for this, the three

     drives  being  chemical  fuel drives, solid fuel drives, and

     fusion  (  EMH  or  Electro-Magnetic  Hydrogen mass reaction

     drives ).



     ( q.v. Superluminal-Games: Battletech.  )



Star  Frontiers  - Knight Hawks.  In order to move the ships to a

     velocity  where  the  ship will enter hyperspace, one of two

     sublight  drives  must be used.  The ion drive is a standard

     ion drive, and uses very little fuel, and the atomic fission

     drive  is  a  standard  atomic  drive, using the energy from

     split  atoms  for  thrust.   These drives have the draw back

     that  they  must  be  mounted  on struts, with the exception

     being  a  ship  with  the  atomic drive and the crew wearing

     radiation suits.  A third type of sublight drive, a chemical

     drive  is  used,  but  it is unable to provide the necessary

     thrust to allow the ship to enter hyperspace.



     ( q.v. Superluminal-Games: Star Frontiers - Knight Hawks.  )



Traveller,  MegaTraveller.   In  order  to reach places where the

     jump  drives  can  be  activated,  sublight drives are used.

     These  appear  in two varieties.  The first type of drive is

     an  anti-gravity drive, that is to say that it pushes itself

     away  from  gravity  fields.  The problem with this drive is

     that  it  loses  power away from strong gravity fields.  The

     other  type  of  drive is the 'thruster' drive, a drive that

     creates  a  field  that interacts with 'thruster plates' and

     this interaction causes the ship to move, and is total reac-

     tionless.

                              - 28 -





     ( q.v. Superluminal-Games: Traveller, MegaTraveller.  )

                              - 29 -





4.  Gates And Teleportation



4.1.  Books



Bertin.   A  drug  reminiscent of LSD is used to unleash the full

     power of the human brain and teleportation across interstel-

     lar  distances becomes possible.  ( Ed. Note. Submitted like

     this.  Anyone? )



Bester,  Alfred.  The Stars My Destination. People in society use

     trainable psychic power in order to teleport to their desti-

     nation.   They have to be able to visualize the destination,

     otherwise  you  would  'blue jaunt' and teleport into a wall

     and explode.  Unique in the fact that to prevent burglary to

     houses,  mazes  were  built  behind  the  doors  so that the

     thieves  would  not ever get into the house and therefore be

     able to teleport in and out at will.



Blish,  James.  Cities In Flight series; Okie stories: They Shall

     Have  Stars.  The series makes use of the Dirac Radio, where

     all  communications would be heard simultaneously everywhere

     in  the universe.  With a properly tuned Dirac, it is possi-

     ble to hear conversations that are 100 years into the future

     as  well as 100 years into the past.  ( Ed. Note: Apparently

     he explored the ramifications of the Dirac in a short story,

     but  the  submitter could not remember the title.  Anyone? )

     Use  was  also  made  of  the Ultraphone, which used obscure

     phase  relationships and mechanics of normal radios in order

     to get propogation speeds approximating 1.25c.



     (  q.v.  Superluminal-Books: Blish, James.  Cities In Flight

     series; Okie stories: )



Brunner,  John.   The Infinitive Of Go. Based around a teleporta-

     tion  device  called  the poster which sends objects through

     rho-space.  It has a slight flaw however that when conscious

     beings are posted they arrive in the correct destination but

     in  a  parallel world.  The amount of divergence between the

     source  and  destination  worlds is proportional to the dis-

     tance travelled.



Chalker,  Jack.   Soul  Rider  series:  Spirits Of Flux & Anchor,

     Empires Of Flux & Anchor, Masters Of Flux & Anchor, Birth Of

     Flux  &  Anchor,  Children  Of  Flux & Anchor. The gates are

     maintained by large computers that are capable of digitizing

     large  amounts  of  mass  and then blasting them through the

     'Flux'  and  the having them reconstructed on the other side

     by  an  equally  powerful  computer.   A  description of the

     'Flux' is given in the Superluminal section.



     ( q.v. Superluminal-Books: Chalker, Jack: Soul Rider series.

     )

                              - 30 -





Cherryh,  C.J.   Morgaine  series.  The gates used in this series

     were created by a powerful race of beings, and the gates not

     only  span  space,  but  also  time.   These  gates  work by

     disassembling  the  object at one end, saving the pattern of

     the  atomic  composition  of  the  object, and the other end

     reassembles  the  object using this pattern.  As the pattern

     is recognized as part of the gate process, it is possible to

     save  this  pattern  so that you may always come back as the

     pattern  says  you look. This will reverse any aging as well

     as  healing any injuries that were sustained, as long as the

     injuries  were  not too severe.  While this process may seem

     to  circumvent the usual debate surrounding the transmission

     of  matter and the soul or essence, this is taken care of as

     the  essence  of the being is trapped, to be returned to the

     body  after  the  gate  is  finished  with  reassembling the

     being's body.  Because of this fact, it is possible to steal

     someone else's body, as well as their memories and personal-

     ity  quirks.   When the creators of the gates were using the

     gates,  the  accidentally set off a Moebius loop, destroying

     the  universe  as  they  knew it.  The Qhal, the race of the

     principle  character  Morgaine,  found one of these gates on

     one of the dead worlds of their solar system and learned how

     to  make  more.  Becoming almost as advanced as the previous

     gate  makers,  they  too  started a Moebius loop, destroying

     their  part of the universe.  The series concentrates on the

     efforts  of  Morgaine to destroy all of the gates, using the

     knowledge  of the elder race gained from her father.  If she

     does  not  destroy all of the gates, there would be a chance

     of the cycle repeating itself once more.



Clarke, Arthur C.  2001, 2010. A cosmic gate is used.  ( Any more

     description anyone? )



DeChancie,  John.   Starrigger  books.   The  gates  used in this

     series  of  books are in the form of an interstellar highway

     built by an unknown power.  Roads across the planets lead to

     giant,  rotating,  levitating  cylinders  which  bracket the

     road.   Vehicles  travelling  in  the  right speed range are

     instantly  teleported to a similar pair of such cylinders on

     another  planet.   The  process is not reversible, so people

     are  reluctant  to  map  unexplored areas for fear that they

     will not be able to get home.



Donaldson, Stephen R.  Mirror Of Her Dreams, A Man Rides Through.

     In these books, mirrors are used as gates.  ( Anyone care to

     expand on this? )



Feist,  Raymond.   The  Riftwar Saga series: Magician Apprentice,

     Magician  Master,  Darkness At Sethanon. An interdimensional

     rift  exists  between the worlds which magicians are able to

     traverse.



Gemmell,  David.   Sipstrassi  Tales  series:  Wolf In Shadow/The

     Jerusalem  Man,  Ghost  King,  Last Sword Of Power, The Last

                              - 31 -





     Guardian. The power of the magical Sipstrassi Stones is used

     to  open gates between different places and times. The gates

     are  direct  connections,  everything passes through in both

     ways including light and gravity.



Harrison,  Harry.  One Step From Earth. This book is a collection

     of stories using a "matter transmitter" that forms a gateway

     between  one  place and the other.  ( Ed. Note. I forget the

     details on how it worked.  Anyone? )



Harrison,  Harry.   Star Smashers Of The Galaxy Rangers. A space-

     opera spoof, particularly of the Skylark series; uses a sub-

     stance  called 'cheddite' derived by cyclotronic bombardment

     of  cheddar  cheese  to  power  a teleportation device.  The

     cheddite  projector  emits  kappa radiation which drops any-

     thing  in  its  field  in  to the lambda dimension, which is

     much,  much smaller than our dimension, meaning that a small

     movement  there  corresponds  to a massive distance once the

     ship  returns to our dimension.  The inventors put it into a

     747  (  sealed  against  vacuum  ),  a flashlight, and other

     artifacts.  This book is strictly for fun.



Herbert, Frank.  The Dosadi Experiment, Whipping Star. These nov-

     els  use  gates  that  are controlled by sentient stars that

     have  a four-dimensional consciousness.  Also used were peo-

     ple possessing psionics, called psionicists, for the purpose

     of communication.  ( Ed.  Note: These were submitted without

     explanations. Anyone? )



     ( q.v. Ansible-Books: Herbert, Frank: The Dosadi Experiment,

     Whipping Star. )



Langford,  David.  The Space Eater. This book uses the concept of

     Anomalous Physics gates. Anomalous Physics devices vary fun-

     damental  constants  of  the  universe in order to get their

     desired  effect.   As  an  example,  imagine  E=m*c^2  as  c

     approaches  infinity.   The first Anomalous Physics gate was

     about 10 feet across; it eventually blew up ( taking half of

     North  America ) and causing ~10% of the stars in the Galaxy

     to simultaneously nova.  A safer version exists, but is only

     1.95  centimetres  across  -- they chop you into little bits

     and push you through.



Niven,  Larry.   Speculative  Essays:  The Theory And Practice Of

     Teleportation  This  form  of  travel  is definitely unique.

     Niven supposes a ship that has a teleport sender at one end,

     and a receiver at the other end.  In order to move, the ship

     repetitively teleports itself in front of itself.



Norton,  Andre.   Witchworld  series. The world in this series is

     all  full of gates. Most have to be activated, some are one-

     way.  They were left behind from long ago and the people who

     use them now don't really know how to.



                              - 32 -





O'Donnell  Jr.,  Kevin.   The  Journeys Of McGill Feighan series:

     Caverns,  Reefs,  Lava, Cliffs. In this series, there exists

     'Flingers', people charged with the duty of teleporting peo-

     ple  from  star  to star.  There are many interesting twists

     such  as  a  precise  mass cutoff while 'flinging', a strict

     maximum  on  the  number of 'flings' per day, as well as the

     fact  that a 'flinger' must have visited a place in order to

     Fling  someone else to it.  The 'Flinger' must go with cargo

     and  or passengers and the limit for extra weight is exactly

     918 kilograms.



Simmons,  Dan.   Hyperion, The Fall Of Hyperion. Gates were esta-

     blished by using 'singularity spheres' set up by ships trav-

     elling  at  faster-than-light speeds.  These spheres enabled

     the use of 'farcasters', interstellar distance teleport dev-

     ices  that allow for the instantaneous transfer of matter by

     simply  stepping  through a gate that is created by the dev-

     ice.   The system of these 'farcasters' is known as the Web,

     and the general impression is that each planet has an expen-

     sive piece of hardware in orbit that powers the gates on the

     planet below.



     (  q.v.  Ansible-Books,  Superluminal-Books:  Simmons,  Dan:

     Hyperion, The Fall Of Hyperion. )



Stasheff,  Christopher.  Warlock series.  Teleportation is accom-

     plished through the use of Extra-Sensory Perception, as well

     as through devices that provide transdimensional gateways.



Stewart,  Ian.   Novelettes:  Captives Of The Slavestone. In this

     novelette,  organic  matter-transmitters form gates that the

     local  people  refer  to as 'syntes'.  The idea is simple as

     the  bud of a plant remains linked to its parent by means of

     a  wormhole.   Therefore,  if  you  have  the right breed of

     plant, that is a plant with a big enough opening, you can go

     through  the  plant  to where its parent is in the case of a

     'synte'. Caution must be used though, as although travelling

     sideways  is  very  easy, travelling upwards is difficult as

     the  difference in gravitational potential is compressed and

     travelling  downwards  risks  the  chance  of  being torn to

     shreds  by tremendous tidal stresses.  This organic technol-

     ogy is also used to make some crude forms of ansibles.



     (  q.v.  Ansibles-Books,  Superluminal-Books:  Stewart, Ian:

     Captives Of The Slavestone. )



Van  Vogt, A.E.  The Arsenals Of Isher, The Weaponsmiths. Instan-

     taneous  matter transmission is used within the solar system

     by the arsenals.  A superluminal drive is also created later

     by someone working independently, but no details are given.



Zelazny, Roger.  Creatures Of Light And Darkness. In this book, a

     gate  is  used  for  travelling.   (  Anyone care to be more

     explicit? )

                              - 33 -





Zelazny, Roger.  Amber series.  In this universe, creation exists

     out  of  two  real lands, Amber and the Courts of Chaos.  In

     these  lands  are  the  two  primal powers, Order, seated in

     Amber,  and  Chaos, seated in the Courts of Chaos.  Both are

     represented  on  this level of existence by their emblems, a

     pattern  for  Order  and  a  shifting maze for Chaos.  These

     respective  emblems emit waves of Order and Chaos, and where

     these waves meet, the Shadows of Amber, the Courts and their

     inhabitants  are  created:  alternative universes, in a cer-

     tain  way.  All Shadows attempt to mimic their original, but

     never  do  so succesfully, hence the name Shadow.  Shadow is

     infinite, and everything exists as a Shadow.  Members of the

     royal  houses  of  Amber  and  the Courts can traverse their

     emblems  of  power  and  thus  gain power over a Shadow: the

     ability  to  pick  any  Shadow out of the infinity that they

     like,  and  then  travel to there, either by walking there (

     exchanging  your present Shadow for one closer to the target

     Shadow, until you reach your target ) or by trumping: making

     a  representation  of  your  target, and concentrating on it

     until  you  create  a  doorway  to  your  destination.   For

     instance,  travel from Earth to Mars would be done by either

     adapting  your  surroundings  till you arrive at Mars, or by

     using  a  picture of Mars, made by an initiate of an emblem,

     and concentrating on it.



Zelazny,  Roger.  Changeling, Madwand, Roadmarks. In these books,

     the  concept  of having a road that you can travel that goes

     between worlds is used.

                              - 34 -





5.  Ansibles And Other Communications Devices



5.1.  Books



Card,  Orson  Scott.  Ender's Game, Speaker For The Dead. Used an

     ansible  which  was  able to transport communications almost

     instantaneously.



     (  q.v.  Sublight-Books:  Card,  Orson  Scott: Ender's Game,

     Speaker For The Dead. )



Herbert,  Frank.   Dune, Dune Messiah. The communication is based

     on  the  work  of  Holtzmann.   The  one-dimensional effect,

     called  'Holtzmann Waves', creates catastrophic folds in the

     space-time continuum which produce long radio waves whenever

     they  impact  significant amounts of matter.  Therefore, you

     point your radio at the other person, the message is instan-

     taneously  transmitted,  no  matter how far the distance is,

     and  the  large  objects that are in the way end up emitting

     the  radio waves themselves.  The two-dimensional version of

     the  effect,  called  the  'Holtzmann  Shield' is used quite

     often   in   the  book.   The  three-dimensional  effect  is

     described  in detail under the same heading in the Book sec-

     tion of the Superluminal drive section.



     (   q.v.  Superluminal-Books:  Herbert,  Frank:  Dune,  Dune

     Messiah. )



Herbert, Frank.  The Dosadi Experiment, Whipping Star. These nov-

     els  use  psionicists, that is people with psionics, as com-

     munication  devices.  The  psionicists  who  are  capable of

     telepathy  are  used to communicate across interstellar dis-

     tances.   All  known telepaths are in the employ of the com-

     munications company.



     (   q.v.  Superluminal-Books:  Herbert,  Frank:  The  Dosadi

     Experiment, Whipping Star. )



LeGuin,  Ursula  K.   Hainish  novels: Rocannon's World, The Left

     Hand  Of  Darkness,  The Dispossessed. The author coined the

     term  ansible.  The technical definition of an ansible, that

     is  the one that was coined by the creator, is that there is

     a  communication device, one end of which is mobile, and the

     other end which must be firmly rooted within a gravity well.

     It  violates relativity by allowing instantaneous communica-

     tion across vast distances.



     (  q.v.  Superluminal-Books: LeGuin, Ursula K.  Hainish nov-

     els:  Rocannon's  World,  The  Left  Hand  Of  Darkness, The

     Dispossessed. )



Rowley,  Christopher.   The  Founder,  The  Black  Ship,  War For

     Eternity.  The  ansible  used in these books are called Deep

     Link,  and seems to utilize either black holes or wormholes.

                              - 35 -





     In  War  For  Eternity  the Arizel-ti-Fein move a black hole

     nearer to Fenrille to improve communications with Earth.



     (  q.v. Sublight-Books, Superluminal-Books: Rowley, Christo-

     pher: The Founder, The Black Ship, War For Eternity. )



Rowley,  Christopher.  Starhammer, Vang: The Military Form, Vang:

     The Battlemaster. Some form of ansible is used, however none

     is described.  One could speculate that the ansible is grav-

     itational based however.



     (  q.v. Sublight-Books, Superluminal-Books: Rowley, Christo-

     pher.   Starhammer,  Vang:  The  Military  Form,  Vang:  The

     Battlemaster. )



Sheffield,  Charles.   Between  The  Strokes  Of Night. As in the

     entry  under  sublight  drives and methods of communication,

     the  concept  of  S-space is used with respect to communica-

     tion.   As the metabolic rates are slowed down, the messages

     seems  to  take  days, not months and years, to get from the

     sender to the receiver.



Simmons, Dan.  Hyperion, The Fall Of Hyperion. The 'fatline' com-

     munication  system  that  is  used is a tachyon based system

     that is independent of the Web.



     (   q.v.   Superluminal-Books,  Gates-Books:  Simmons,  Dan:

     Hyperion, The Fall Of Hyperion. )



Smith,  E.E.  "Doc".   Lensman  series:  Children Of The Lens. In

     terms  of  communication, 'sub-etheric' vibrations ( in par-

     ticular,  thought  waves, but also numerous other examples )

     traveled  instantaneously.   'Etheric'  vibrations  such  as

     light  were  the  only  energy forms bound to the lightspeed

     limit.   There is an implication that 'sub-etheric' energies

     are  simply  higher wavelengths, but this is not made expli-

     cit.  ( .q.v Superluminal-Books: Smith, E.E. "Doc".  Lensman

     series: Children Of The Lens. )



Stewart,  Ian.   Novelettes:  Captives  Of The Slavestone. In the

     same  manner  as the 'syntes' use wormholes to create gates,

     the  'olosynte'  and the 'falasynte' use wormholes for ansi-

     bles, in the videophone and telephone varieties.



     (   q.v.   Gates-Books,  Superluminal-Books:  Stewart,  Ian:

     Captives Of The Slavestone. )



Vance,  Jack.   Demon  Prince  series:  Star  King,  The  Killing

     Machine, The Palace Of Love, The Face, The Book Of Dreams. A

     form  of  abnormal  hyperspace  is used in order to transmit

     messages.   These  messages are sent through this particular

     hyperspace,  and  may  sometimes arrive at their destination

     before they are sent.

                              - 36 -





     ( q.v. Superluminal-Books: Vance, Jack: Demon Prince series.

     )

                              - 37 -





6.  Glossary



Ansible.  A term used to describe a communications device that is

     able  to transmit a message from the transmitter and have it

     instantaneously  received by the receiver, no matter how far

     away the transmitter and receiver may be from each other.



Bussard  Ramjets.  This is a term used to describe a type of sub-

     light  drive  that  uses matter that is in space in order to

     propel  itself.   A  Bussard ramjet uses a powerful magnetic

     field as a funnel in order to sweep up interstellar hydrogen

     and  guide  it  to  the  ship's  drive, which then burns the

     hydrogen  by  fusion  and expelling it as an ordinary rocket

     would.   Therefore,  the  fuel is free in the sense that you

     don't  have  to  carry it with you.  The problem is that you

     have  to  carry  some  fuel in order to get up to the ramjet

     speeds,  since  the  funnel  doesn't work ( either not effi-

     ciently  or not at all ) below a certain threshold velocity.

     However,  once  you are moving beyond that velocity, you are

     able  to  refill  your tanks easily.  As Larry Niven pointed

     out  in  his  book The Ethics Of Madness, there is a maximum

     velocity at which a ramjet can drive you - when the relative

     speed  of  your ship and the hydrogen you are sweeping up is

     the  same  as  the  speed  at  which the burning hydrogen is

     expelled  from  your rocket, you can't go any faster ( since

     accelerating the hydrogen you are sweeping up slows you down

     as much as burning that hydrogen speeds you up... ).



Black  Hole.   A region where matter is so dense that it attracts

     matter  from  great distances.  The gravitational pull is so

     great  that  closer  to the black hole, most electromagnetic

     radiation  will  be  unable  to escape the pull of the black

     hole.



C.  A term denoting velocity.  See speed of light.



Event  horizon.   Part  of  a  black hole, the event horizon is a

     point where, due to the nature of the black hole, everything

     stops.



Faster-than-light.   A  term  used  to  refer to objects that are

     travelling at speeds that are greater than that of light.



Fold.   A  term  used  to explain a point in space, artificial or

     natural,  where  an  object may travel through this point in

     space  and  end  up  at  the other end of the fold, which is

     situated  somewhere  else in the universe. This is the basis

     for  some  of  the  jump  drives.  These can also be used as

     artificial disturbances in the space-time continuum in order

     to communicate with another being.



Fold-jump  drive.   A  term  used  to denote a drive that has the

     ability  to jump from one point in space to another point in

     space by causing the space-time continuum to fold.

                              - 38 -





Fold  Points.   A term used to describe points, that are the only

     points  that  a  ship  may  cross from one part of a fold to

     another  part  of  a  fold.  This is dependent on the actual

     situation, as some drives can fold space at any location.



Galactic Core.  A term used to refer to the densely packed region

     of  a  galaxy  that  forms  the core.  These are usually the

     areas  of the galaxy with the highest density, and are often

     a  problem  for  navigation.  Because of their high density,

     they are also the most visible parts of the galaxy.



Gates, Gateways.  Regions where any object that crosses the boun-

     dary into such a region will be teleported to another region

     located somewhere else in the universe.



Generation  ships.   These are usually ships with sublight drives

     that  travel great distances.  In order to survive until the

     destination  is  reached, the ships is made with the purpose

     of  generations  of  people  being  able to live on the ship

     itself.



Gravity  Field.   A  term for a field of usually intense gravity,

     whether  it be artificially-produced or naturally-occurring.

     When  such  a  region exists is space for a long time, it is

     said to be a gravity well.



Gravity Well.  A region in space where the gravity from an object

     is  noticeable.   Naturally occurs around large objects such

     as planets and stars.



Hyperdrive.   A  term  used  to refer to a drive that enables the

     ships  that  possesses it to go through hyperspace with some

     degree of accuracy under normal circumstances.



Hyperspace.   A term used to denote another universe or alternate

     reality where some of the laws of the universe are different

     enough  so  that a ship may travel through there faster than

     through  our  own  space.  A common feature of hyperspace is

     that,  as  the  mapping  between it and realspace is usually

     quite  random, a small error in hyperspace means a big error

     in  realspace.   If the mapping between realspace and hyper-

     space  are  not random, they are sometimes very difficult to

     figure  out  and  usually require the assistance of the com-

     puter,  or  even  the  computer needing the being's help for

     some  minor input.  Stories are written about ships that got

     lost doing a jump into hyperspace.  Sometimes, hyperspace is

     mistakenly  referred  to  as jumpspace, as the name seems to

     fit the type of propulsion better.



Hyperspatial-jump.   A  term  used  to denote a jump, that is not

     really  a  jump as it defined in this glossary.  Instead, it

     involves going through hyperspace, but appears to be instan-

     taneous to beings watching the ship move.

                              - 39 -





Inertia.   One  of  Sir Isaac Newton's Three Laws of Physics that

     states that an object tends to want to do what it is already

     doing unless acted on by an outside force.



Inertialess.  To not have any noticeable inertia.



Inertialess  drive.   A term used to refer to a drive that causes

     the  amount  of inertia possessed by the ship to decrease to

     the  point  where  high speeds are relatively easy as not as

     much power is needed in order to gain the high speeds.



Ion  Drive.  This is a term used to refer to a drive that ionizes

     the particles that is uses for propulsion, usually hydrogen,

     and  then  releases  those  particles  from the ship at high

     velocities.



Jump.   A term used to refer to the process of using a jump drive

     once. Can also be used to describe a transfer through hyper-

     space that is thought to be a jump.



Jump  Drive.   A type of propulsion that allows the ship with the

     drive  to go from one point in the universe to another point

     in  the  universe.  Restrictions depend on the actual drive.

     Some hyperdrives may be mistakenly called jump drives.



Jump  Points.   Points  in space where certain ships with certain

     types of jump drives may jump from one jump point to another

     jump point.



Jumpspace.  See hyperspace.



Light Sails.  These are sails made of special materials that cap-

     ture the waves of photons going through the universe and has

     the  same  effect that a wind sail has on an ocean.  Since a

     large surface is often used in order to capture as much sun-

     light as possible, the sail is often as thin and as light as

     possible in order to prevent to much extra weight from being

     added to the ship.



Light  Year.  The distance that light can travel within one year.

     This  form of measuring distance can also be used with other

     time units such as light minutes and light days.



Lightspeed.   A term used to refer to objects that are travelling

     at  the  speed  of light and is interchangeable, in terms of

     meaning and use, with the speed of light.



Magnetic  Container.   This  is a sealed container that is formed

     with  magnetic  fields.   This is very useful in the case of

     storing  antimatter, as any antimatter/matter collision will

     result  in  annihilation  of both particles and a tremendous

     release of energy.



                              - 40 -





Magnetic  Fields.   A  term used to denote fields that are solely

     composed  of  magnetic  energies.  These are most often used

     for particle accelerators and magnetic containers.



Magnetic  Monopoles.   Physical  oddities  that  are magnetically

     polarized to only one pole, not two.



Misjump.  A term used to denote what happens when a ship that has

     the  ability  to  jump does not jump to the desired location

     due  to  the  influence  of some action.  Such actions often

     include  impure  fuels, trying to jump from within a gravity

     well, and improper calculation for the actual jump itself.



Moebius  Loop.   A  term  used  to  describe a loop where, due to

     matter transmission ( gate ) or time travel technology, some

     of  the vessels or some of the matter transmitters get 'per-

     manently'  stuck  into a mode where matter from one point is

     being  constantly  retransmitted and grows larger, or a cer-

     tain amount of time is being repeated in a cycle.



ORIONs.   Coming  from the original form, Project ORION.  Project

     ORION  made  use  of  nuclear  weapons dropped one at a time

     behind  the  ship, which has a larger 'pusher plate' affixed

     to  the  rear.   The resultant shockwave from each explosion

     pushes the ship forward.  Messy when used for launching from

     Earth.  Use on Earth and in space is now forbidden by inter-

     national law, due to the Limited Test Ban Treaty of 1983.



     (  q.v.  Sublight-Books:  Niven, Larry and Pournelle, Jerry:

     Footfall. )



Psionic.   A term used to describe a person who has mental powers

     that  are  considered  supernatural.   Examples of this are:

     extra-sensory perception, telepathy, and teleportation.



Psychic.  See psionic.



Reaction.   The  force  that  opposes  an  action, from Sir Isaac

     Newton's  Laws  of  Physics:  'For every action, there is an

     equal and opposite reaction.'



Reaction  drive.   A term used to describe a drive that causes an

     action, such as expelling mass from the rear of the ship, in

     order  to make the drive and the ship that carries the drive

     to perform a calculated reaction.



Reactionless.  An action for which there is no reaction.



Reactionless drive.  A term used to describe a drive that propels

     the ship that carries it without any apparent reaction.



Realspace.   A  term  used to denote our own universe and our own

     dimension.

                              - 41 -





Singularities.   A term used to describe a point in a space where

     everything near that point only exists at that point.



Sleeper Ships.  The ship in question travels at normal velocities

     with all of the people on board in suspended animation.



Space-Time Continuum, Space-Time Axis.  The first term relates to

     our understanding of our universe, being one where there are

     space components and time components.  The second term tries

     to  quantify this understanding by giving measurement to our

     universe,  usually represented by three space axis ( length,

     width, and depth ) and one time axis ( duration ).



Speed of Light.  A term used to describe the speed at which light

     travels.   This is believed to be a ceiling on travel speeds

     with  the normal range of our universe.  Superluminal travel

     supposes  that  this  ceiling  is  somehow able to be passed

     through for short periods of time.  Velocities may be quoted

     as  Xc where the number in place of the X is assumed to be a

     certain  factor  of  the  speed  of  light.  (  e.g. 0.7c is

     equivalent to 70 percent of the speed of light. )



Stasis  Field.   A  field that somehow slows down time for all of

     the object encased within the field.



Sublight.   A  term used to refer to objects travelling at speeds

     that are less than that of light.



Superluminal.   A  term used to refer to objects that are capable

     of travelling at faster-than-light speeds.



Suspended  Animation.   A process by which the metabolic rates of

     people  within  certain chambers are reduced to the level at

     which little or no aging takes place.



Tachyon.   A  theoretical  particle  that, due to its nature, can

     break the lightspeed barrier as it can go backwards in time.



Teleport,  Teleportation.   A term used to describe movement from

     one  area  to  another  without  going  to any of the points

     inbetween the source and the destination.



Teleporter.   A  term  used to describe an object or a person who

     can teleport.



Tesseract.   A  mathematical  model  of  a four-dimensional space

     where  three-dimensional beings can become very confused due

     to their spatial perceptions.



Time-Dilation.   A  phrase describing the theory that as one gets

     closer  to  lightspeed,  the  rate  at which time flows with

     respect  to  the  universe  increases.  This theory has been

     proven by using space flight as well as quantum mechanics.

                              - 42 -





Time-Line.   A  term  used  to  denote  a  certain  path that the

     universe might take.  Let time be defined as a tree, where a

     branch  of  the tree is created whenever a decision is made.

     The  idea  of  a time-line stipulates that every decision is

     made,  but to any being in the tree after one of these deci-

     sions, it appears that only one choice was made.



Time-Sense.   A term used to denote the ability to sense into the

     past,  present, or future, and these are sometimes viewed as

     being  the same to such a being.  This term can also be used

     to  denoted  a  being  that is able to sense different time-

     lines,  and may be able to influence the time-line that will

     be followed as the probably outcomes are known to them.



Warp  Drive.   A type of propulsion that allows the ship with the

     drive  to  somehow bypass the speed of light while remaining

     or seeming to remain within our universe.



Wormholes.   Naturally occurring gaps in the universe, thought to

     be  made  by  tachyons and other subatomic particles.  These

     gaps lead from one point in space to another point where the

     particle decided to travel to.



     (  q.v.  Superluminal-Games:  Bujold,  Lois  McMaster: Miles

     Vorkosigan series and associated books. )

                              - 43 -





7.  Sources of Stories



     This  section  is  here  for the stories that are part of an

anthology  or  magazine.   Hopefully,  this will allow people who

wish  to  read  one of the stories to find the story more easily.

Listing of the stories is done by the author's name.



Bujold,  Lois McMaster.  Falling Free. From Analog, Mid-Novemeber

     1987 to Mid-February 1988.



Harrison,  Harry.   Space  Rats Of The CCC From The Best Of Harry

     Harrison.



Kusnick, Gregory.  Chrysalis. From Analog, Mid-December 1987.



Manzione,  Joseph.   Candle In A Cosmic Wind. From Analog, August

     1987.



Spinrad,  Norman.   Subjectivity.  From  The  Last  Hurrah Of The

     Gloden Horde.



Stewart,  Ian.   Captives  Of  The  Slavestone. From Analog, Mid-

     December 1987.



Turtledove, Harry.  6+. From Analog, September 1987.



--- END ---

--

Jack a.k.a. Wildside   ... 2nd regeneration of a Time Lord

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"But that's not decent"

"I am a pirate, I don't do decency!" - Don Carnage







=======================> Bye now. Have a grassic day!

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