6F0C.TXT

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Doc 6F0C

Aliens of Gvurrdon Sector

By Roger Myhre


As most other places in charted space, the universe is teeming with life. Gvurrdon is no
exception. I have thus decided to make a short run down on the minor races that are present in
Gvurrdon. Bear one thing in mind, none of this are official to date, and I do not know if there is
any official minor race present in Gvurrdon. So if any of you out there got any modules
explaining minor races in Gvurrdon I would like to hear from you.

The number of minor races in Gvurrdon isn't large. Neither are they well known when
most of their worlds are dominated by Vargr presence, or rulership. These are the worlds with a
minor race present, native to the world.

World	Hex	UWP		Codes	PBG	Srars	Race
Fufoekkfal	0112	E638688-7		Ni Si	912 Vb	M9 V	Katl*'latl
Angudh	0401	E7A77BA-B	C	Fl Si	721 Va	M7 V	Bwampbs
Inghinfudzolorz	1037	B6A5786-8		Fl Si	343 Vl	K2 II  M3 V	Jaylay-yay
Raezarourkollarrakhs	1126	C466634-B		Ni Si	621 Vf	F0 V	Xienner
Tirrokoelaegz	1821	B463645-A		Ni Ri Sv	312 Vc	F4 V   M4 D	Tirril
Aellaesgvarzath	2128	A231365-G		Lo Ni Po O:2129	210 Va	M1 V
Gaekloungoerzaghun	2129	A697A78-G		Hi In Si	834 Va	F4 V	Ungrest
Fae Kodh	2536	D445313-7		Lo Ni Sv	301 Va	M4 V   M1 D	Bzruellokh
Ozago	3107	C331731-7		Na Po Si	501 Va	M0 V   M4 D	Opliaraz

Note that these stats are updated to TNE (1200 Imperial). Do also note that system 2128
has no native aliens, but that race from 2129 has colonized 2128. The codes: Si stands for Native
Sophont race in control of Government. Sv stands for Native Sophont race, but Vargr in control
of Government.


Katl*'latl

The Katl*'latl is a amphibian race that are able to live on land as in water. The combined
gill and lunge system sees to this. However they may not stay on land too long or they freeze up,
as their planet got temperatures in the far sub zeros. They are about 1.5 meters high. A bit
stocky, but quite agile. On the head and back they got a sand colored fur that are impregnated
time to time to prevent it from getting wet. Elsewhere they got black or dark grey leathery skin.
Their hands have 6 digits each and 2 thumps on each hand. The digits got 5 joints, and are
webbed out to the fourth joint. Their legs is configurated as human legs, but they got 3 toes
which are fairly long. The toes are webbed. They got flat noses and two eyes that are spaced far
from each other, giving an effectively 210 degree field of vision. Their vision is not as good as
human. Their hearing is another matter. They are capable of hearing sounds that are in the deep
sub-sonic. Underwater the Katl*'latl navigate with smells and sonar. They emit high frequency
pitches that reflects back to them, just like Dolphins. Underwater this may also be used as
weapon against small targets as fish. Communication underwater is made by sub-sonic sounds
that carry well in water. On the surface, they use the same language, but the pitch is changed so
that it goes better with the thin air.

Katl*'latl may move around in different environment, but they got some physical limits.
Gravities higher than 1.3 may be harmful for them. So is temperatures above 24°C. Water
temperatures at this level are avoided at all cost. In air this is somewhat easier to avoid by
donning suits when travelling off world. If the Air temperature is between -1 and -40 degrees
Celsius they produce anti-coolant liquid that is pumped into the bloodstream. They can operate
outside in lower temperatures, but only a few minutes.


Bwampbs

This race is bizarre, not only that, but the world is utterly hostile to most other races.
Evolved on a world with temperatures in the far sub zero range, has trapped this race on this
planet. That has not however stooped them from making their own space program.

They breath a mix of Hydrogen and Chlorine. Something that would normally classify
them as an active race, burning energy at high rate. However this is not so with this race. They
are large weights about 400 kilos each, the female is a bit larger. They are carnivorous, with a
different method of getting food, than other carnivore races. It uses Psionics to trap its prey,
which are eaten alive. This easy hunting method forced them to adapt when their prey got
scarce. Thus they began with domesticating of food animals. This lead to their introduction to
sentience. Contact with Vargr later on, improved their technology.

Their skin is leathery and yellow, with a iridescent green tinge. they got 2 eyes looking
straight forward, but their eyesight is rather poor. They are good at detecting movements, but for
detail study they are not good enough. They got six limps, the forward pair has evolved into
arms, which are a bit stocky, making their appearance clumsy. Their head is small, apparently
too small for such a large body. However their brain is not situated in the head, but in the chest
cavity. The lack of brain in the head makes it rather flat and narrow, with two radar dishes
standing out from the sides, which actually are their ears. Usually they don't wear clothes, but
for ease of identification for off worlders, they wear a colored bandolier over their shoulder.


Jaylay-yay

An amphibian race, that uses most of its time on the surface. Prior to contact with Vargr,
they had developed only rudimentary technology. A few places had reached early iron age.

This race has one rare ability that has not been observed in a such advanced race. And
that is the ability to give electric shocks. But this does not mean that the Jaylay-yay is immune
electric shocks themselves. If the target is insulated, it will backfire. In water the target just has
to be close to the Jaylay-yay to work. However the effect is then 360 degrees out from the
Jaylay-yay.

The Jaylay-yay is omnivorous. They are lightly built, massing an average of 75Kg. They
got 4 fingers on each of their two hands. The hands are webbed, but not all the way out. Their
toes are not webbed at all. Their head holds four eyes configurated such that the upper pair is the
only part that is above the surface when they swim in water. However studies show that the
upper pair has been weakening over the generations, due to disuse. Their skin is scaled like a
fish, but near the joints it goes over to more leathery substance. Their color varies from all the
colors in the rainbow, something that makes it easy to tell the individuals apart.


Xienner

This race comes from a world which are fairly warm, and got quite high air humidity.
Much of the planet is covered by large forests and jungles. The Xienner descends from a stock
of omnivorous primates, just like Humans. Although for this similarity, there is no way there can
be confusion between Humans and Xienners.

Xienners got slim graceful bodies. Their average height is about 180cm. They got a
150cm tail. They are bipedal with digitigrade legs. Their forelimbs are long and slender, with 5
fingered hands. Their body is covered with fur which are white or golden, with shades in
between. Their face looks somewhat like a baboon, but covered with short and stiff hairs. The
nose got long whiskers. The tails is good enough to pick up items like bags and key rings and the
like. However it is not capable to carry much weight.

One thing that is unique to this race is their shape change ability. They are not shape
changer in the meaning that they can alter their features from original shape to sludge or a
human. But they can change their shape so that the body, limbs and the like get configurated
better to do the work at hand. This ability is controlled by an enzyme that is let out into the
bloodstream. The ability to generate more of this enzyme diminish with age, so old Xienners
can't shape change at all.

This shape change would have made them perfect soldiers, but they are friendly and
peaceful. Their culture is closely related to the nature, even for their high technology. Killing
can only be done in necessity. This has made them the perfect diplomats, which are sought after
in Gvurrdon and surrounding areas. Another feature is the total lack if Psionics. They can't
utilize psionics at all, and try to mindread them is futile.


Tirril

An avian alien race. The Tirrils lives at TL 0. Which would classify them as barely
sentient. The Vargr which first took contact with them, hunted them for their fine feather hide.
But when it became evident that the birds were sentient, all hunting ceased. The Tirrils are
protected from hunting. Any killing of a Tirril for their hide is penalized with death.

The Tirrils are about 150 centimetre high, and got bright colors from blood red to deep
navy blue. The chest and abdomen are generally white or silver grey. They got a 15 centimetre
long beak like a gull and powerful claws they use to dig in the earth for Lummi roots or insects.

What's curious about the Tirrils are that they have excellent mathematical knowledge.
Some are so good that they can calculate the jump coordinates and data for a distances up to one
parsec without the aid of a computer. Some Vargr merchants use Tirrils onboard their vessels
for entertainment and for their excellent mathematical skill.

 Tirrils are popular in various parts of Gvurrdon for their beautiful sing song skills, and
are often employed at taverns and inns for entertainment.

When the Tirrils are lacking manipulators they usually do not wear clothes or use tools.
However a few Vargr corporations have built waldos that the Tirrils may use. However few do
make use of the waldos when they constrain them from flying.


Ungrest

This race descend from a desert dwelling carnivore. It got a thick hide, almost chitin like
in substance. They are somewhat hunched. When rolled up they are totally hidden behind their
shell like back, which gives them very good protection. Their appearance is almost insect like,
which can scare the hell out of unwary travellers. They are quite small and stocky, but not
clumsy, even when they may seem like it. Even before the Vargr contacted this race, they had
acquired tech enough to start a space programme. The first contact with Vargr, and Humans
accelerated this process.

They claim to have developed jumpdrive on their own, but this has not been confirmed.
However they are not able to use the jump technology to its fullest. So in this field they are still
on tech 9. The reason for this is that the Ungrest can't survive the jump for some strange reason.
But the Ungrest do use so called unmanned jump launches, which actually are crafts ranging
from 100 to 300 ton. These are used to move supplies fast through the system, and to the
neighbouring system that they have started to colonize. The Ungrest move through interstellar
space with SLD ships, powered by a ram scope.

The Ungrest is quite aggressive, but not outright hostile. Various merchants do trade with
them, but any technology is unavailable, when it is much specified for the race. And the Ungrest
is unwilling to sell out technology to inferior traders. This might stem from a paranoia that they
are afraid of that the tech might be turned against them. However there is possible to buy lot of
other non-technical stuff like foodstuffs, and art.


Bzruellokh

This race stems from an world which are quite chilly, which explains their heavy built
due to insulating fat. Descendants from omnivore/gatherers which evolved on the great steppes
of this planet. They are massing about 95kg, the females a bit less. Their legs are short with
broad feet, that prevents them from sinking too deep into the snow. Their early forefathers had
quite a lot of body hair, which disappeared when the Bzruellokh started using clothing to protect
them further from the chill. Their arms are long, reaching down to the knees when they stand
upright, and powerful. Their skin resembles that of a human, but is rougher and thicker. The
skin color ranges from white to yellowish. Their arms and head is covered with thick white hair.
The face holds two small eyes which are set deep into the skull. The ears resembles that of a
rabbit, but is a bit broader.

From what is usual among other races, Bzruellokh does have a peculiar rhythm. Their
pre-sentient ancestors hibernated during the winter, gathering food in the summer. Thus they
almost never sleep half of their local year. In a modern society this is quite difficult, but this
hibernating are still being done. But the cycles are more controlled, so that their society still
works, even in the winter. Their starships got special hibernation modules, for crew or owners
that are due for they hibernation cycle. The fact is that the Bzruellokh gets sick if it can't
hibernate over certain period. Drugs can prolong the wake time between hibernation, but are
used sparingly.


Opliaraz

Descendants from omnivore scavengers that was cave dwellers. The latter has given them
sight that spans from visible light to the infrared spectrum. They got large black eyes. Matter of
fact the pupils are the only part of the eye visible. Their size is small compared to humans, with
an average height of 145cm. They got bat like ears that can be moved towards a sound. This
coupled with their wide field of vision, that is 220 degrees gives them a superior surveillance
capability compared to most other sentient races.

Their society is built around the family, which forms a clan. When the Vargr contacted
these the first time, they were hunted for their fur. Even when they had advanced into the iron
age. This hunting was stopped some hundred years ago, by a group of resourceful explorers.
However the Opliaraz is still xenophobic about outsiders. Those who wants to do business in
this system should do it through the Aelluengh Mercantile Company, which is the only company
the Opliaraz will trade with. The reason for this is that the Aelluengh is owned by the ancestors
of those who helped the Opliaraz from extinction.

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