Publishing a 'zine

A thread of 2 messages, 4 July 1990 to 5 July 1990, in the order they were sent.

#1389 Publishing a 'zine

	Despite some recent suggestions that it would be difficult, I think it
can be done.  I've got a lot of editorial, layout, and general publications
management experience, and like the idea, [If i can find some time 8-) ].

	The big problem is cost...something this size would run several dollars
per copy, and selling the first batch would be hard.  If we can get marketing
around the country going, however... [Attention! harrass your local game store
into buying 8-) ]

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#1393 Re: Publishing a ..zine

>Date: Wed, 4 Jul 90 00:22:46 PDT
>From: [email removed]
>Subject: (1389) Publishing a 'zine

>       Despite some recent suggestions that it would be difficult, I think it
>can be done.  I've got a lot of editorial, layout, and general publications
>management experience, and like the idea, [If i can find some time 8-) ].

>       The big problem is cost...something this size would run several dollars
>per copy, and selling the first batch would be hard.  If we can get marketing
>around the country going, however... [Attention! harrass your local game store
>into buying 8-) ]

Well that is a little more than I thought about.  I was thinking more like an
electronic version.  We couldn't transport graphics very well (since deciding
of a format is like next to impossible) and this kills maps and other artwork.
But we could have a quarterly or monthly electronic go out that contained some
news from our campaigns in a more local sense.  Joe Starshooter was arrested
trying to steal naval ordinance from such and such depot.  This kind of new
would never make the JTAS New Digest, but would go far with us for use in our
smaller scale campaigns.

We could also have a beastiry section, an NPC section, and a small adventure.
We would also need one large frame artical per E-zine.  Something like world
building, hints on building ships, etc.  This later part would be the hardest
to get and the least use to most, but it seemd to be the major theme of JTAS.

Rob