First Submission: Miscellany

A thread of 2 messages, 29 June 1988 to 2 July 1988, in the order they were sent.

#145 First Submission: Miscellany

Hello Everyone! Here Goes:

Would anyone like to play an email game of Fifth Frontier War? It seems like
a perfect game for gamemastered pbem. My copy is two hundred miles from me
right now, but as soon as I get it I would like to play and/or gamemaster
a game.

Regarding 'Can This Universe Be Saved?' I haven't really liked the space
combat systems presented since Book 2. I liked the vectors! Now combat seems
to be just a lot of dice rolling with the winner usually being the one with
the right combination of defensive screens and offensive weapons that the
other ship can't screen. What is it like in Trav:2300 or MT? Of course I
don't really like playing once ships get bigger than say the Broadsword
class. Give me a Scout Ship anyday. The big ships are fine for boardgames,
but they take too much time away from roleplaying I think.

Has there ever been a computer program written for keeping track of basic
starship financial operations? I started one once in Basic no less, but I
don't have Merchant Prince, 2300, or MT. What would be the best combination
of current rules for running a free trader or up to a 800 ton cargo ship?

Has anyone out there ever run The Traveller Adventure? I recently found a
cheap used copy of it and was considering running it. Are there any major
errata? It looks like it will make the Referee job a lot easier.

#150 Re: First Submission: Miscellany

>
> Has anyone out there ever run The Traveller Adventure? I recently found a
> cheap used copy of it and was considering running it. Are there any major
> errata? It looks like it will make the Referee job a lot easier.
>

I ran TTA about two years ago. Yes, it does make the job a lot easier. The
book is divided into a lot of small adventures, actually very much like a
mystery novel where you are fed small pieces of information and clues until
you finally grasp what is going on. The adventure, or rather the adventures
are quite good and you really don't have to do much work for a year or so.

There are no actual errors in the book, or at least not many, but you have to
adjust the adventures to your campaign anyway. First of all there is a lot of
side stories beside the major story so you have to plan ahead maybe two or
three adventures all the time. If you have a campaign of your own going on,
maybe you want to use TTA as a part of that. In that case you really must
consider which equipment and characters you must bring into, or out of your
campaign before you can begin with TTA.

My advice to you is that you should read the book through at least two times.
When you have done that you can draw a plan over which adventures you are going
to run in which order. You will probably have to make one or two adventures
of your own based on the information from the book halfway through the story,
or you can play them by the seat of your pants, so to speak. All depends on
how much work you want to put into the story.

So, sure, use it. Your players will certainly appreciate it, or at least the
rewards if they manage to solve the problem without getting killed.


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