Research Stations

A thread of 3 messages, 21 September 1990 to 22 September 1990, in the order they were sent.

#1589 Re: Research Stations

In my campaign (not the PBEM - the real one), Imperial Research
Stations are high-security installations.  Officially they investigate
things like crop yield improvements, new medical techniques, etc.
Invariably, these official things they do are actually done to
get more information on things like rendering crops inedible, new
personnel control drugs, etc.

I think the wits at GDW purposefully decided to leave that open-ended
so that GM's like most of us could have a "ready reserve" of high-
fatality adventures for when the party just *has* to go burn and
pillage.

Richard

#1588 Research Stations

I will consult the archives and list what I know... most of them have at
least a hint as to their purpose, in some place or another.

metlay

#1590 Re: (1589) Re: Research Stations

 In message 1589, [email removed] (Richard Johnson) writes:
 >
 >I think the wits at GDW purposefully decided to leave that open-ended
 >so that GM's like most of us could have a "ready reserve" of high-
 >fatality adventures for when the party just *has* to go burn and
 >pillage.

     Hm.  Philosophy time, I suppose.  High fatality?  What's wrong
with burning and pillaging (no, no, no...first you pillage, *then* you
burn--get it right)?  I had a group of players who did mostly that, and
little else.  I thought it was a lot of fun, personally.

     Of *course* most people in my game walked around armed all the
time, PC and NPC alike.  After all, there were people like my PCs
wandering around loose (you know what the Zhodani say about the
Imperium, heh, heh, heh).  They called themselves the "Rabid Thunder-
Weasels Mercenary Legion."  They'd do literally *anything*, if the
price was right.  And it suited them.  At the moment.  And something
more fun didn't come along in the meantime.  Situational ethics.  Lots
of fun...  ;-)

     Don't even ask me about the battle cry...  ;-)


- --
     Brent

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