"Robert S. Dean" [email removed] writes:
> In any case, to refer to the current Travller black globe as "the ultimate
> defense" when it will eventually overload and destroy your ship in a huge
> explosion is, in my opinion, overstating the case a trifle.
I'd refer to the MT white globe as "the ultimate defense". Getting one is
a neat trick, though! ;-)
> Now if someone
> who has the books handy can tell me how much energy the globe needs to be
> overloaded on, say a 100,000ton ship with a Jump-4 drive (I think we still
> use the jump drive as an energy sink even though the Starship Operators
> Manual has disallowed jumping using the stored energy) we could make a
> considered opinion.
>From High Guard, as far as I can remember:
Tons of capacitors available = displacement of ship * jump no. * 0.5%
1 ton of capacitors stores 36 E.P.
1 E.P. = ??? MW
I say scrap that part of the Starship Operator's Manual. High Guard said
you could use stored energy for jumping, or anything else which needed
energy. Which meant that when I used a black globe, I usually ran as
much as possible off the stored energy, to reduce the chances of an
overload. The most important calculation every turn was how much energy
I'd used, how much I'd absorbed, and thus whether or not I could afford
to keep the globe on next turn.
- - --
"Keyboard? How quaint!" - M. Scott
Adrian Hurt | JANET: [email removed]
UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]