Bad News from the Physics Frontier!

A thread of 4 messages, 15 November 1990 to 17 November 1990, in the order they were sent.

#1787 Bad News from the Physics Frontier!

BAD NEWS!!!

     Earlier I posted a "if it ain't broke don't fix it" warning.  This is
a "if you can't fix it leave it alone" warning.  During lunch today I took
to playing with some numbers.  From an earlier post I got some figures for
a scout/courier (I don't have books at work so I have to trust these numbers)
that said:

     Displacement - 100 tons
     Unload Mass  - 1084.0707 tons
     Acceleration - 2G

     Now the amount of energy obtained from the fusion of 1 ton of hydrogen
into helium is 2.58 E6 Joules (roughly).  This assumes all the mass
difference between 4 hydrogen and 1 helium is converted to energy.  Since
this is not true, the actual energy output will be lower.

     A scout ship accelerating at 1G for 1 hour will cover a distance of
63568.8 km and be travelling at a speed of 35.3 km/s or 127,137.6 km/hr.
The amount of energy consumed during the hour will be 6.76 E14 Joules just
to propel the ship.  This is equivelant to 2.62 E8 tons of hydrogen!

     Clearly manuever drives are going to violate physics or they will not
work.  Notice this makes no assumptions about how you move the ship the only
assumptions made are its mass and acceleration and that it starts from rest.
Energy must be conserved.

ANOTHER TOPIC

     I read in (1766) black globes by Paul Baughman -

Why can't it maneuver?  With reactionless thrusters which don't emit anything
to be absorbed by the field, you should be able to maneuver all you want.  Of
course, you can't *SEE* where you are going, and running into an asteroid
(after you drop the field) could ruin your day, but what is the handwaving-
pseudo-technical explanation for why you can't maneuver?

END OF EXERPT -

Correction - you emit energy.  In order for the ship to move it MUST exchange
energy with the "rest of the universe" which it can not do while in a
Black Globe.  Reactionless (imho) means that it does not generate the force
by expelling matter out the exhaust.

     The deeper I look into Traveller's physical problems (prompted in
part by all the talk on the lists) the more I find that many of the places
that violate physics do so because its more intertaining and playable (and
more like the movies and books we've all read).  Places I've seen that may
not be fixable include Jump Drive, Maneuver drives, Anti-Gravity, repulsor
or tractor beams, and nuclear dampers.  Some of these can be talked around
using pseudo-physics and handwaving at least to the point that they're not
glaring problems.

     Then there are the places where the physics is easy enough to fix but
do we really want to.  An example of this kind of problem is the travel
times between planets in a single star system.  The problem is these
calculation assume you go straight from planet A to planet B accelerating
half way, decelerating the other half.  Aside from being EXTREMELY energy
inefficient, this is not possible.  All movement will be effected by the
gravity of the two planets and the sun(s) forcing the craft to fly some
sort of hyperbolic (or parabolic) path at least near the planets.  You
simply can not "warp out of orbit" in a straight line no matter how much
thrust you ship has let alone with merely 1 - 6 G's.  Now we can fix this
but the travel times may become unacceptably long and, even though this
is a violation of the laws of physics, it doesn't really impact on the
game (that is it doesn't NEED to impact on the game).

     It bothers me when games ignore physical laws blatantly but I am coming
to see that it is often neccessary if we are to have the games reflect
the kind of science fiction movie/book settings we've come to expect.
Interstellar travel and trade, huge fleets battling for control of the
empire, robots, technical wonders, and heros and heroines fighting for
noble causes (or greed).

I hope this didn't spoil your day!

TLH

- - --
T.L.Hayes                  |
MIT/Lincoln Laboratory     |
Lexington, MA              |

#1790 Re: Bad News from the Physics Frontier

Hold on, no offense but you're acting like a physicist :-).
Your figure for the amount of energy from fusing 1 ton of
hydrogen into helium is about 2.6 MegaJoules.  Now, an
engineer :-) would look at that and say "We currently have
power plants that put out thousands of Megawatts, and they
certainly aren't fusing thousands of tons of hydrogen every
second.  I must have goofed."

I double checked and got:

Hydrogen: 1.00794 grams/mole    Helium 4.0026 grams/mole

4 H  -  1 He  =  0.02916 grams/mole of matter converted to energy

1 ton of Hydrogen is 992122.547 moles so there are

(992122.547 moles * 0.02916 grams/mole) = 28930.3 grams of
matter converted to energy.  Or 28.93kg since I hate cgs :-).

Use E= m * c^2 to get

E = (28.93 kg) * (3.0 x 10^11 m/s)^2 = 2.60 * 10^24 Joules

Your figure for the energy consumed by a scout ship accelerating
at 1G for 1 hour, 6.76 E 14 Joules, is correct.

So using the new figure for energy from fusing, this scout ship
will have consumed

[ 6.76 E14 Joules  /  ( 2.60 E24 Joules/ton of H fused)] =
        = 2.6 E-10 tons

or 260 micrograms of Hydrogen fused.  I think we have the
reverse problem!  This process is too efficient!  To burn
(how much does a scout ship hold?) 20(?) tons of hydrogen
in 4 weeks of constant use, we'd have to operate at, oh...
0.0000002% efficiency (within a couple orders of magnitude)
==
John H. Kim
[email removed]
[email removed]

#1795 Re: (1787) Bad News from the Physics Frontier!

Regarding your straightline vs. curve path for interplanetary travel: The
inefficiency factor is not worth considering as long as you actually have the
enrgy to do it...do you program an IBM compatible in machine language because
it gets you the extra performance?  No...because the performance that you get,
even wioth four layers of help programs and user interfaces that chew up a good
deal of machine speed and memory is still greater than most people can keep up
with.  (e.g. your word processeor input buffer won't overflow no matter how fast
you can type).  Do you turn off your car's engine when going downhill?  No,
because gas is (still) cheap enough to ignore minor economies like that.

If you were going to go Earth to Jupiter (refueling pattern) at 1-G constant
boost, it would take how long (assume an average distance between the two).
Less than two weeks?  If the actual variation in path in less than 10% of the
total lenght, I'd say ignore it for game purposes...now if you have an old
TL8 asteroid miner with an ion drive, and an acceleration in the .001s of
Gs, this would be a different matter entirely.  I figured recently that Earth
to Mars at a constant accelration of .001G would take something like 289days,
which is a poor approximation, because I used the shortest straightline
difference between the two, and a course at this sort of acceleration would
be a much longer curve.  The Hohmann transfer time for mean separation of
the planets would be 360+ days (I forget the exact number).  Intuitively,
I should be able to trim SOMETHING off that by constant boost, however small.

Sorry about the typing today.  Much too tired.

Rob Dean

#1797 Re: Bad News from the Physics Frontier

Orcinus orca [email removed] writes:
> 4 H  -  1 He  =  0.02916 grams/mole of matter converted to energy
> .....
> I think we have the reverse problem!  This process is too efficient!

It's still wrong anyway.  You can't fuse 4 H (=4 protons) into a He (=2 protons
+ 2 neutrons); you need two deuteriums (an isotope of hydrogen with a proton
and a neutron) or an ordinary hydrogen and a Tritium (=proton + 2 neutrons).
You could also have some exotic reactions with 3 atoms, or perhaps involving
lithium.

I always assumed Trav refining plants were heavy hydrogen isotope extractors,
although why having too much ordinary hydrogen in the fuel should cause
misjumps is a mystery.

Unfortunately I don't have a molar weight for deuterium handy.
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