Space Habitats

A thread of 2 messages, 19 December 1990 to 20 December 1990, in the order they were sent.

#2009 Space Habitats

	I have never seen a convincing argument for widespread space habitats.
It costs overwhelmingly more to accomidate people/industry in a free floating
space station/habitat than on a planet or vaccuum world. Not to mention
maintenence.
	Granted, as long as there are high profit industries requiring
a micro-gravity environment (including, of course, research) you will have
habitat developments. But only as many as the industry can bear. Remember the
higher the tech level the less people needed for production. Unless a system
is setting itself up as a production centre for an entire sector there would
unlikely be more than one or two specialised instalations. Space cities just
aren't economical. If you do a cost analysis you'll probably find that it is
cheaper to shuttle your employees up from a planet.
	One possible analogy is an ocean going oil rig. It's a stationary
platform in a hostile environment. I don't know any riggers personally but
the impression I get is they're glad to get off it for leave. I do know that
there are no families on oil rigs. At the moment, space is a romanticised
topic. Loads of people think it's a really nifty idea to live in space. Once
spaceflight becomes more common it loses the romanticism. Capt. Kirk: "No,
I'm not from outer space, I just work there."
	Ok, lets suppose we have families and emotional attachments. Another
posible analogy for this situation is my own Dublin. Dublin is 1000 years old.
There are no wide suburban expanses like all those American cities. The majority
of people live in rows of terraced houses or council flats. Families are quite
large and very close. The attraction for one's street or one's "local" (i.e.
pub) is quite strong but the fact is there just isn't enough housing. Housing
is very expensive and there just aren't that many high-paying jobs or people
selling houses. The majority of the children are going to have to find houses
quite outside Dublin or, more often, move further aboad. Even unto the next
continent.
	Space habitats have a similar problem. They're very difficult to expand.
You just don't have the room for a growing generation and that generation
doesn't have the money to build more. They may hate living on a planet, as many
native Irish hate living in the States, but, well, that's life.

	Space habitats are interesting and unusual places. If you're style is
just escapist techno-wow they're fine. For me, I need some economic
justification for anything to be very widespread. Technology I am prepared
to treat by the "black box" principle but sociology is sociology.

				Jo Jaquinta
				[email removed]

PS> The mailer upset sysgen4 and Dan Corrin is still untwisting it. Due to
the holidays he has been unable to give me a concrete timetable. I think it
might be available on a "untried" basis shortly.

#2012 Re: Space Habitats

[This mail came to traveller-request, so I fixed the subject line and
forwarded it to the TML -- James]

The comments regarding space habitats are well considered, but I must
disagree for several reasons.

Earth-like planets will not be common.  One per one thousand solar
systems is an optimistic estimate...it may be as low as one per one
million.  Planets that can be terraformed will be much more common,
but this is an even larger venture than building a habitat.

Habitats will be expensive to build, but not incredibly so.  In two
hundred years, or less, we will have cheap solar and fusion power, and,
more important, intelligent, self-replicating machines.  These will
be the key to space industrialization, as it will allow much of the
labor to be done by machines, vastly reducing the expense of any
industrial venture.

The resource base for habitats is enormous.  Realistically, you might
be able to put twenty billion people on an Earth-like planet with the
support of high technology.  (Personally, I think more than two billion
is a mistake at any tech level.)  The asteroid belt alone in our solar
system will be able to support two or three HUNDRED billion, and that
is using my very conservative estimates.  Shatter a few of Saturn's
medium-sized moons and the resource base jumps by an order of magnitude.

Why space habitats?  First, one must distinguish between a habitat and
a base.  A base is designed to be temporary, or at least the crew is not
expected to spend the rest of their lives there.  A habitat will be,
literally, a microworld, a self-contained island; the designs suggested
by O'Neill and others make this clear.  People do not simply work here;
eventually, these habitats will be permanant communities, similar to
the Pacific islands in "geography" and to the Greek city-states in
socio-political structure (although here Athenian democracy will have
robots for its slave caste).

Second, and more important, evolution.  Consider our own solar system,
perhaps two hundred years in the future.  There are a few million people
living in L5 space cities in Moon-Earth space, and a few hundred thousand
living in the asteroid belt.  Many of them were born in space, some are
even second or third generation spacers.  To them, living in habitats is
NORMAL.  And they form a large enough seed population--if you assume
high technological support--to start building more colonies, which will
then build even more.  (Small gene pool?  Hey, guess what becomes Earth's
newest export item!)

Why would the initial population leave Earth?  Why would anyone in
their right mind leave England in 1620 for the cold, unfriendly shores
of North America?  Or why leave the pleasant towns of New England for
the wilderness of (gasp!) Ohio in the early 1800s?  If the technology
of travel and colonization is available, and people live in a society
that is free enough to allow space colonization, it will happen.  With
five billion people on Earth, there are enough crazy people to form a
whole bunch of colonies in space.  The wilderness, whether it is Ohio
or Ganymede, speaks to something in many of us.  Adventure.  Fortune.
Freedom.  Open skies.  The chance to start over.

Ask yourself a simple question.  If it was 2190 A.D., and we had the
technology, and you knew that most habitats were pretty safe and pretty
comfortable (a small Pacific island with a medium-sized town on it,
and a HUGE cable TV receiver)...you know you have a 10% chance of getting
rich, an 80% chance of at least doing well, and only a 10% of getting
killed or going broke...wouldn't you be tempted?