Character Generation Query

A thread of 2 messages, 24 December 1990 to 26 December 1990, in the order they were sent.

#2020 Character Generation Query

Hi all,

I'm writing a MegaTraveller character generator and need some input from
other referees regarding the 'serves as' skill subclassification.  I have
been treating multiple occurrences of the same skill as increasing the level
of proficiency (i.e., if the character gets a 'serves as' skill that is a -1
twice, I treat it as bringing the skill up to a 0).

As I want to distribute these programs to the TML, I'd like to know how
any other refs handle this point.

All help is appreciated and many thanks in advance.

Chuck McKnight
Internet: [email removed]
Fidonet:  [email removed]

#2022 Re: 2020: Character Generation Query

In Message 2020, [email removed] (Chuck McKnight - Law) writes:

>I'm writing a MegaTraveller character generator and need some input from
>other referees regarding the 'serves as' skill subclassification.  I have
>been treating multiple occurrences of the same skill as increasing the level
>of proficiency (i.e., if the character gets a 'serves as' skill that is a -1
>twice, I treat it as bringing the skill up to a 0).

First, the rules declare two types of "Serves As"  Relative which is (by
example):  Pilot-4 Serves as Ships Boat-3   and  Absolute which is
Navigation-5, serves as Sensor Ops-1.  See Players Handbook Page 30.

Now, I think you are reading all skills as absolute.  Where the skill reads:
Serves as skill name MINUS 1 means, it serves as the skill listed at a level of
1 less than the skill that gave them the default.  Maybe the following
conversation may help:

GM:            "Starhunter, make a Steward roll."
Starhunter:    "I don't have a Steward skill, but my Carousing is a 4."
GM:            "Ok, you can use your Carousing, but since you don't know all
               the ins and outs of being a Steward, make your Carousing Check
               at a -1 to your Carousing skill."


If you are generating characters with this program, I wouldn't automatically
give every Pilot-4 a Ships Boat-3.  If you read further on Page 30, there is a
limit to the maximum skill levels that a character may possess.  If the
character is allowed to have 15 skill levels, then that Ships Boat-3 that you
just gave them may push them over the limit early.  Also avoid putting skills
with a -1 skill level in there.  If you put 10 skills as such "Chemistry -1"
then your math toward calculating the maximum skills will be thrown off.
Remember there are no "negative" skills in traveller.  If your skills is below
a skill level of Zero, then you are unskilled.

>As I want to distribute these programs to the TML, I'd like to know how
>any other refs handle this point.

I wouldn't mind a copy.  How about the rest of the list?

Rob Miracle