2300 AD...

A thread of 2 messages, 19 June 1991 to 20 June 1991, in the order they were sent.

#2438 2300 AD...

Our current referee, and one of our players, are expecting a child in the near
future.  (No, it didn't happen at a playing session...)

This means it will soon be my turn in the hot seat.  In thinking what I might
want to do differently next time, I picked up 2300.  It looks interesting enough
to consider.  It is a much "smaller" game than MT, in that it has a smaller
focus.  I'm sure that some of you have played both- what did you think of 2300?

I am particularly interested in how the players reacted to a more familiar
background setting.  Did it help them to get a better feel for the universe?
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Bob Mahoney    Plymouth State College   [address removed]
[email removed]          Net Manager/Postmaster       [email removed]

#2440 (no subject)

Confirm Delivery: Yes
Date: Thu, 20 Jun 91 11:29:15 MET
From: [email removed] (Sven Munther)
Subject: 2300 AD is a great game


Bob Mahoney writes :

> This means it will soon be my turn in the hot seat.  In thinking what I might
> want to do differently next time, I picked up 2300.  It looks interesting
> enough
> to consider.  It is a much "smaller" game than MT, in that it has a smaller
> focus.  I'm sure that some of you have played both- what did you think of
> 2300?

Yes, have played 2300 AD for quite some time now, and I am very
addicted to it now. In fact, I have not refereed Traveller/MegaTraveller
the last 4 years because I have prefered 2300. I like the combat system,
I like the universe, I like the aliens, I like the task system (almost
identical to MegaTraveller's). All in all : it is a great game - the only
bad thing is the current lack of support from GDW. When will 2300AD get
their own DGP company to support them ?

I am not sure what you mean by a smaller game and smaller focus, but
I have to admit that the background material details a tiny universe
compared to MT. The 2300 AD rules on the other hand do everything
they are supposed to do, even though they only use a fragment of the
number of pages the MT rules use.

> I am particularly interested in how the players reacted to a more familiar
> background setting.  Did it help them to get a better feel for the universe?

Yes I think so. Also the lack of wild hi-tech equipment gives a better
feel (even though it might be unrealistic).

We could go into rules discussions and supplement/adventure recommendations,
but that may be out of focus for a Traveller mailing list ?


Sven


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Sven Munther                       [email removed]
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