[email removed] writes:
> We have noticed that the agility calculations as presented in the
> MegaTraveller Referee's Manual make little sense when compared
> with the Starship Operator's Manual, High Guard, and for that matter,
> the Referee's Manual.
What a surprise. Something else in the MT Manuals which doesn't make sense.
:-)
> Problem: A ship has 2 G acceleration. It has no additional power
> for weapons, just power for engines, sensors, environment, computer
> etc. Excess power is zero. Result: Agility=0. This is assuming,
> of course, that the undefined term 'excess power' refers to power
> which is not allocated to any other operation aboard the ship apart
> from increasing agility. Ok, now when the ship is in emergency status,
> the ship suddenly goes to agility=2.
> Question: Where did this "extra" power come from?
>From what I remember of High Guard, the calculation was made in a different
order. Let's assume this is a 1000 ton ship, with USP power rating 2. Its
power plant produces 0.01 * displacement * power plant rating = 20 Energy
Points. From this, deduct the power used by ship's systems (weapons, computer
and screens). The Energy Points left over go to the manoeuvre drives to supply
the ship's Agility as follows:
Agility = Remaining Energy Points / (Displacement * 0.01).
So, if the ship uses 20 EP on its systems, its agility is 0. If it uses 10 EP
or less for ship's systems, its agility is 1.
For emergency agility, assume that ship's systems are turned off; the only
thing drawing power is the manoeuvre drive. The "extra" power is the power
previously used by everything else.
Note that neither type of agility was allowed to exceed the ship's manoeuvre
drive rating; if it only had manoeuvre drive 1, its emergency agility would
be 1.
> Ok, High Guard functioned like this: A ship with power plant-2 and
> maneuver drive-2 automatically becomes agility=2.
Only if it has no energy-consuming weapons, screens or computer (i.e.
only missile and sandcaster armament, computer Model 2 or less, no
screens except a black globe).
> In order to have
> a functioning maneuver drive, you had to have a power plant factor
> equal to the maneuver drive ...
At least equal to the manoeuvre drive. The power plant rating could be
greater than the manouvre drive rating, so you could use weapons, screens,
computer and manoeuvre drive.
> Now, when a High Guard ship attempts to escape, the ship relies on
> agility to do so, not maneuver drive. So a 3-G ship with agility=3
> can escape from a 6-G ship with agility=1.
>
> Rationalization: The 6G ship's power plant is being drained away
> from the maneuver drive and it is not putting out 6-G's, it is putting
> out only 1G.
Correct, unless the 6G ship uses its emergency agility of 6G (and has a large
enough power plant to supply its 6G manoeuvre drive). (In which case, the
3G ship will probably turn round and fight, but that's not important to this
argument.)
> In view of the MegaTrav design rules this does not translate unless
> we do the following:
>
> (Power required for maneuver drive + "excess" power)
> Agility=--------------------------------------------------- * 5.4
> Unloaded Weight
I'd substitute "Power available for manoeuvre drive" for the entire top line.
Power available for manoeuvre drive = output of power plant - power used by
other things. This is presumably what the MT manual means by "excess power".
In fact, this is precisely what it means. In my manual, it says "Excess power
output is the power left over from the power plant after all of the craft's
other components have been powered". This is a big surprise - something in the
MT Referee's manual does make sense! :-)
> Agility may not exceed maneuver drive rating.
> (No more agility=6 1-G drive ships...)
Perhaps they should have stated that explicitly. This was certainly the case
in High Guard.
> Note that if a ship is powering weapons the "excess" power can be negative
> thus subtracting from the ship's ability to maneuver. This is what Rob
> refers to as "Double Dipping".
Not by the above definition. Excess power = power output - power used by
systems other than manoeuvre drive. If this is negative, you need a bigger
power plant or smaller systems. If it is zero, the ship's agility is zero.
> His opinion is that we should use the loaded weight for the above
> calculations and I concur. How often are ships flying around with
> no fuel and no cargo?
I agree with this. In High Guard, the ship's displacement included fuel, cargo
and waste space. Waste space was any of the ship's tonnage which wasn't used
for something else, and only showed up if the designer didn't use it as cargo
space for some reason.
- - --
"Keyboard? How quaint!" - M. Scott
Adrian Hurt | JANET: [email removed]
UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]