Robert S. Dean writes:
> For Traveller, we basically have to accept the Jumpdrive and the grav plate
> in order to stay with the game. My aesthetic preference is that new
> technologies not be multiplied to cover what were probably intended as
> approximations in the rules.
I never suggested that we should "throw technology at everything," but you
must admit that the physics problems presented by Traveller go FAR deeper
than jumpspace and anti-grav.
If you don't change something, then spaceships are getting a whole lot of
FREE energy right now. Furthermore, this means that any Tom, Dick, or
Harry with a spaceship has the capability of single-handedly destroying a
planet.
You can either change the way maneuver drives work (quite drastically, I
might add), change the power source (this basically means consuming LARGE
quantities of fuel, even with 100% energy conversion), or accept that there
is some different set of physical laws which are being applied here (you
don't have to explain them if you don't want to).
> What Traveller really needs is a set of Designer's Notes, to tell us what
> sort of things they skimped over and why.
Agreed.
> I also tend to see most of these new explanations for rules as creating more
> problems than they solve.
Fine, don't explain them. That's the way things work. Period.
If you MUST have an explanation for things, then you will have to accept a
different physics or change Traveller.
If you have a concern about a particular explanation being inconsistent, then
say so and we can discuss it.
For example, the 'mass neutralizing' explanation seems at first to be
inconsistent, since you could just strap a small rocket onto a spaceship
that has its mass reduced (actually, the rocket's mass would probably be
reduced as well, but this just means that the fuel must be ignited AFTER
it returns to "normal" mass). What if external forces tended to bring
the ship back to "normal" mass, however? In fact, the 'neutralization'
could be inherently related to the propulsion mechanism itself. The ship
might "warp" space in some direction (say, along the "mass" axis), using
this "warp" to provide propulsion. Any force that acts on mass might also
tend to "warp" it back.
I also feel that involving inertial compensators integrally into the
"maneuver drive equation" is a mistake, but the main reason for this is
that it makes it impossible to have a ship with a maneuver drive and no
inertial compensators, even though there are examples of such a ship.
> However, because it is so detailed, my aesthetic sense is once again offended
> when someone suggests to me that thousands of megawatts of power can be pumped
> into some sort of mysterious agility generator, when the system requires me
> to specify every piece of electrical equipment down to the cigarette lighter.
> (-: Where is this agility generator hiding, and how much does it weigh per
> kl? (-: If the inertial compensators are responsible for agility, then
> the rules should tell me that a ship that has none has no agility, right?
If you accept that inertial compensators are integral to using the maneuver
drive, then this last case doesn't exist, since all ships will have SOME
inertial compensators (I've already stated that I'd rather not use inertial
compensators this way -- I also think it is easier to comprehend and more
fitting with the rules to say it is all handled by the maneuver drive).
> Ah well, what can I say? The current rules are just not very well thought out
> in a lot of important ways. (All cargo is worth the same amount per kl? Makes
> for a very dull merchant game, let me tell you...I'm tossing that out and
> using Book 2 again for the moment...) The strength of Traveller is in the
> background.
Agreed, although I might not agree with you on everything that classifies
as "important." They do tend to waver some on the level of hand-waving,
however, specifying some things to minute detail while ignoring the physics
problems that other things cause. I think MegaTraveller tried to raise the
overall "hand-waving" level.
Jerry Williams
[email removed]