Another voice joins the chorus

A thread of 3 messages, 25 September 1991 to 27 September 1991, in the order they were sent.

#2914 Another voice joins the chorus

On March 30, 1983, two friends of mine gave me the basic Beowulf starter set
for Traveller, and it was good.  Then, another friend of mine gave me book 5,
and it, too, was good.  Before I knew it, I had so many little 4"x5 1/2"
booklets that I hardly knew where to keep them all.  Traveller had been very
good to me, as well as to all the other people with whom I played it.  Sure,
it was a little rough around the edges, but that added to its charm.

Then MT came along... and let me just say that I think Strephon got the best
deal of any of us.  Traveller used to be a nice, infinitely moldable, and
over all, comfortable game.  Since the borders never changed, the only kind
of adventures available were small-scale mercenery tickets, espionage and
intrigue, trading/smuggling, sleuthing, etc.  This was fine with me because,
hey, who REALLY wanted to control whole squadrons and lead them into battle?
(That was, after all, what TCS was for.)  But even more importantly, who
really wants to have to play cat and mouse with battlecruisers when all they
have is an underarmed fat trader?  Maybe once in a character's lifetime, but
certainly not as a matter of course any time that one wants to travel beyond a
couple of subsectors.  In old Traveller, the scale of events was eminently
manageable.  The sheer size of the realm allowed the ref to do just about
anything... but the fact that the system was stable meant that none of the
possible options were proscribed.  You want adventure along a battle-zone?
Just head over to the Hinterworlds or to the Zhodani border.

But that is neither here nor there.  MT is here, and that's life.  (I guess
one could always become a romantic and go back to the old system... warts and
all.  My friends and I usually just used the rules we liked and ignored or
abstracted the rest.)  So now that the boys at GDW have become bored with
their little Congress of Vienna, eh?  Now they want to see the Visigoths
breach the walls of a declining rome, eh?  And to do this, they think they're
going to foist off some two-bit game system that sounds like a really bad
Wagner opera?  (No offense to any Wagner fans out there.)  Well, I have many,
many better things to spend my money on than 'new' game systems that base
their plot upon some over-zealous computer virus!

I guess I'll just have to hole myself up in an ivory tower somwhere and start
looking for people who want to do Traveller the old-fashioned way... Strephon
and all.

(Oh, and coincidentally, I never did purchase Fighting Sh--s or COAAC{K!}, so
I guess I don't have complete justification to be as angry as some of the
other TMLers.  I'll simply consider myself lucky on this count.)

There, that's all.  Thank you for listening to this romantic's lament.

Richard H. Anderson
[email removed]

#2915 Re: (2914) Another voice joins the chorus

> Then MT came along... and let me just say that I think Strephon got the best
> deal of any of us.  Traveller used to be a nice, infinitely moldable, and
> over all, comfortable game.  Since the borders never changed, the only kind
> of adventures available were small-scale mercenery tickets, espionage and
> intrigue, trading/smuggling, sleuthing, etc.  This was fine with me because,
> hey, who REALLY wanted to control whole squadrons and lead them into battle?

	Oh I couldn't agree more. That is why I dislike Rebelion so.
Suddenly the entire universe is in chaos, makes the ref's life very
difficult.

					Mac

Wilson MacGyver                      | Everytime you have an idea, I get
Internet:[email removed] | grounded for a week!
=====================================| 			- Gloria
Disclaimer:All opinions are mine only|=======================================

#2927 Re: Another voice joins the chorus

> From: MacGyver [email removed]
> Subject: (2915) Re: (2914) Another voice joins the chorus
>
> 	Oh I couldn't agree more. That is why I dislike Rebelion so.
> Suddenly the entire universe is in chaos, makes the ref's life very
> difficult.

  It also disrupts the referees longterm planning. Before the rebellion there
were a static situation that would look essentially the same for decades. There
were the frontier wars, but they never led to any big changes, so the ref
could happily plot away in the total conviction that no major changes would
lie ahead.
  Then came the rebellion, and now nobody really knows what will happen in 1122
since the Rebellion Soucebook just goes up to 1121 or something. Besides,
who needed a soucebook of that kind before the rebellion?

  This change is best illustrated by the contents of the Traveller News Service.
Before the rebellion normal news were "4 vargr corsairs captured". Post-Strephon
it is "4 Billions dead when <random emperor> bombs <random planet>."

> 					Mac

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