Scott Kellogg writes:
>It is a question of the fitting of battle dress and combat armor. Does
>armor have to be fitted to the individual? It seems to me that someone
>would have a lot of trouble fitting into someone elses battle dress.
Yes. Given that the battle dress has a rigid shell it may be
possible to do somthing with internal padding, but male and
female versions would at least be necessary, as well as
different sizes. The battle dresses in _Starship Troopers_ are
individually fitted (I think it takes 150+ manhours to power up
a new suit - this would presumably include fitting.) Hmmm...
that's one way of crocking battle dresses that I hadn't thought
of before. Thanks.
Btw. I've decided to include a new skill in marine character
generation (and perhaps army too?) called 'armourer', and then
require armourer skill to care for high tech weapons (that is,
anything with electronic parts). A weapon skill would give a
default ability to field repair that particular weapon (possibly
electronics skill might too?), but proper maintenance and
especially proper repairs would require armorer skill.
What do you think?
Hans Rancke
University of Copenhagen
[email removed]
- ------------
"Come all brother spacemen that travel along.
Oh, pray come and tell me where the trade is all gone.
Long time have I travelled, and I cannot find none."
Ch: "And sing: All the hard times of the Empire.
In the Empire are very hard times."
Traditional song.