#3467 Comments on a few topics...
Hi, A few ramblings and points to add to various discussions going on currently. 1. For all of the tonnage stats based on Earth states, were the tonnages for oil tankers excluded? For most Terran nations oil imports(or exports) form a significant fraction of the total tonnage. I doubt if a similar situation exists for Traveller worlds unless the data represents total tonnage including insystem traffic which for a significant part could be hydrogen fuel tankers resupplying all starports. My understanding was that the numbers were trying to represent intra-system or jump traffic (paralleling intra-nation trade on Earth). I think a significant portion of the imports for Bangladesh and US (tonnage wise) will be oil. Especially considering the average displacement of an oil tanker vs a container ship. 2. I would think that one of the reasons for joining the Imperium for a planet would be reduced defense expenditures. What Striker presents may represent independent worlds trying to build an independent navy. Most worlds I would think who are deep in the Imperium would see little need for a large indigenous Navy (pre- Rebellion era). They would pay the 0.3% of GNP to Imperium and the Imperium would pay them a portion to maintain extrality defenses etc for starport. Thus there would be little need for local investment in system defenses especially if you are far from the border. 3. I found Hard Times to be a very interesting product. Probably the single best product to come out for MT. I found it lacking in a couple of things. First of all it has absolutely nill value for "new players" (something which GDW wants to attract). Secondly it makes everything that GDW has put out so far for MT worthless. The maps that are supposed to be a GM's aid are now worthless because a GM has to find out for every world what the heck is really happening. What are you supposed to do with the sector info on back of Encyclopedia(never correct to begin with) or the alien modules. Its aimed only at hard core Traveller players and even then it adds little to improve the problems in MT and only adds additional rules which most people find problematic to say the least. 4. Is it just me or are there other people out there who are getting sick and tired of the gloom and doom setup in current SFRPG. I think it started with Battletech and then Shadowrun. It was great then because they stood out but now with the gloom and disaster in every SFRPG I am kind of looking forward to something that has a positive tone. Maybe the next version of Traveller should be Traveller 3 : The Reconstruction (or the New Imperium!!). 5. Aslan invasions. First of all I agree that only with most incredible luck and ability could the Aslans attack the Domain and get to and CONQUER Glisten. However I found it even stranger that the Commonality of Kedzudh (6-10 worlds pre Rebellion) has taken over half of Aramis subsector. This subsector is adjacent to Regina which is the home of the Archduke! Come on! As of 1120 they still held it and the maps in Hard Times don't reflect a change. According to some notes in Digest, this conquest was carried out by only some fringe worlds of the commonality and not all of the worlds are involved. Even more ludicrous! Hard to believe considering that the Sword Worlds and the Outworld Coalition, which incidently was prepared for war, managed to only take a fraction of the worlds from the "unprepared" forces in the Domain. And I don't buy the FFW weakened defenses bit either. FFW did not effect Aramis subsector local defenses or those of the Trojan Reach. Yet we are to believe that Hi-Pop worlds with the capability of defeating capitol Zho fleets or atleast crippling them (using just system defenses) can't beat a motley fleet of some Vargr worlds. 6. Finally to Scott Kellog.... How much cargo do the cargo handlers handle....??? Ameer