Battle Dress: Hmm...

A thread of 2 messages, 17 January 1992 to 19 January 1992, in the order they were sent.

#3501 Battle Dress: Hmm...

All this talk of battle dresses and fitting the suit to the operator's
body so it acts as an extension of the body got me thinking...

If you made a really really big battle dress, and made the insides
so the operator doesn't have to have his/her/its leg in the battle
dress leg, arm in the BD arm, head in the BD head, etc. and fed all
the sensory information to wherever the head is; aside from having
the biggest, juciest, target on the battlefield, you'd have one of
those droid thing-a-ma-jigs you see on those Japanese cartoons like
BattleTech.

Perhaps I'd better quit this silliness...
- --
John H. Kim
[email removed]
[email removed]

#3520 re: (3501) Battle Dress: Hmm...

Well, actually I don't have problems with mini-mechs (those under 10 tons).
The mecha from Battletech are a little bit better than those of Japanese
animation, from a reality standpoint. However, unlike the creators of
Battletech, I don't really ever see mecha being much of a combat factor. They
are slower than tanks of the same tonnage (usually) and cost too much more
than a tank. The only real advantage they have is mobility. However, when
grav vehicles come in, this is cancelled out (granted, a grav vehicle
is even MORE expensive, but it makes ground-contact vehicles very vulnerable).
Really, mecha are good at about TL8-9, in light tonnages (5-25), serving
as scouts, recon, and highly mobile fire support for ground troops.