Traveller PBEM proposal

A thread of 2 messages, 27 January 1992 to 28 January 1992, in the order they were sent.

#3566 Traveller PBEM proposal

I am planning to run a private MegaTraveller play-by-email game.
Right now, I would like to know how many people would be interested in
joining in.  If you are interested, please drop me a note, and when I
have evaluated all the responses (if any), I will mail interested
parties more specific guidelines on Campaign Background, Starting a
Character, House Rules, etc, etc.
Starting assumptions: Third Imperium, just post-5th Frontier War
(1111-1113) in the Spinward Marches.  I would appreciate it if you could
send me a short synopsis (say, 100 words or less) describing what sort
of campaign you are interested in (if you have a strong preference)
(mercenaries and mayhem, spys and intrigue, merchant to the stars, to
boldly go where no man has gone before, whatever ??) and what kind of
character you would like to play. I can't guarantee that everyone will
get to do exactly what they want, but I will take your preferences into
account when designing the campaign and its adventures.  Note that in
the Spinward Marches, we can justify any race except maybe Hiver, and
I'm looking at both the Imperial regions and the Sword Worlds as places
to start things off.
James and Richard, since you have coordinated this sort of thing
before, I would appreciate any tips, suggestions, caveats, advice you
might have.  Tentatively, following the lead of a very good friend of
mine who runs a play-by-surface-mail fantasy rpg, I intend to (a) NOT
run things at the tactical level (i.e., we won't get tied up going
blow-by-blow over the mail), (b) have a multi-generational campaign, and
(c) allow the players to be movers & shakers if it happens to work out
that way.
By private, I *think* that I mean "handling things the same way the
Richard's PBEM handled it", but I'm not sure.  What I mean is that
player turns would be sent to me, and my responses sent back to them via
e-mail, not posted to the TML for public view.  Am I correct in
believing that that is the way Richard handled it?  However, if most
players agree, and TML readers are interested, I would post a synopsis
of current events in the PBEM to the TML for all to read.  Opinions,
anyone?


- -- Via DLG Pro v0.985b

[email removed]

#3579 Re: (3566) Traveller PBEM proposal

:I am planning to run a private MegaTraveller play-by-email game.
....
:James and Richard, since you have coordinated this sort of thing
:before, I would appreciate any tips, suggestions, caveats, advice you
:might have.  Tentatively, following the lead of a very good friend of
:mine who runs a play-by-surface-mail fantasy rpg, I intend to (a) NOT
:run things at the tactical level (i.e., we won't get tied up going
:blow-by-blow over the mail), (b) have a multi-generational campaign, and
:(c) allow the players to be movers & shakers if it happens to work out
:that way.

I agree completely with all of the above.  My primary rule has been
to let the players tell their characters to (try to) do anything
the player can thinkd of.  How it works out is the GM territory, though.

My second rule has been to try to remain impartial (like the "real")
universe, rather than adversarial.

My third rule is "don't give the GM ideas."  Metlay says it's his
first. :=)

Finally, I guess, don't be a slave to the game clock.  See what is happening,
and try to have it make sense in some kind of time frame, rather than
sticking to the rules.


:By private, I *think* that I mean "handling things the same way the
:Richard's PBEM handled it", but I'm not sure.  What I mean is that
:player turns would be sent to me, and my responses sent back to them via
:e-mail, not posted to the TML for public view.  Am I correct in
:believing that that is the way Richard handled it?  However, if most
:players agree, and TML readers are interested, I would post a synopsis
:of current events in the PBEM to the TML for all to read.  Opinions,
:anyone?

I started out trying this "double blind" approach, in which players
would not know whose character was whose.  You might be able to do it,
if you keep the number of players really small (six or less?).  I found
I couldn't handle the volume because of mail delays, schedule problems,
people talking ot each other "above board" i.e. person-to-person anyway,
etc.   So I let it open up to direct character-to-character mailings,
on the proviso I got a copy.  (I didn't always, BTW.)

So it's a possibility, but hard to do, and it messes with your real life.

I found TMLers are ALWAYS interested in a synopsis of what's happening
in various games, so by all means post.

Finally, I found a totally different kind of satisfaction and gratification
running the PBEM than I do with table-top adventures.  It's truly NEAT
to have people from all over the world get to know each other, to have
fun together, and to create together.  I hope you enjoy it as much.
If you want any other help, just ask.
- --
Richard Johnson     [email removed]
"We've learned a great deal about how to keep the American people
pacified."   Ex-CIA director William Colby after the Church hearings