Robert S. Dean · 26 March 1992 · reply to #3871
In your letter dated Fri, 20 Mar 1992 22:11 EST, you wrote:
> From: "Something wicked this way comes..." [email removed]
> Subject: (3871) More questions from a novice...
>
> I know this may sound like a very typically asked question, but what
> Traveller books are out there, specifically MegaTraveller? I have the books
>from the boxed set and Rebellion, but do no know what other books there are to
>find. It is also difficult, when looking at the covers, to tell what books are
> adventures and what are sourcebooks, and what books are good for stats on the
> races and what books have good vehicles. Could you please help me out?
>
> Lucifer >:}
You've got it. Sorry for the delay:
MegaTraveller
It has been several days since someone requested a list of
all MT products, so I figured I might as well take a shot at
answering. I'm in a bit of a bad mood today with a headache and
all, so don't take some of these _too_ seriously.
Boxed Set: Player's Handbook
Referee's Manual
Imperial Encyclopedia
I won't bother with a review of these, since I suspect that
most of you have them. They're a basic compilation of the char-
acter generation, combat, trade, craft building, task resolution
and star system generation systems, plus some background on the
Third Imperium and it's spectacular collapse into a mass of
warring splinter states. Why? We don't know since there isn't
really enough information.
From GDW: Rebellion Sourcebook
Referee's Companion
Fighting Ships of the Shattered Imperium
COACC
Knightfall
Hard Times
Various Issues of Challenge
The Rebellion Sourcebook adds to the information found in
the Imperial Encyclopedia by telling us about fleet organization,
and giving us a thumbnail sketch of each of the major warring
factions. In addition there are a few large space combat vehi-
cles, not especially well designed, and a barebones outline of a
decent adventure that would send the characters halfway across
the Shattered Imperium in search of some parts for an experimen-
tal weapon.
The Referee's Companion tries feebly to make up for the lack
of a lot of material in the Referee's manual, giving you a group
of unrelated articles on such topics as communications, aliens,
and robots without the necessary rules to use them, and a totally
inadequate large scale combat system ultimately derived from
Striker.
Fighting Ships of the Shattered Imperium is without a doubt
the worst Traveller product ever issued by GDW. It is a worth-
less collection of Imperial Navy vessels filled with bad designs,
typos, and rules violations, and most of the vessels, even if
properly designed would be of little or no use to a referee
running a 'typical' Traveller adventure.
COACC is a little better than Fighting Ships in that it is
mostly internally self consistent. It presents a set of rules
for use in air combat (fighter on fighter and all that) which is
usable over a very limited range of tech levels, a supporting
adventure outline (fairly stupid) and design systems for fixed
wing, rotary wing and lighter than air flying vehicles. Unfortu-
nately it is not very compatible with the other design systems.
Ask Scott Kellogg about the Indianapolis series.
***Spoiler Warning??*** Knightfall is one of only two published
adventure supplements for MegaTraveller. Old time Traveller
aficionados will remember that we sat around waiting for many
years to discover the "Secret of the Ancients". Well, it seems
that the secret was really one layer deeper, since old Grandfa-
ther raided the relics of an even more Ancient race, here dubbed
the Primordials for many of his super-science miracles. We find
out in this module that the Primordials eventually all died of
boredom. So will you.
Hard Times is effectively a continuation of the Rebellion
Sourcebook, describing the next five years of the rebellion and
dealing with the immediate aftermath. Various of the folks here
have done an adequate job of describing the flaws and shortcom-
ings in this book, so I won't repeat them here. I think it is
still the best addition to MT to come from GDW...which isn't
saying much. A design system for pre-gravitic spacecraft is
included, which I think is kind of fun.
Challenge started out life many years ago as the Journal of
the Traveller's Aid Society, and it has evolved to the point
today where very little MegaTraveller material sees print. I'm
still buying it for sentimental reasons (and to keep my collec-
tion complete), but I think that I'll stop with #60 in the next
month or two.
From DGP: World Builder's Handbook
Starship Operator's Manual
101 Vehicles
Flaming Eye
Vilani and Vargr
Solomani and Aslan
Various Issues of The Traveller's Digest and
MegaTraveller Journal
World Builder's Handbook expands on the material on world
creation found in the Referee's Manual. I have no serious
complaints with it, use it all the time, and consider it to be
the single most useful supplement for the game.
Starship Operator's Manual provides some interesting back-
ground color on ships. If that appeals to you, it'll be worth
the price. There's nothing indispensable, though, if the idea
doesn't sound intriguing.
101 Vehicles was one of the first MegaTraveller products to
be released. It contains completed designs for 101 ground, grav,
and near orbit vehicles of various types, many of which are
interesting, and many of which are silly or badly flawed, or
designed using rules errors. As the resident vehicle design
expert (at 320+ designs, all done by hand <?!?>), I can do better
after years of fussing with the systems and can spot the errors.
This is not necessarily a good thing, since most of these designs
_could_ be used without the players ever knowing that anything
was wrong. My overall opinion is that it can be recommended
cautiously.
Flaming Eye is a compilation of two medium length adven-
tures. I didn't particularly like them, and wouldn't use them
myself, but it's better than Knightfall, and prepared adventures
are in extremely short supply for this game.
Vilani and Vargr and Solomani and Aslan are excellent sup-
plements covering the major races in and around the shattered
Imperium. The worst part of these books is that the rest of them
will never be released, leaving the Traveller fan high and dry
when it comes to running aliens either as players or as NPCs.
Those with money and patience can find the Zhodani, K'Kree,
Droyne, and Hiver alien books from 'classic Traveller'.
The Traveller's Digest started as an independent magazine
covering Traveller. When the editors and staff became involved
in the MegaTraveller revision, the magazine changed gradually
into one covering mostly MegaTraveller. In recognition of this,
the name was changed to the MegaTraveller Journal, and two issues
were released before DGP gave up the Traveller business last fall
in the wake of the revision fever at GDW, and to pursue their own
game, AI. A third issue was planned, and may yet be released,
but if it is, it will be the last. Sic transit gloria mundi. It
was a good 'zine, and was essentially the 'flagship' of the whole
game as Challenge gradually dropped coverage.
Anyway, those are _my_ opinions on a bleak day in March when
my mood is black. Anyone want to start a good thread and cheer
me up?
Rob Dean