MegaTraveller 2

A thread of 2 messages, 23 April 1992 to 24 April 1992, in the order they were sent.

#3986 MegaTraveller 2

James:
  Thanks for the reply on PBEM.

Michael Surman:
  Thanks for the reply on MT2.  I got it and it is a lot better than MT1.
  I was wondering how MT2 was programmed?  What language is it done in?
  Does it use object-oriented programming?  How are the graphics done?
  How is the sound done?  How did the programmers learn how to program
  games like this (are there any books on doing game programming like this)?

  I have an idea for people working on programming games like MT.  How about
  using genetic algorithms to introduce an element of randomness and of
  Darwinian adaptation?

  I was wondering how to get my spaceship to do a jump when I am travelling?
  The manual does not seem very helpful on this point (to me at least!).

  Also, does this group have a list of Frequently Asked Questions on how to
  do XYZ in the computerized versions of MT?  If not, such a list might save
  the mailing list from seeing the same beginner questions posted as new
  people are added to the list.

#3992 Re: (3986) MegaTraveller 2

>   Thanks for the reply on MT2.  I got it and it is a lot better than MT1.
>   I was wondering how MT2 was programmed?  What language is it done in?

	as far as I know, it uses C with Assembly.

>   Does it use object-oriented programming?  How are the graphics done?
>   How is the sound done?  How did the programmers learn how to program
>   games like this (are there any books on doing game programming like this)?

	no, it doesn't use any object-oriented programming. What it does
have however, are several well made databases which stores items/rooms,
etc etc. They learned how to do it by trials & errors, not to mention
experience.. I don't think there is any book on how to program this
type of games.