RE: meteors vs. missles

A thread of 4 messages, 26 June 1989 to 27 June 1989, in the order they were sent.

#405 RE: meteors vs. missles

The Problem with meteors is that they are very visible, and easily disrupted by
sufficient TL weapons, whereas a missle could easily have stealth capabilities
and be hardened.

Jim Baranski
DEC Tewksbury MA

#409 RE: meteors vs. missles

> The Problem with meteors is that they are very visible, and easily disrupted
> sufficient TL weapons, whereas a missle could easily have stealth capabilitie
> and be hardened.

	Uhmmm... let me get this straight... a tiny cylinder of sophisticated
electronics can be "hardened" more than a huge lump of nickel-iron??

	Regardless, if the TL is high enough that the one side might have
weapons with enough brute force to virtually disintegrate the meteor (and
it would have to do so to prevent any damage.  Perhaps there would be less
direct damage from a shattered meteor, but the amount would still be
considerable) then the other side would have sufficient resources to move
a truly massive meteor, making it just as difficult to destroy/divert as
the smaller meteor at lower TL.

	Heck, if things are that high level, they could just hook up some
sort of stealth system to the meteor, or perhaps a black globe (think now,
with an entire meteor (and truly massive meteor at that) to act as a heat
sink, the black globe could absorb a heckuva lot of damage, and even before
that, the globe would enable the meteor to get much closer before detection.
Also, if the meteor is roughly spherical, and the globe is calibrated so
the outer edge is only a few feet out from the surface, it would be almost
impossible for enemy ship to land on the meteor.

	Of course, by that time you might as well get creative with your
TL18 devices, like linking a teleportation gate to the heart of a star,
and hooking the "output" end to a planet's atmosphere, or perhaps even
hooking several stars together to accelerate the aging process and cause
a spontaneous nova.  If that's too esoteric for your tastes, simply put
together a VERY powerful gravity generator (the size of the deathstar,
perhaps) able to survive solar temperature for a short (or even not so
short) length of time, then drop it into a star and turn on the gravity.
Bingo, instant disruption of the star's structure, resulting in something
similar enough to a nova to severely screw up the other side's control of
a system... not that anybody would WANT the system after this has been done...

Steven J. Owens  |  [email removed]  |  [email removed]

"He knew how machinery moved, and this wasn't it.  All he could
 think of was a man and woman making love.  Slippery-smooth rythmic
 motion, absolute single-minded purpose, motion for the sake of motion.
 It was terrible in it's beauty, the flight of the horse."

	-- _The_Flight_of_the_Horse_, Larry Niven

#407 Re: meteors vs. missles

>The Problem with meteors is that they are very visible, and easily disrupted by
>sufficient TL weapons, whereas a missle could easily have stealth capabilities
>and be hardened.
>
>Jim Baranski
>DEC Tewksbury MA

Sorry, but a small asteriod/large meteor is *not* very visible. The only way
to detect it is with active sensors as it won't have any emissions worth
mentioning. You might say it is naturally stealthy. After all, it is just
a falling rock. Nothing special about it except the fact that its orbit
intersects that target's orbit at the time the target is there.

And just what TL weapon can *destroy* a chunk of nickel-iron a mile or
two in diameter? Breaking it up into pieces makes the problem *worse*
not better. You have to completely destroy it or deflect its course.
If you "break" it, the pieces will deliver just as much impact energy,
and more of it will wind up in the atmosphere (and thus mess up your
climate).

If we go for near-lightspeed projectiles, you won't be able to detect
them in time to stop them. After all, at .9c, something a billion miles
away will arrive less than 7 seconds after any possible detector message!
A billion miles is roughly the diameter of Jupiter's orbit. And at .9c
a projectile a few *meters* in diameter would be a world killer.

I can't see any practical defense. Luckily .9c is not easily attainable
even at high tech levels. But this type of overgrown kinetic-kill weapon
is a possible means of gravely unbalancing the balance of power.

#410 Re: meteors vs. missles

>Sorry, but a small asteriod/large meteor is *not* very visible. The only way
>to detect it is with active sensors as it won't have any emissions worth
>mentioning. You might say it is naturally stealthy. After all, it is just
>a falling rock. Nothing special about it except the fact that its orbit
>intersects that target's orbit at the time the target is there.

Actually, they are reasonably strong infrared sources.  For example, the
recent NASA IRAS (Infrared Astronomy Satellite) survey managed to detected
several comets in the outer solar system (i.e., where they are just icy
bodies of roughly kilometer size and have not developed a coma or tail)
using technology which is well behind our current state of the art (since
it had to be frozen years in advance of the launch).

Also, it seems perfectly reasonable to assume that systems with advanced TL
worlds will employ active sensors to monitor all local traffic and use
computers to flag any objects on non-ballistic trajectories
(i.e., accelerating) or with orbits which will carry them into high traffic
areas.

>And just what TL weapon can *destroy* a chunk of nickel-iron a mile or
>two in diameter? Breaking it up into pieces makes the problem *worse*
>not better. You have to completely destroy it or deflect its course.
>If you "break" it, the pieces will deliver just as much impact energy,
>and more of it will wind up in the atmosphere (and thus mess up your
>climate).

You are correct that breaking it up immediately outside the atmosphere will
do little, if any, good.  However, any weapon that breaks it up reasonably
violently (i.e., explosively) at a considerable distance will impart
sufficient transverse velocity to nearly all of the fragments so as to
make them miss the target entirely.  The basic point is that planets are
quite small objects on interplanetary scales and very easy to miss.  For
example, imparting a transverse velocity of only 1 km/s to an object
previously moving toward the center of the Earth as it crosses the Moon's
orbit (very close!) is about sufficient to cause it to miss entirely;
further away, even smaller deflection velocities will suffice.  For
basicly the same reasons, deflection of the whole incoming object is far
easier (less energetically demanding) than putting it on a collision
course in the first place.

>If we go for near-lightspeed projectiles, you won't be able to detect
>them in time to stop them. After all, at .9c, something a billion miles
>away will arrive less than 7 seconds after any possible detector message!
>A billion miles is roughly the diameter of Jupiter's orbit. And at .9c
>a projectile a few *meters* in diameter would be a world killer.

First of all, I make it to be more like 10 minutes than 7 seconds, but
in any case, you are now talking about a fundamentally different kind
of weapon.  Previously, we were discussing a weapon which derived its
energy primarily from its own mass and orbital velocities (i.e., basicly
the star's gravitational field) with the drive only supplying the
nudges needed to aim it at the target.  However, a .9c kinetic weapon
must derive nearly all of its energy from the drive itself which is
a very different situation.  If we control that much energy, there
will be many different ways to use it destructively.  For example, we can
use the drive itself (plus perhaps some stealth technology) as a missle.
The mass may be less but the velocity will be correspondingly increased
to deliver the same (actually more in the most reasonable case in which
the drive delivers a fixed thrust) kinetic energy.  Alternately, we
might be able to convert the drive's energy into an explosive form and
simply use it as a bomb.  Anyway, it is a whole different problem.

Ed Turner