100 diameters and other odds 'n' ends...

A thread of 2 messages, 25 November 1992 to 26 November 1992, in the order they were sent.

#4987 100 diameters and other odds 'n' ends...

George Herbert:

>>Yes, I read the article.  Fascinating.  But wrong.  100-diameters from
>>Sol is only 139,190,000Km.  Which is closer to the sun than Earth is.
>So all you'd really need is a lab about 1,300,000Km from Earth.

>Actually, no, the asteroid belt is the likely cantidate for that.
>The 1.3 million km. excludes both the Moon and the terrestrial Lagrange
>points.  Any Mars bases we make are within _it's_ 100 diameter limit.
>The only place likely in the solar system clear of major 100 diameter
>zones is the asteroid belt.  We aren't likely to build permanent bases
>anywhere else.  There's nothing out in random deep space to make
>putting bases there likely 8-)

George, I didn't say that we would build a base there.  I said we
COULD.  Going out to the asteroids is all very nice, but it is also all
very UNNECESSARY in order to develop jump.  Especially since we would
get a good look at the oddities of flat space during those eight month
voyages to Mars in Hohmann transfer orbits.  And almost that entire orbit
is outside the 100-diameter limit of everything (except possibly the
Galaxy as a whole).


Wildstar:

<starport/traffic generator>

I liked your generator.  I didn't agree with the modifier for worlds
within J-1 of wherever, since I disagree with the notion of J-1 traffic
being significant (how many one-cycle steam engines are still in use in
the US Merchant Fleet?  They're a 150 year old idea, and J-1 is ten
thousand years old.  And was superseded much more than 3500 years ago.)

However, this is a minor quibble.  A slightly (only slightly) more
serious quibble is the extra information you are adding into the
standard hex display - those hexes are crowded enough as it is.  They
really don't need anything else stuffed in there.  The extra information
either needs to be relegated to the world listings, or a different way
of listing the information needs to be developed, so that required
information is not buried under a cloud of teensy little
base/starport/GG/whatever symbols in each hex....

---Steve

#4991 Re: other odds 'n' ends

Steve Higginbotham writes:

>Wildstar:
><starport/traffic generator>

>I liked your generator.  I didn't agree with the modifier for worlds
>within J-1 of wherever, since I disagree with the notion of J-1 traffic
>being significant (how many one-cycle steam engines are still in use in
>the US Merchant Fleet?  They're a 150 year old idea, and J-1 is ten
>thousand years old.  And was superseded much more than 3500 years ago.)

But there is a major difference: one-cycle steam engines are not economical
to build or run these days.  Ships powered by steam would be much more costly
to run and would probably be slower travelling too (correct me on that bit
if necessary).  A starship with J-1 takes the same time as a J-6 ship to
make that short jump and it burns less fuel and it costs less to build and
maintain.  Sure, over longer distances J-1 isn't as economical but so long
as a world has trading partners close enough J-1 would be the way to go.

Also, the jump-1 drive of 3500 years ago is exactly the same as the jump-1
drive of the present imperium.  They have made no real progress in all that
time (actually, they can build jump drives that go further but the basic
jump-1 drive is still the same size/cost/everything else as it was originally).


>However, this is a minor quibble.  A slightly (only slightly) more
>serious quibble is the extra information you are adding into the
>standard hex display - those hexes are crowded enough as it is.

I agree with this completely.  Save our hexes from massive over crowding.
One possible way to improve the situation may be to colour code the symbols
giving some of them dual meaning (not that I've even started thinking about how
to double things up ;-).  Then again, this may still lead to information
overload and it wouldn't be as nice to photocopy and distribute.





        Pauli

Paul Dale                       | [email removed]
Department of Computer Science  | [phone removed]
University of Queensland        |
Australia, 4072                 | Did you know that there are 41 two letter
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