Arrival Vengeance

A thread of 2 messages, 14 January 1993 to 16 January 1993, in the order they were sent.

#5122 Arrival Vengeance

Hi,
As modules go for $7.00 its better then the Diaspora sector. On the other
hand the errors are there too, especially in ship design. Considering
the flak GDW got over "fighting ships" and elsewhere one would think that
the stats would be perfect. So where are the Gunboat stats??

The "campaign" is more a series of loosely connected scenario with the
whole campaign more like a log. IMHO there is little here to base any
"real" scenarios on. I think this would have been better sold as a
multi-part campaign/scenario in Challenge. There is some info here but
mostly its a setup for TNE.

The Azhanti High Lightning ship designs are very well done. The Graphics
quality is excellent.

Ameer

#5126 Re: Arrival Vengeance

Ameer Sulaiman writes:
> As modules go for $7.00 its better than the Diaspora sector.

I agree. Much better value for money.

> The Azhanti High Lightning ship designs are very well done. The Graphics
> quality is excellent.

Indeed. The details show many fine touches. I was particularily
amused by the embroidered/printed Denebian unicorn on all the
blankets and the potted plants in Officer Country. If GDW
printed these in the original Azhanti High Lightning format,
shrinkwrapped them with an 8- or 16-page booklet with new
scenarios, and marketed it as an AHL supplement, I, for one,
would buy them.



      Hans Rancke
University of Copenhagen
     [email removed]
- ------------
        "A  subsector  official  pompously states that the
        subsector  armed  forces  have  four Kinunir class
        ships in service,  each with enough troop strength
        to put down any military operations that threathen
        the peace of the Imperium."

                        ---Adventure 1, The Kinunir