Craft Design System?

A thread of 3 messages, 26 May 1993 to 26 May 1993, in the order they were sent.

#5491 Craft Design System?

Howdy all,

Got a question for Loren, if he's got his ears on...

In Bertil Jonnell's extensive listing of TNE's contents, I noticed the
conspicuous absence of a craft design system.  Admittedly, I don't
have TNE yet, but I feel sure that Bertil would have mentioned it if
it were included.

I very much enjoy playing around with craft design and have used it as
a kind of solo playing method when not running a campaign.

Question:
Is there or will there be a craft design system for TNE which will be
released at some point?  If not how about a system for converting
MegaTrav or High Guard craft to TNE standard?

I'm not the only one who enjoys craft design, I'd bet it would sell
rather well.

Thanks,

Scott 2G Kellogg

#5493 Re: Craft Design System?

2G Scott writes:

> Got a question for Loren, if he's got his ears on...
>
> Question:
> Is there or will there be a craft design system for TNE which will be
> released at some point?

Scott, old buddy, you should have taken Loren up on his offer to send
you a TNE flyer a few weeks ago.  The design book "Technical Architecture"
(or some such title) is the next item expected, and should be the other
half of the boxed TNE set, which is due in July (according to GDW on
GEnie.)

I'm waiting for that box, personally.

Rob Dean

#5492 Re: Craft Design System?

> In Bertil Jonnell's extensive listing of TNE's contents, I noticed the
> conspicuous absence of a craft design system.  Admittedly, I don't
> have TNE yet, but I feel sure that Bertil would have mentioned it if
> it were included.

  Correct, there isn't any.

  I'm trying to perform reverse engineering on the examples given but so far,
I haven't reached any conclusions yet (apart from the fact that the volume of
1 displacement ton has changed from 13.5m3 to 14m3, but this is stated
somewhere in the text too).

  Some comments on the vehicles that I missed in the review:

  The armour levels seems generally low, the highest armour level of the grav
tank is 60, and that is significantly lower than late generation contemporary
terran tanks. Also the penetration of some tac missiles is very low: The
TL13 130kg laser designated tac missile has a pen of 60C which is even lower
than the venerable TL7 Dragon.

  Space combat is entirely task driven: It is the characters skills that
determine the difficulties of various things (while ranges, penetrations etc
are still hardware determined). This is IMHO good for an RPG, and while I
don't think the system will work as well for ships over 10,000 or 20,000 tons,
I wouldn't cry if I never saw a ship other than big ugly cargo barges larger
than that.

> Scott 2G Kellogg

- -bertil-
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