I finally figured out what the New Era reminds me of. Does any-
one remember "The Morrow Project" ?
The PCs were part of an organization to rebuild society after
a nuclear war. They were stored in bunkers, low-berth style, to
be signalled to awake a few weeks after the war. Something went
wrong, and they started waking up a HUNDRED years after it.
The game had:
- -- technology mostly knocked back to pre-industrial
- -- yokels who mythologized the firey catastrophy
- -- petty despots who terrorized said yokels with caches of
modern weaponry
- -- islands of civilization where knowledge and technology had
not sunk quite so low
- -- one module even had an experimental AI running a 'vampire' base
and of course,
- -- Heroic PCs struggling to rebuild a blasted civilization
the game's main draw was that it used real-life weapons, vehicles,
and equipement. No rayguns and 'autorifles' but M-16s and a
whole plethora of stuff that real people actually used.
the game practically died out when T:2K was released and stole
its thunder in the realism department.
Years later, Traveller converts to the T:2K2 system.
Amazingly, the new background features: ....
Well, you get the idea. What goes around comes around.
In recognition of this observation,(get out your T:2K2 vehicle guides)
I hereby nominate the Commando V-150 as the (un)OFFICIAL wheeled ATV
of the RCES contact teams!
Don't leave Aubaine without one!
John H Bogan
[email removed]