Questions about the Ine Givar

A thread of 2 messages, 18 July 1993 to 19 July 1993, in the order they were sent.

#5773 Questions about the Ine Givar

This is my first posting to the list, so excuse any errors...


I'm planning a Traveller campaign (set in the pre-5th Frontier War Spinward
Marches) and I'm planning to use the Ine Givar terrorists as one of the
plot threads (they're trying to sabotage some planetary defenses and naval
bases just before war breaks out).  But I don't know very much about the
Ine Givar (other than what showed up in 5FW, where they were basically
Zhodani-controlled guerilla armies).  I can't seem to find very much in
other sources.

Hence some questions I was wondering if you might help me with...

1) Are the Ine Givar a single organization, or an umbrella organization
linking groups on different worlds, or just the Imperial label for any
anti-Imperial terrorism that pops up?

2) Given that guerilla groups can't be effective without backing of some
sort, who supports them: the Zhodani or the Sword Worlds (I've seen some
suggestions of the latter).  The answer to this will probably influence
question 3.

3) What, exactly, do the Ine Givar want out of life?  The Imperium to just
go away?  Union with the Zhodani?  Changes in Imperial policies?  Norris'
head on a pike?  The published information I've seen is singularly vague
about Ine Givar motivations (other than to say that they're 'anti-Imperial',
whatever that means).

4) Roughly how active are they?  (I suppose this would vary from world
to world, depending on Ine Givar strength locally, their targets, and so
forth).  This is probably a campaign-dependent decision, but I'd like to
know what levels of activity could be justified.

Thanks.

Tony Zbaraschuk

"What do you mean, I can't buy a PGMP-13?  It says 'law level 0' right here."

#5776 Re: Ine Givar terrorists

Tony Zbaraschuk [email removed] said the following:
> Bundle: 480
> Archive-Message-Number: 5773
> Date: Sat, 17 Jul 93 22:34:07 EST
> From: Tony Zbaraschuk [email removed]

> I'm planning a Traveller campaign (set in the pre-5th Frontier War Spinward
> Marches) and I'm planning to use the Ine Givar terrorists as one of the
> plot threads (they're trying to sabotage some planetary defenses and naval
> bases just before war breaks out).  But I don't know very much about the
> Ine Givar (other than what showed up in 5FW, where they were basically
> Zhodani-controlled guerilla armies).  I can't seem to find very much in
> other sources.

You could take info about modern day terrorists such as the PLO, IRA,
and Operation Rescue and go from there.  The magazine
_Soldier_of_Fortune_ is an interesting source for para-military stuff.


Rather than answering your questions, I'll pose some additional
questions for your fun and games with the players's minds.

> 1) Are the Ine Givar a single organization, or an umbrella organization
> linking groups on different worlds, or just the Imperial label for any
> anti-Imperial terrorism that pops up?

	Is the Ine Givar really responsable for every act of terrorism
	that is attributed to them?

	Are some 'hits' by Imperial intelligence blamed upon 'those
	evil terrorists'?

	Is there fractionalism inside of the Ine Givar?

	Who controls the Ine Givar?  Who thinks that they do?  Who
	does the rest of the universe think runs the Ine Givar?

> 2) Given that guerilla groups can't be effective without backing of some
> sort, who supports them: the Zhodani or the Sword Worlds (I've seen some
> suggestions of the latter).  The answer to this will probably influence
> question 3.

	The Sword Worlds backed by SORAG backed by the Zhodani,
	backed by the Mad Scientists, backed by the Boy Sprouts,
	backed by the Bavarian Illumaniti (sp) aided by transferable
	power from the Men in Black?

	How about the Imperial government?  Just because the Ine Givar
	cause problems for the Imps doesn't mean that they arn't an
	arm of IBIS.  Life could be really difficult for the group
	that came into possession of PROOF of the Imperial backing of
	the Ine Givar.

	Perhaps one of the royal heirs?  (Lucan?  He is really scum
	after all.)

	Remember that most of what you read conserning the Third
	Imperium comes from the Imperial printing office.

> 3) What, exactly, do the Ine Givar want out of life?  The Imperium to just
> go away?  Union with the Zhodani?  Changes in Imperial policies?  Norris'
> head on a pike?  The published information I've seen is singularly vague
> about Ine Givar motivations (other than to say that they're 'anti-Imperial',
> whatever that means).

	That depends on who is really backing them.  Zhodani backers
	are trying to tie up resources that would otherwise be used
	against Zhodani space.

	Imperial backers are trying to raise anti-Zhodani feelings.

	Some Imperial backers are trying to destabilize the current
	Imperial government.  Others are using the Ine Givar to
	manipulate the stock market somewhere.

> 4) Roughly how active are they?  (I suppose this would vary from world
> to world, depending on Ine Givar strength locally, their targets, and so
> forth).  This is probably a campaign-dependent decision, but I'd like to
> know what levels of activity could be justified.

	This depends on how important the Ine Givar are to your
	overall game.  Think about what affect terrorism has on local
	officials.

	Offworlders are viewed with distrust.  Weapon imports are
	carefully watched.  Metal detectors everywhere.  Security is
	beefed up.

	Look at it this way:  The players have been hired to steal
	some computer data from 'Really Lax Computers'.  This should
	have been a simple in/out job in the middle of the night;
	however, the increased terrorism has caused RLC to increase
	the night security force and improve the building defenses.
	In addition there are more police patroling the streets.  All
	of this because 35 people were killed last week when a bomb
	exploded in a crowded shopping mall.

- --
Matthew Goldman  E-mail: [email removed] Work: [phone removed]

When I'm shopping for a computer I don't look for the "Intel Inside"
logo, I look for the "non-Euclidean Inside" logo.