guns...

A thread of 2 messages, 23 November 1993 to 29 November 1993, in the order they were sent.

#6370 guns...

Hi
I saw a post that discussed some one devloping a 15mm gun for T:TNE
I guess the person who posted didn't have his calculater with him...
:-)
I'll make this quick.

 .223 caliber = 5.56mm
 .30    "     " 7.62mm
 .32    "     " 7.65mm
 .357 & .38   = 9mm
 .40          = 10mm
 .45          = 11mm
 .50          = 12.7mm
 .600         = 15mm aproximately ( by my calculator close enough for
government work... :-) )
 .50 is 1/2 inch so what the person is desiging is an elephant gun.
called a 600 nitro express I've seen one but have never had the chance
to shoot one...
so it shouldn't be too out of line to design one.
see ya
jim
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Remember: no matter where you go...
There you are...
B. Banzi

James M. Kelleher
[email removed]

#6395 15mm rifles and armor types

James M. Kelleher writes:
> .600         = 15mm aproximately ( by my calculator close enough for
>government work... :-) )
> .50 is 1/2 inch so what the person is desiging is an elephant gun.
>called a 600 nitro express I've seen one but have never had the chance
>to shoot one...
>so it shouldn't be too out of line to design one.
>see ya
>jim

   Ah...the doublebarreled H&H .600 Nitro Express Elephant gun.  The
`Nitro' because it used the new (at the time) smokeless powder.  GDW has
this written up in the Cadallics & Dinosaurs book and the Infantry Weapons
of the World book.  It's not what was being discussed though.
  The 15mm in question is a semi-auto snipers rifle.  The orginal intent
was for use against armor.  It uses modern cartridges with nice pointy
tipped bullets for better penatration.
  The rounds used in the .600 (15mm) Nitro Express were round nosed.
Made for shooting unarmored elephants.  The big, round slugs provided
more `knockdown'.  In game terms the .600 Nitro Express rounds would have
a lower penatration value than the 15mm semiauto sniper rifle in question.
  The .600 Nitro Express is still a big nasty gun that hurts a lot over
long ranges.  Available at fairly low tech levels (late 4, early 5).
Even with the lower penatration, the `blunt trauma' effect on this this
thing would be nasty (memory drags up a damage value of 7).  So even a
non-penatrating hit would do enough damage to knock most folks down.
One of the `features' of GDW House Rules is even folks in Battle Dress
don't like to get shot by big guns.
  Speaking of which, shouldn't powered battle armor absorb a bit of blunt
trauma damage? Does it? I don't remember seeing that anywhere?  Hmm...
Since I'm on the topic of armor anyway...I know that GDW threw out the
idea of reflec armor, but what about ablative?  I know it's big and bulky
and goes away quick...However I see that a method of keeping PCs from
lugging around a lot of other stuff and a steady drain on their cash flow.
Ablative should provide little to no protection from slug throwers or
plasma/fusion weapons.


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Mark Urbin -- ftp Software, Inc.  North Andover, MA  These opinions are mine.
Ense Petit Placidam Sub Libertate Quietem -- By the sword we seek peace,
but peace only under liberty - Motto of the Massachusetts Commonweath
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