Re: Confusion in MT basic character generation...

By Arturo Perez ·

TML message #1037From bundle 92Read the whole thread (2 messages)All messages with this subject

In reply to #1029 Confusion in MT basic character generation... by Chris Olson
> Resent-Message-Id: [email removed]
> Archive-Message-Number: 1029
> Subject: Confusion in MT basic character generation...
> To: [email removed]
> Date: Thu, 15 Feb 90 16:27:28 CST
> Message-Id: [email removed]
> From: [email removed]
>
> Well, I was working on my NPC generator (this one's in ANSI C) earlier this

Sounds great!  I wrote a character generator in GNU Emacs lisp
once (which I no longer have), but it was incredibly difficult
to follow the rules as given in the books.  My hat's off to you!

>
> In the example, and in the rules in the text describing how to, they use
> a base of one roll per full term served.  However, in the tables giving
> details about each service, the left sidebar contains a note about figuring
> mustering out benifits stating that it's two rolls per term.  Going on an
> assumption that the rules and example are correct, I have used the one roll
> per term rule.
>
> What this also means is that the characters created for my campaign were
> generated wrong, as we did not read the rules as we went but simply followed
> the (erronous) tables.
>
> Oh, and about the NPC generator, it creates characters in the same format
> found on the last page of the basic character generation system.  It starts
> out by rolling the characters stats, then the homeworld (in the shortened
> format given earlier in the book).

I found a problem with generating homeworlds for players.  I
wanted to make the homeworld be an existing planet in the
sector and I found that with randomly generated homeworlds they
wouldn't match anything around.  I ended up with a lot of
people from sectors that were unreachable from the Marches.

> Last problem to solve involves tech level of certain skills.  I'm getting
> a lot of nueral weapon skill users from non-extreme stellar tech levels...

Neural weapons are supposed to be a rare and perhaps illegal
aspect of the game, at least according to the <something,
perhaps Imperial Enc.?>

> --
>      /// Chris Olson ([email removed])|  [My post, my opinions]
>     ///       ([email removed])|"Death to the unbelievers!
> \\\///                                              | Join me or die!"

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