During breakfast, on your third day, Adam comes in and starts to
talk (yell?) at everybody:
Well, I guess it's about time to move you folks out to the Alcyon.
First, some announcements:
About ships:
Headquarters informs me that while you can take your own ships, you
do so at their risk. If your ship is lost, destroyed, or damaged
because of the mission, Turnskaad will not replace it or reimburse
you for it. We have transportation available if you'd prefer. We
will also go to some length to make sure your ships are as ready as
possible before you leave.
Anyone and everyone who wants to take a ship, or a particular grav
carrier full of lab equipment, or whatever that is big and bulky,
see me RIGHT AWAY! (This means tell the ref so he can figure this
nonsense out :-)
Insurance:
I'm passing out insurance and salvage agreements today. You do not
have to fill these out. However if you do not, salvage is assumed
to belong to Turnskaad fully, rather than leaving you a finders
portion, and Turnskaad is the default beneficiary of your life
insurance. It really is in your personal interest to fill these
out.
Mission Equipment:
Everyone will be equipped with a TL15 scout-type vacc suit, except
for the members of the security team, who will have armored vacc
suits issued. We expect everyone on the team to be in continuous
contact, at least in terms of location; all issue vacc suits have
ELT's (emergency locator transponders) built in. The ELT's signal
the base ship every 30 minutes and relay your health and location
information. More details are available if you're curious.
TL13 Stun pistol with a variety of drug charges is the standard
issue sidearm. You are expected to have this with you at all times,
loaded. You will receive some rudimentary training in selecting the
proper drugs to use in various situtations. Of course, this does
not preclude your wearing or using your favorite sidearm; we just
want you all to have a visible reminder that this is initially a
peaceful mission.
Personal medikits are available from ship's stores. A slightly more
substantial party-sized kit is assigned to each team's carrier.
Hand computers (TL15) will be issued to those who do not already
have them. If you wish to buy one, you can do so at a discount, as
with all personal equipment you purchase for this mission. (Send me
a list of equipment you wish, together with suggested price from
some book if you have a price. I will indicate which are assigned,
which are for the ship, and which you need to lease or purchase.
For items to purchase I will assign a disocunt price. After
everyone has bought what they want, I'll tell you how I figured the
discount, if you're interested :-).)
Items of a more sensitive nature, such as military-style hardware
are available at our asteroid spaceport. You will be leaving for
there this afternoon. (So send in your lists for this stuff, too.)
Of course, further comunications with the outside will be limited
after this, so if you've got any farewells to send, better do it
this morning.
==================================================================
Next part of this turn: You finally get to see the Alcyon
(once I find out how many ships you are bringing along.)
Richard Johnson
[email removed]
[email removed]