Character generation

By Chris Bartlett (Mouser) ·

TML message #1073From bundle 94All messages with this subject

I like the idea of allowing characters to have more than one service in their
background.  Most of the time though, players complain that they don't have
enough control over their character's development.  I refer, of course, to
the skill selection system.  How do you folks handle this?  I seem to
recall a point-based character generation system for Traveller in an *old*
issue of _Dragon_ (back when I still read it), that allowed players to buy
skills using points.  I've been having the players roll for which subtable
to select their skills from, and letting them have their pick from that.

For example, if a Scout character could choose from the Scout life, Field
Service, or Exploration subtables, I would have him roll for which table to
pick a skill from, i.e. if he rolled and came up with the Field Service
table, he could freely select a skill from there.  It seems to be a
reasonable compromise.  Any suggestions?


Chris