In response to a not-so recent post:
In my various campaigns, cross-enlistment is an extremely
viable option. After mustering out from one service, each player
has the option to enlist in another. The player rolls for
enlistment, but with a DM-1 per term served. Thus a player in
his sixth term would have a -6 adjustment to his enlistment roll.
If the roll is still made, (or a 12 is rolled and I'm feeling nice)
the player is considered as a normal recruit in his first term.
The player is still subject to retirement after his seventh term,
total time, but is otherwise is treated as if he had enlisted in his
first term. I also apply other negative DMs if the character has
some sort of handicap or serious injury.
Some fuel for a new fire:
What happens when a player (using the extended generation)
reaches rank 6, and gets promoted? Any thoughts? My solution was
to make the person the head of the service in question. Unfortunately
for me, he tried to change the seven term retirement rule. A die roll
later, he retired. End of problem.
Another thought. What do you do when a character becomes a
Duke? How do you handle his lands, etc.? My solution is ongoing...
-milamber-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
" You can send me some NICE mail at: "
" [email removed] or [email removed] "
" [email removed] "
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=