Re: PC Portable programs

By Rob Miracle ·

TML message #1113From bundle 96Read the whole thread (2 messages)All messages with this subject

In reply to #1112 PC portable programs by Netherwood P J
>Thanks to all those who responded to my question about the use of
>portable IBM PC's (and clones) during a game. I enclose two poxy
>programs to which I use in addition to the npc generator and name
>generator programs from the archive-server.

Thanks for the programs.  They may prove useful (though I don't have a
portable) I may try to borrow one from work on weekends.

>Anybody still got anymore ideas of useful programs to run DURING a game?

I am working on a program (written mostly in Turbo Pascal) that displays the
planet you are on and all systems within jump 4 on a hex grid map that is very
close to the Traveller Sector/Subsector maps.  I use colors a little
differently and I don't have names on the map, but listed down the side.  The
system you are on stays in the center of the screen :-).  Any way, you enter
the hex you are travelling to and it expands the UWP to an expanded description
(not quite as far as yours took it) and it generated cargo for the trip and
such.

I am working on the encounter (both animal and person) and an improved trade
system.  Parts of these such as the animal encounter program are written in
turbo C to be stand alone.  I plan to pipe the output to temp files to be read
in my the master Pascal program..

The BAD THING about this software is that because of the map requirements I
had to use 640x480 16 color mode (though not much is lost in mono).  This will
keep many portables from running it.  I am looking a a means to reduce the
requirements to EGA, but then I just say why, have anyone that wants it upgrade
to VGA anyway (if IBM can do it so can I :-)  )

I may make this a commercial product, though in all probablility, I will
release it to this list as a BETA test (its what you get for being cool dudes).
I have no estimates on it's release but it is pretty close.....

Rob