Re: Co-refereeing

By Greg Givler - Product Assurance ·

TML message #1121From bundle 97Read the whole thread (3 messages)All messages with this subject

In reply to #1116 Co-refereeing? by Bob Mahoney Replies:
>Date: Mon, 12 Mar 90 16:03 EST
>From: Bob Mahoney [email removed]
>Subject: (1116) Co-refereeing?
>
>Hi folks.

>Does anyone have any experience with a co-refereed campaign?  By this I mean
>one campaign being actively run by two referees.  For the purposes of this

No I have never done that but...

>If you have any related non-Traveller experience (like another game system),
>I'm still interested.

I have something that is similar, at least I think that it is :-) ...
I have for some years directed plays at a local amateur theater group, this
is similar to running a game, except the game is much more wide open. Anyway
when I direct musicals, I have my wife Music Direct, that can be a problem,
because... 1. I am as qualified as my wife to music direct, being a music
major in College, my wife was also a music major. And 2. I am married to
her so that I have to "live" with my suggestions for how the music should
be done.

What we have found is that the best way to handle this situation is this:

1. We define our roles. If we are co-music directing, which we have done.
then I handle the chorus numbers and she handles the solos. If there are
numbers that one does not feel comfortable directing then we decide before
we begin how the duties will be split.

2. We never argue in front of the cast. In your case the players. If we
have differences we discuss them on the way home in the car, that way we can
yell all we want, and this does not make the other folks uncomfortable.

3. Never change what the other person did, without discussing the change with
the person, and better let them change it. This way the people that you
are leading are not confused as to who they should listen to.

4. Be open to suggestions. If you both have the same goal, in my case a
good show then you have to be willing to listen to suggestions.

I have had 6 very successful shows because of the help of my wife, and
we have never had a major fight in the last 6 years about the plays.

Also, something that I think some of lose sight of from time to time.
remember that this is a game, and it should be fun.

>I wonder if the two of us might not be able to merge our styles/ideas/etc., and
>produce one very intense campaign.  There would be very little idle time for
>the remaining three players, non-player characterizations would probably
>improve (less distractions for the ref), and NPC's would certainly become more
>unpredictable from the players standpoint.

It is possible, but remember understand your goals and each of your
responsibilities and it should be just fine.

Greg

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Greg Givler                        | Q-Link: GregGivler
Analyst - Systems Evaluation Group | CompuServe: Greg Givler 76702,647
Commodore Product Assurance        | GEnie: [email removed]ivler
[phone removed]                    | The NET: [email removed]
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