Co-GMing
In reply to #1120 co-GMing
>
> Does anyone have any experience with a co-refereed campaign? By this I mean
>
Well, not exactly, but I'll tell you anyway.
I play RuneQuest every couple of weeks in a group whose GM pays
just as much attention to the details of the published RQ as all
you guys pay to Traveller et. al. - which means that if you want
a second opinion, just go the rule book, and if it's reasonable
(ie not a blatant excuse) everythings AOK.
*However* we have one player who knows the rules backwards, sideways,
upside down and on his head ... (you get the drift)
This might not be too bad - it's great outside the actual game,
when it comes to generating characters, checking on details, etc,
especially if the GM is doing something else (like helping someone
else generate characters etc) but it can get a little bad in play.
Example :-
The said playing rule-book had an elf character who acted a little
too sassy with a group of trolls. Splat. End of elf. Oh, says he,
according to your calender, it's my god's holy week at the moment,
can I roll for a Divine Intervention (A handy device used by fantasy
role-players to make up for suicidal mistakes!) ... unfortunately
for all concerned, he made the roll (witnessed!) ... so back pops
the elf, with the POW attribute (luck, etc) dropped from 16 to 2.
In between sessions he scrapes through the rules, and comes back
next time, and *by the rule book* manages to raise POW from 2 to
10. This makes all the other players (understandably) a little
p*ssed off ...
Now I can already hear a lot of you saying that that's the GM's
fault for not interpreting the rules his own way and making sure
that players can't take advantage like that ... fair enough, but
it's really just him being consistent to his stated manner of play.
Not to worry, plans are afoot by the rest of the party to make sure
the elf meets a bitter doom (in the *nicest* possible way, of course!)
And what's the moral of all this ?
(aside) (Not co-GMing, that's for sure!)
If you've got two or more people capable of making rulings on the
course of the game for *whatever reason* (both GMing, or some as
players) someone, somewhere, has got to be very careful to keep
it all under control ... and that is *not easy* at all.
So, watch it ! Let's be careful out there !
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Jim Cheetham, ISD Kingston Polytechnic.
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