Some PBEM administrivia for the last two weeks.
First, letting people mail openly to each other has added a lot of
life to the game. It has actually complicated things just a little
for me, but it has been well worth it in terms of added richness of
the game. If anyone out there wants the player/character aliases
(even non-players) let me know. So far no one has complained about
giving out addresses, so, since we are sort of a mailing-list
fraternity, I will make it available as a partial list of TML'ers.
If you are going to ask, pleas remember that some folks *pay* for
their own access and cannot afford a lot of connect time (just a
gentle reminder).
Second, Co-GM'ing (well, sub-GMing) is working well for the PBEM.
We have about 40 characters and a variable number of NPC's. Far
various reasons, the amount of traffic to/from each character varies
widely from week-to-week. Because of the heirarchic nature of the
crew, some characters/players are able to field a lot of the direct
character interaction for me. It works *really* well (now that it's
starting to settle out some), and I would like to publicly thank
those who are on teh command team. You know who you are, and I know
how much work it must be for you. Thanks again.
In a nutshell, there are eight (8) command team reps. Of these, one
is the misssion CO. The CO basically co-ordinates between me and
the other seven, and busts his buns working out other internicene
struggles. The other seven handle most of the day-to-day goings on
of their particular team. Right now it's going well, but we're
still adjusting to the scheme.
We will probably re-organize so that players who are more
interested and or more able to do this become away team leaders and
handle a different kind of load distribution.
This layout is now (finally) beginning to leave me free to work on
making the adventure truly fun for all.
I apologize to everyone for taking two weeks to get out this turn.
I plead temporary insanity bred by trying to put away my second
(also full-time) job while this was going on. Also, in mitigation I
would offer that it is spring break for about half the college types
playing (the other half is this week) so some players have put in a
lot of energy and others none -- a little hard to co-ordinate.
I am breaking up this week's turn into several parts. The first
part is the actual turn and overview, the other parts are run-downs
of what has been happening. There is a lot of material, and I plan
to post it all because so much of it is of general interest.
Thanks to everyone for supporting us, even if you can't play. It is
really a lot of fun jsut to be part of. I am considering making
this an open campaign -- allowing people to sign up and leave as
their schedules allow. Right now it's just a thought, but it would
be good to discuss and consider as we all get more practice at doing
this. If you want to talk to me about opeing the game, write to
the oresoft address. This will help me keep this discussion
separate from the game.
- --
Richard Johnson Usual Disclaimers Qui custodii ipso custodes?
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[email removed] The next time someone asks you for
[email removed] a lift, take her (or him) flying!