> > I'd like to know more about this. Esp. how many people, how
> > often, are you taking on more people, etc.
> >
>
> Number of people: lots and lots
> How often: constantly
> More people: probably, ask the GM, address below
> Etc.: it's fun
> Information: here is the GM's address. A carbon
> copy is going to him as well...
>
Well, I currently know of 41 (!) people who have applied for the
PBEM. About 33 have approved characters. About 18 or so are active.
About 12 are *really* active.
I have not turned away anyone who has asked to play. Some people have
dropped out for various reasons, some have not played at all. I would
entertain more requests, but might put some constraints on the player/
character since the game is already underway.
I get about 50 - 80 messages every day. This is a lot of work. Well
worth it though. Most of my time with the PBEM is spent collating
information, weeding out the secret stuff, and generating a turn. Other
than that, I forward mail for some who cannot get through, and
generally cause confusion where it is least needed.
I imagine that the E-mail load I have is typical for all the people
on the Command team, who are fileding a lot of character interaction
for me. I like this, BTW. It adds to the game to have the *characters*
doing things, thinking things through.
Several players have told me that this PBEM is one of the best they've
played. I prefer to be humble here - this is my first shot at it.
Besides, the ones who don't like it will or have quickly dorpped out.
For this game - be prepared to do a lot of chracterizing. We haven't
gotten much blood and guts yet, but there has been considerable
brain work and organization work from the characters. For example, I'm
building a really good file of *usable in the real world* ringworld
engineering specs! (Thanks to the physical scientists.)
Other than that - this game is a chaotic anarchy with occasional input
from a benevolent oligarch (me).
Hope that helps
Richard