X-boats
In reply to #1156 Xboats (again), GDW, Barbarians, and stuff by Bob Mahoney
Bob Mahoney writes: > No one ever answered my question about the costs to characters of using X-boat > communication. (I was deeply hurt) To recap: "What is the cost of sending a > message to a friend several parsecs distant, and what procedures do you use in > your campaigns?" (You aren't letting them do it for *free*, are you?) Here is what I charged: Per page of text: Cr10 Per page of picture: Cr20 Civilian cipher: *5 Military cipher: *10 Distance: *(1 + log(no. of jumps)) The old Supplement 12, "Forms And Charts", gave two forms for X-boat messages. IS Form 6 was for text, IS Form 7 was for images. So a Form 6 costs Cr10, and a Form 7 costs Cr20. Both forms say "The message/image will be optically sensed and transmitted to the addressee above" and also had entries for date of preparation, addressee and destination. "Civilian cipher" is a fairly simple code, really only useful against casual inspection. Its best use is against nosey postmasters. "Military cipher" is more secure, and difficult (but not impossible) to crack. However, if the client can prove to the IISS that the message was decoded by unauthorised persons, they get their money back and the IISS changes its code. Unscrupulous senders could try to fake "proof", but the IISS checks claims quite thoroughly. Some money is lost that way; it is covered by the higher cost of the more secure cipher, and the money-back guarantee is one way of detecting leaks. "Unauthorised persons" doesn't include Imperial authorities. Never mind morality here; there's no point in the IISS guaranteeing security against them - in fact, to do so is probably illegal. The "log" in the distance factor is base 10. Thus, 1-9 jumps has a factor of 1; 10-99 jumps has a factor of 2; etc. The number of jumps includes the scout/couriers which may be involved at either end. So, to send this message (3 pages, text only) up to 9 jumps away (enough for most purposes) using civilian cipher (don't want it read by USENET, do we :-) costs 3 * 10 * 5 * 1 = Cr150. The time between sending and receiving is worked out as follows: Per X-boat jump: 7 days Per scout/courier jump: 4D days (minimum 7 days) Miscellaneous transition delays (calculated for each jump): 2D - 6 days (minimum 0 days) Assuming an X-boat is ready, there is no delay at either end of its jump. All its mail is dumped into the tender's computer and re-assigned to other boats within the hour. There may be a delay involved if no X-boat going the right way is available, or if the tender is somewhere else, or if any of hundreds of other minor delays crop up. Scout/couriers aren't always present; in fact, the message almost always has to wait for one to arrive. This all assumes, of course, that everything is working as it should be. It is up to the referee to deal with the effects of the civil war. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]