Spacesickness

By Peter L. Berghold ·

TML message #1175From bundle 100

Operating System: HP-UX A.B7.00 U
Organization: AT&T-BL, Red Hill System Administration Group (HRSAG)
Location: HR 1F138
Phone: [phone removed]
X-Mailer: ELM [version 2.2 PL16]

Last weekend I got into a round of swapping "sea-stories" with some
other veterans of the US Navy, and the subject of seasickness came
up.   We all had tales to tell of some unfortunate soul or another
who fell into the the clutches of this inner ear affliction in one
form or another.

The question that came to my mind is this:   Is there an equivilant
to this in space travel?   I definitly could see it in a zero G
environment, but what about in a ship with grav compensators?

This problem could have some definite effects on play within the
Traveller universe.    For instance, a spacesick character in combat
would not be as effective in a fight as someone who is not.  Spacesick
navigators could end up screwing up the calculations for a jump and
that could result in a misjump.

Any thoughts folks?


**********************
Another quick way to die:     Serve Milk Bones to your Vargr
passengers on your Free Trader!
**********************

- --
- ------------------------------> Peter L. Berghold
        ----------------------> AT&T, HRSAG, +1 [phone removed]
             -----------------> INTERNET: [email removed]
                    ----------> UUCP: {[email removed]|att}!violin!plb

Trust: But carry a loaded gauss pistol!