What does High Psg. buy you?

By Mark F. Cook ·

TML message #1211From bundle 102Read the whole thread (2 messages)All messages with this subject

Replies:
Let's talk about what high, middle, low passage on a starship actually
buys for you.

According the the MT Imperial Encyclopedia, High Psg. costs Cr. 10,000,
regardless of the jump length.  Middle Psg. is Cr. 8,000 for the same
thing (and can be bumped by a High Psg.).  The price for Low Psg. isn't
stated, but I seem to recall a figure of Cr. 2,000.

Now if I'm the owner of a jump-2 capable ship, and I know that I can get
a passenger from pt. A to pt. B (which are jump-2 apart) twice as fast
and for half the price of 2 jump-1 hops, wouldn't I logically charge
more than Cr 10,000, but less than Cr 20,000?  Cr 14,000 has a nice ring
to it.  Ditto for 2 ships with identical jump capability, if one is much
more luxurious than the other.  I could see prices of 120% on up to %300
or more for the nicer ship (maybe even higher!).

I guess my basic question is: does anybody have a 'rule of thumb' that
they use for determining what the going passage price on a particular ship
will be, based on jump capability and quality, or do you just haggle with
your players each time?

I'd just as soon not re-invent the wheel if I can avoid it.

Later,

        Mark F. Cook

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