Fighting Ships

By SULAIMAN ·

TML message #1220From bundle 103All messages with this subject

It seems that GDW has outdone itself again.What a wonderful useful peace
of recyclable material. This book is the biggest con since Judge's Guild
went out of business.

First all large ships have armour over 70. All Battleships rate their armour
as over 100. First this is illegal. At TL15 max armour is 75 as per ref's manual
+ a little more if you have a rock for a ship. Two even if this was legal
it gives all hits a minus 20! on the die roll because of armour. Basically
NO weapon except Meson Guns do any damage. They have PA battleships that are
said to stand in line of battle against other battleships. And do what,
pick their noses. "Sir our weapons are bouncing off of their ship.
"Dont worry ensign they aren't hitting us either. lets wait a week and hope
that Meson Gun ship shows up." Seriously your secondary weapon will ALWAYS
bounce off and your primaries MAY hit(only if he has armor 100 or less) on a
12.

Second They have carriers but with no launch tubes. Lets see we launch 1 fighter
every 20 min turn. In 2 weeks maybe we'll be able to launch our entire group.

They have tanker sqdns but no rules on how much fuel they can transfer per
unit time.

Most importantly there are no ships under 5000 t and only 2 of those. Except
for those 2 everything is 10ooot + ALL cruisers are 100000t. Unless u are
running a Fleet campaign I see little use for the book in a campaign.

It appears that GDW just got a new spreadsheet program and went gonzo
over it. Proofreading is at GDW's worst. Most ship designs have atleast 1
typo or error in it.

What is scary is that I have seen GDW products for 2300 and 1889 and they are
VERY professionally done. I fear that GDW might be trying to deliberately
sabotage Traveller. Either that or the staff assigned to M-traveller is
at the bottom end of the game barrel.

My 0.02 dollars.

	Ameer Zaffar.