Trading routes
In reply to #120 Re: trading routes by James T. Perkins
>Are there any good methods for determining major trading routes, >other than just connecting all A and B starports? I seem to >remember that the rules are pretty vague about this. >Suggestions? That depends on which trading rules you are playing by. If you use "Merchant Prince", the only decent trade routes are those with lots of A-class starports, on Hi population planets, with roughly the same tech level. Try a tour of the Vegan Autonomous district, in Solomani Rim sector. I have a ship doing so right now, and it's about to emerge a multi-millionaire! If you use the speculative rules in Book 2, you get much more satisfactory conclusions. The obvious trade route is between Agricultural and Industrial worlds, and this is rewarded in the Book 2 system. The only problem is, the availability of cargoes is too random. You are quite likely to go to the Agricultural world, only to find that the only cargo available is Machinery, or something equally useless. If you use the regular cargo and passenger tables from Book 2 or Merchant Prince then again, stick to high population worlds. Starport class doesn't feature here, but tech level may (I disregard TL modifiers for these charts, otherwise I can never visit lower tech agro worlds). Now for another question. Book 2 mentions mail briefly. Under "Revenues", it says "Mail Cr25000 (if fitted). How does an honest merchant get mail fitted? "Keyboard? Tis quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]