>By the way, while we are on the subject of assassinations, I would like to
>mention that no one seems to be talking about the possible applications of
>microrobotics in Traveller, for assassinations or other enterprises. What
>do you people think about wasp-sized robots, with VX nerve toxin in the
>stingers, homing in on people based on their individual chemical signatures?
I thought of the same thing, only for spying/espionage--radio
controlled mobile bugs that look and act like your typical everyday
insect. Add some high tech visual equipment (you math types can
have fun figuring out the maximum resolution through a small lens)
and you don't need to watch where it's going or waste weight to
store pictures. To avoid detection, use an idea similar to what
we're using with space probes--have the bug transmit a very weak
signal and use gobs of receiving equipment to filter it out from
background noise.
That's as far as I got, never got to use it on players. They would
have probably killed me if I did.
- --
John H. Kim
[email removed]
[email removed]