Re: silent sniping
In reply to #1277 Re: Sniper stuff by Orcinus orca
Replies:
- #1284 Re: my blunder in silent sniping by Adrian Hurt
Orcinus orca [email removed] writes: > > If you're playing Traveller and you're that worried about being > both silent and effective, why don't you just use a UV or x-ray > laser rifle? X-ray will probably go through walls as well. :-) > > How did all this start anyway? It started when I expressed derision at DGP's statement that gauss weapons are silent. The consensus here seems to be, they're not. There have been a lot of messages from professional, informed and semi-informed sources (I include myself among the third, so no offence intended). To summarise: 1. DGP are wrong. Gauss weapons aren't silent. 2. The only noise they do make is due to the needle going through the sound barrier. They have no muzzle blast (or flash), and little or no mechanical sound. So, detecting one is less difficult than detecting a CPR (Chemically Propelled Round) weapon, but more difficult than detecting a CPR weapon with a good silencer and flash eliminator. Without any rules handy, here's how I'd define the task: Detect fired weapon: Routine, uncertain. DM's: INT, Tactics For a gauss weapon, or CPR weapon with flash eliminator, change that "Routine" to "Difficult". For a fully suppressed CPR weapon, make it "Formidable". The flash eliminator in the "Difficult" case should really have limited sound suppression as well, while "fully suppressed" means the round is subsonic too. Ah, for good old Traveller, where I would impose specific DM's against the detector for sound suppression, subsonic round, flash eliminator, and probably the TL of the suppressor. As for x-ray lasers; how much damage would they do, if they didn't get lucky and hit bone? - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]