A new improved Heavy Fighter

By Paul Dale ·

TML message #1291From bundle 106

[Acck! This mail was sent to [email removed].  The mailing
list moved to [email removed] about 6 months ago, and just
yesterday moved to [email removed] (letters capitalized
for emphasis), although the dadla route will still work.  The la.tek.com
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TML and to me -- James.  P.S.  Paul: thanks for the starship design, we
need all of these difficult little things we can get].

hiya,

Just a design I threw together.  An all round nice little ship.

Features include 6G, Agility-6 and factor 75 armor (which was the TL15 limit
until Fighting Ships came along).  It is immune to just about everything short
of a spinal mount.  As for weapons, a triple beam laser turret is all it's
got.

I can't wait until a poor scout ship actually has to fight this monster in
real combat!!

CraftID:	Attack Fighter, Type FA, TL=15, MCr=421.319
Hull:		90/225, Disp=100, Config=1AF, Armor=75G
		Unloaded=7770.313, Loaded=7793.62174
Power:		40/80, Fusion=10800, Duration=2.5/7.7
		(without agility or weapons Duration=49.7/149)
Loco:		16/32, Manmeuver=6, Top=3780, Cruise=2835, NOE=190
		Vacuum Top=4200, Vacuum Cruise=3150, Agility=6
Commo:		Radio=System
Sensors:	PassiveEMS=Interstellar, ActiveEMD=FarOrbit,
		Densitometer=HighPen/1000m, neutrino=10kw, Neural=VeryLong
		ActObjScan=Routine, ActObjPin=Routine,
		PasObjScan=Routine, PasObjScan=Routine,
		PasEngScan=Simple,  PasEndPin=Routine
Off:		BeamLaser=x04
		Batt     =001
		Bear     =001
Def:		DefDM=+17
Control:	Computer=9x3
		Panel=Holodynamic Linkedx2
		Special=HeadsUpx2
		Environ=basic environ, basic life support, extended life
			support, grav plates, inertial compensation
Accom:		crew=2, StateRooms=1
Other:		Cargo=0, Fuel=332.982kL,
		ObjSize=Average, EmLevel=Faint

							Pauli
seeya
SNIF

Paul Dale               | Internet/CSnet:            [email removed]
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