Re: Fighting Ships

By Paul Dale ·

TML message #1320From bundle 108Read the whole thread (2 messages)All messages with this subject

In reply to #1315 Fighting Ships by SULAIMAN
hiya,

>	Fighting Ships of the Imperium... Overview.
>Battleships are built at TLs
>where the max comp does not have the CPs to control them. Armor is plated
>in excess of all rules to the point of making the ships TOTALLY impervious
>to damage. By Totally I mean you need a die roll of 15+ straight witha spinal'
>mount on 2D6 to do damage!
Actually a spinal meson gun will get through, and the big ships don't have
decent meson screens.  In fact one of the cruisers has a better chance of
survival than a dreadnaught because it has a decent meson screen.  I did
look at cruiser vs dreadnaught and came to the conclusion that mutual
destruction is the expected result (it was the cruiser with the spinal meson
gun vs the TL15 dreadnaught).

As an aside:
	The most powerful ship in the book is probably the experimental
	battleship carrying 3 battle riders.  4 Meson gun-T's packed in there!!

>
>Somebody appears to have gone Spreadsheet crazy on the ships as designs are
>almost identical. Other flaws abound . No launch tubes for any ship even
>though they are carrying 300+ fighters. Launch 1 fighter per turn.......

Hows about the tankers (I think) with more fuel tankage than available space?
Also many of the designs have more heads up displays than crew members!
(how do you try to rationalise that one???)

>
>In my opinion save the $10.00 and build your own ships.
I agree.



							Pauli
seeya
SNIF

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