Origins TCS tourneys & Eurisko

By Eric Halil ·

TML message #1326From bundle 108

Hi,

I was reading in an old copy of Scientific American about a computer
program called Eurisko. I'm not too sure how it worked, but I think it's
given a set of "axioms and premises" and uses some general heuristics to
derive things from them. For example, given basic theory, derives concepts
and theorems about primes, etc, etc.

One year the author of the program actually put it to a useful purpose.  He
entered it in Origin's TCS tourney :-) It either won (or came close) using
ship and fleet designs which were laughed at by human opponents (initially
anyway). Apparently, it used *lots* of small agile ships (fighters?).
Unfortunately, thats all I know about. Can anyone expand on this?
Did anyone play against Eurisko?!

Anyone have the parameters used for the tourneys? (I know the TCS supp has some
to about '82, '83 I think) Even better would be winning fleet designs
from the various years. I don't think they were ever published in the
JTAS, though there were  a few articles about ship design and TCS in
general. Are they available anywhere?

Thanks,
Eric.
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Eric Halil                        |
Prentice Computer Centre          |Internet/CSnet:           [email removed]
University of Queensland  4072    |Bitnet:      [email removed]
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