RE: How much for a Merc. unit?

By Peter L. Berghold ·

TML message #1336From bundle 108Read the whole thread (3 messages)All messages with this subject

In reply to #1333 How much for a Merc. unit? by Haraldur Karlsson
Operating System: uts 5.2.6b 5
Organization: AT&T-BL, Red Hill System Administration Group (HRSAG)
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|* How much would one have to pay for employing a mercinary unit over a
|* long or short periode. What would it be for a Special Force Commando
|* Group what would a "nice price" be, single assignment or many.

The gating criteria here is:

	1) What size unit?
	2) Equipped to what TL?
	3) How much support does their employer intend to supply?
	4) What is the mission?

... and not necessarily in the order of priority.   Also, is this
a success only ticket?

A merc unit that one of my players (the unit has since become a
corporation and are used as NPC's in my campaigns) was involved in
actually performed a ticket for "free".  A merchant concern got
tired of its ships being hijacked by a band of pirates.  Since
they (the merchants) knew where they (the pirates) were, they were
quite miffed when the Imperial Navy wouldn't supply any forces to
crush the pirates.  Enter Armageddon Industries, a merc unit that
was definitely making a name for themselves.  The deal struck?

Armageddon Industries supplied a company sized assault force.  The
merchant company would supply ships as needed to transport and
land the force at the pirate's base (a large moon orbiting a gas
giant) as well as provide transport for the extraction.
Armageddon Industries would be allowed to "capture" as much booty
as they could find at the pirate base as well as being entitled to
any reward monies as would be paid by Imperial authorities for the
capture of said pirates.   It turned out to be very profitable for
the mercs.



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