Traveller Trading (from rec.games.frp)

By James T. Perkins ·

TML message #135From bundle 12

Here's an article asking a question about Merchant Prince Trade I picked
up on rec.games.frp, and I thought I'd forward it to the Traveller
Mailing List to see if anyone could help this guy out.  A partial reply
to his question also appeared in rec.games.frp, and that message is
included too.

I can't give my two cents since I left my MegaTraveller set at home, but
personally I think the Trade system has major problems.  Traders that
frequent a world should be able to bid on an win contracts for Cargo
delivery, learn more about places to find best quality items or lowest
prices, develop a reputation for business, or if they are a subsidized
merchant probably have a central cargo clearinghouse membership for
which their subsidizing government can pay a fee, etc.  Also the
inability for low tech agro worlds to economically sell agro goods to
high tech industrial worlds is a major stumbling block, as is the fixed
amount of available cargo and passengers (among many others).  That's
enough flaming editorial for now.

James

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James T. Perkins		Traveller Mailing List Administrator
Tektronix Logic Analyzers	"Load Auto/Evade, Beowulf!"
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- ------- Forwarded Messages

Article: 4264 of rec.games.frp
Path: [email removed]
From: [email removed] (Martin Snow)
Newsgroups: rec.games.frp
Subject: Traveller Trading
Keywords: Major Minor Incidental
Message-ID: [email removed]
Date: 2 May 88 04:19:25 GMT
Sender: [email removed]
Reply-To: [email removed] (Martin Snow)
Organization: High Altitude Obs./NCAR, Boulder, CO
Lines: 16

I have a question about Traveller (Merchant Prince).

To determine how much cargo is available for a Free Trader
to pick up, you are supposed to roll on a table to
determine the amount of 'Major' 'Minor' and 'Incidental'
cargo available.

My question is:  What is the difference?  Does Major cargo
come in 10 ton units or something?  If not, there could never
be more than say 20-30 tons of cargo available at even the
most populated worlds.  Doesnt fill up much of the 80+ tons
of cargo space in a standard Free Trader.  Whats the deal?

Please respond by e-mail.  I never get any.

Martin

- ------- Message 2

Article: 4316 of rec.games.frp
Path: [email removed]
From: [email removed] (Mike Colligon QA)
Newsgroups: rec.games.frp
Subject: Re: Traveller Trading
Keywords: Major Minor Incidental
Message-ID: [email removed]
Date: 3 May 88 13:53:38 GMT
References: [email removed]
Reply-To: [email removed] (Mike Colligon QA)
Organization: Commodore Technology, West Chester, PA
Lines: 32

In article [email removed] [email removed] (Martin Snow) writes:
>I have a question about Traveller (Merchant Prince).
>
>To determine how much cargo is available for a Free Trader
>to pick up, you are supposed to roll on a table to
>determine the amount of 'Major' 'Minor' and 'Incidental'
>cargo available.
>
>My question is:  What is the difference?  Does Major cargo
>come in 10 ton units or something?  If not, there could never
>be more than say 20-30 tons of cargo available at even the
>most populated worlds.  Doesnt fill up much of the 80+ tons
>of cargo space in a standard Free Trader.  Whats the deal?
>
>Please respond by e-mail.  I never get any.
>
>Martin


In MegaTraveller, major is 1d+10, minor is 1d+5, and incidental is 1d.  You can
also get a number of each size cargos depending on your rolls of availability.
The numbers generated are tons of cargo.


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|  Michael Colligon                             Quality Assurance Department  |
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