As requested, here is the first installment of my vehicle design stockpile.
This was originally formatted for WordStar, but I think I have properly
reduced it to vanilla ASCII, so you can print these out however you like.
Comments are welcome, and I'd especially like to hear from anyone who tries
the military vehicles in large-scale combat.
Have Fun,
Rob Dean
_________________________________________________________________________
Akian_Shellback_Armored_Car_TL9
A light armored vehicle deployed in second-line reconnaisance and
security units. Frequently modified to include a machinegun operated by the
vehicle commander.
CraftID: Shellback Armored Car, TL9, Cr136,200
Hull: 2/5, Disp=2, Config=4USL, Armor=30D, Unloaded=21.5t, Loaded=25.8
Power: 1/2, MHD=1.6MW, Dur=2/6
Loco: 1/2, Wheels=8, P/W=62, Road=155kph, Offroad=47kph
Comm: Radio=Rgnl(500km)
Sensors: 2*Headlights
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm HV Gun KEAP 140 29 9 16km - - M 12
HE - 16 12 16km - 30 M 12
Def: -
Control: Elec*24
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=Basic
Other: Fuel=3500l, Cargo=.8cm, ObjSize=Small, EmLevel=Moderate
Akian_Dragoon_APC_TL9
CraftID: Dragoon APC, TL9, Cr229,000
Hull: 4/10, Disp=4, Config=4USL+turret, Armor=35D, Unloaded=56.7t,
Loaded=67.8t
Power: 1/2, MHD=3.2MW, Dur=20hrs
Loco: 1/2, Tracks, P/W=47, Road=131kph, Offroad=79kph
Comm: Radio=Regional(500), LaserComm=Distant(5)
Sensors: 2*Headlights, Passive IR
Off: Hardpoints=1, Weapon stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Auto KEAP 1500 15 6 Dist(5) 4 - H 160
HE - 7 8 Dist(5) 4 10 H 160
Def: -
Control: Elec*41
Accom: Crew=3 (Commander, Drvier, Gunner), Passengers=9,
Seats=Cramped*12, Env=Basic env, Basic ls
Other: Fuel=2800l, Cargo=5.3cm, ObjSize=Small, EmLevel=Moderate
Akian_Lancer_Medium_Tank_TL9
CraftID: Lancer Medium Tank, TL9, Cr356,000
Hull: 3/8, Disp=3, Config=4USL+turret, Armor=40D, Unloaded=59.3t,
Loaded=76t
Power: 1/2, MHD=3.2MW, Dur=4/12
Loco: 1/2, Tracks, P/W=42, Road=126kph, Offroad=50kph
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights, Passive IR, Light Amplification, Radar=Dist(5),
ActObjScan=Form
Off: Hardpoints=1, Weapon Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm HV Gun KEAP 75 34 12 Dist(22) - - M 7
HEAT - 42 12 Dist(22) - - M 7
HE - 20 16 Dist(22) - 35 M 7
HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*64
Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
Env=Basic env, Basic ls
Other: Fuel=13400l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian_Cossack_APC_TL9
CraftID: Cossack APC, TL9, Cr3,359,000
Hull: 5/12, Disp=5, Config=4USL+turret, Armor=40D, Unloaded=106.1t,
Loaded=119.6t
Power: 1/2, Fusion=40MW, Dur=9/27
Loco: 1/2, StdGrav, Thrust=390t, NOE=130kph, Cruise=750kph, Max=100kph,
MaxAccel=2.2G
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights, Adv Image Enhancement, Adv Active IR,
Radar=Dist(5), ActObjScan=Form
Off: Hardpoints=1, Weapon stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Auto KEAP 1500 15 6 Dist(5) 4 - H 160
HE - 7 8 Dist(5) 4 10 H 160
Def: -
Control: Computer Mod0*2, Heads Up Display*1, CompLink*10
Accom: Crew=2 (Commander,Driver), Passengers=12, Seats=Adequate*2,
Cramped*12, Env=Basic env, Basic ls
Other: Fuel=6570l, Cargo=10cm, ObjSize=Average, EmLevel=Moderate
Akian_Ironfist_SP_Gun_TL9
The Ironfist is a variant of the Cossack APC design. Since the MD gun
requires 35MW to operate, the weapon cannot be fired while the vehicle is in
flight, and therefore no stabilization is provided. The gun is in a hull
mount with limited traverse-gross aiming is done by turning the vehicle.
CraftID: Ironfist SP Gun, TL9, Cr3,709,000
Hull: 5/12, Disp=5, Config=4SL, Armor=25D, Unloaded=75.4t, Loaded=88.2t
Power: 1/2, Fusion=40MW, Dur=10/30
Loco: 1/2, StdGrav, Thrust=390t, NOE=130kph, Cruise=750kph,
Max=1000kph, MaxAccel=3.4G
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm MD Gun HE 350 24 20 Dist(28) - 40 L 1
Def: -
Control: Computer Mod0*2, Heads Up Display*2
Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
Env=Basic env, Basic ls
Other: Fuel=7200l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Type_A_Free_Trader_TL9
CraftID: Free Trader, Tl9, Cr66,872,500
Hull: 180/450, Disp=200, Config=1AF, Armor=40D, Unloaded=1262t,
Loaded=2774t
Power: 3/8, Fusion=270MW, Dur=30/90
Loco: 4/9, Maneuver=1, 4/9, Jump=1, NOE=130kph, Cruise=810kph,
Max=1080kph, Agility=1
Comm: Radio=System, LaserComm=System
Sensors: Radar=FarOrbit, ActObjScan=Routine
Off: Hardpoints=2 (no turrets or weapons currently installed, but
vehicle controls are adequate for such installation)
Def: DefDm+6
Control: Computer Mod3*3, Heads Up Display*2, CompLink*130
Accom: Crew=4 (2 bridge, 1 engineer, 1 steward), Passengers=8,
Staterooms=12, Env=Basic env, basic ls, extended ls
Other: Fuel=346,950 liters (25.7 disp ton), of which 270,000 liters is
for jump, Cargo=1480cm (109 disp ton), ObjSize=Average,
EmLevel=Faint
Akian_Longbow_SP_Gun_TL9
The Longbow is a variant of the Lancer medium tank, with fuel capacity
traded for increased ammunition storage.
CraftID: Longbow SP Gun, TL9, Cr354,000
Hull: 3/8, Disp=3, Config=4USL+turret, Armor=40D, Unloaded=59.5t,
Loaded=76t
Power: 1/2, MHD=3.2MW, Dur=3/9
Loco: 1/2, Tracks, P/W=42, Road=126kph, Offroad=50kph
Comm: Radio=Regional(500), LaserComm=VDist(50)
Sensors: 2*Headlights
Off: Hardpoints=1, Weapon Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm Howitzer HE 88 24 20 Dist(17) - 40 H 6
HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: -
Control: Elec*64
Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
Env=Basic env, Basic ls
Other: Fuel=10500l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian_Percheron_Cargo_Vehicle_TL9
The Percheron is a variant of the Dragoon APC, with an open topped
chassis, frequently used as an artillery towing vehicle in units equipped
with towed howitzers. The 16cm towed howitzer weighs 7.88 tons, and reduces
the vehicle's speed to 133/80kph. The cargo capacity of 21 cubic meters is
sufficient to carry up to 300 16cm projectiles. The vehicle is frequently
modified to carry a ring mount for a machine gun.
CraftID: Percheron Cargo Vehicle, TL9, Cr60,550
Hull: 4/10, Disp=4, Config=4USL, Armor=4D, Unloaded=28t,
Loaded=57.2t
Power: 1/2, MHD=3.2MW, Dur=20hrs
Loco: 1/2, Tracks, P/W=56, Road=140kph, Offroad=84kph
Comm: Radio=Regional(500)
Sensors: 2*Headlights
Off: Hardpoints=1 (no weapon installed)
Def: -
Control: Elec*41
Accom: Crew=1 (Driver), Passengers=5, Seats=Cramped*6, Env=Basic env
Other: Fuel=2800l, Cargo=21cm, ObjSize=Small, EmLevel=Moderate
16cm towed howitzer
Cost: Cr150,000
Weight: 7.88tons
Set-up: 3 minutes
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm Howitzer HE - 24 20 Dist(17) - 40 H 6
Akian_Hussar_Light_Tank_TL9
CraftID: Hussar Light Tank, TL9, Cr135,700
Hull: 2/5, Disp=2, Config=4USL, Armor=25D, Unloaded=21.2t, Loaded=24.9t
Power: 1/2, MHD=2.4MW, Dur=19hrs
Loco: 1/2, Tracks, P/W=96, Road=195kph, Offroad=117kph
Comm: Radio=Rgnl(500km)
Sensors: 2*Headlights
Off: Hardpoints=1, Weapon stabilized, 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
8cm HV Gun KEAP 120 29 9 16km - - M 12
HE - 16 12 16km - 30 M 12
Def: -
Control: Elec*28
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=Basic
Other: Fuel=2000l, Cargo=0, ObjSize=Small, EmLevel=Moderate
M997_Combat_Walker_TL10
The M997 Combat Walker is used to equip certain heavy infantry units at
TL10. The unit is capable of going almost anywhere an unencumbered man can
go. The robotic arms can be used by the operator to handle ordinary
infantry weapons, if desired. <It should be noted that the damage values
given below have already been multiplied for use in personal level combat.>
CraftID: M997 Combat Walker, Tl10, Cr480,133
Hull: 7/17, Disp=0.75, Config=4USL, Armor=25E, Loaded=10.12 tons,
Unloaded=7.66 tons
Power: 2/2, Fuel Cells=0.9MW, Duration=24hrs
Loco: 2/2, 2 Legs, P/W=80, Road=124kph, Offroad=74kph
Comm: Radio=Regional(500), LaserComm=Distant(5)
Sensors: EMM, EMS Active=VDist(50), EMS Passive=VDist(50),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
4cm Auto KEAP 1200 15 6 Dist(5) 4 - H 160
HE - 7 8 Dist(5) 4 10 H 160
HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: 10*Prismatic Aerosol
Control: Computer Mod0, Heads Up Display, Electronic Circuit Protection
Accom: Crew=1 (Operator/Gunner), Env=Basic env, Basic ls
Other: Fuel=90liters, Cargo=0.5cm, Heavy Robot Arm*2, ObjSize=Small,
EmLevel=Faint
Continental_Defense_Unit_TL15
The CDU mounts two starship class fusion gun turrets in addition to a
large array of smaller weapons primarily intended for defense. With its
thick armor and good active defence, the CDU is proof against almost
anything short of a starship meson gun battery. Very few have ever actually
been built, due to the difficulty of transport, and public mistrust of an
unmanned device so potentially destructive.
CraftID: Continental Defense Unit, TL15, MCr494.12
Hull: 360/900, Disp=400, Config=4USL, Armor=80G, Loaded=25335t
Power: 21/34, Fusion=3600MW, Dur=22/66
Loco: 216/360, Tracks, P/W=126, Road=270kph, Offroad=108kph
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=4
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
2*2 Fusion Gun (ship) 103/5 900 Planet - 45 H 30
8*1 RPY-15 Fusion Gun 71/5 30 Region 2 45 H 40
20*1 50MW Beam Laser 55/4 100 Region 2 - H 40
Def: Point Defense Targeting for all weapons
Control: Robot Brain (Int 12, Ed 23), DynLink*25, electronic circuit
protection
Accom: None
Other: Fuel=963,000l, Cargo=0, ObjSize=Large, EmLevel=Faint
Robotic skills=HighEnWpns-5, LaserWpns-5, Tactics-5, TrackVeh-5,
Commo-5, ArmoredCombat-5
SIE_Behemoth_TL15
The SIE Behemoth class bulk carrier is designed for the transport of
cryogenic gases. Its cargo capacity of 7288 tons consists of 7*1000 ton
pressure vessels around a central spine, and a small cargo bay displacing
the remaining 288 tons.
CraftID: Behemoth Bulk Carrier, TL15, MCr1537.52
Hull: 9000/22500, Disp=10000, Config=7USL, Armor=40G, Unloaded=18589t,
Loaded=118,809t
Power: 54/134, Fusion=14,400MW, Dur=30/90
Loco: 180/450, Maneuver=1, 270/675, Jump=2, Agility=4
Comm: Radio=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=100
No Weapons Mounted
Def: DefDM+9
Control: Computer Mod6*3, Large HoloDisplay, 4*HeadsUpDisplay,
1800*Hololink
Accom: Crew=22 (3 command, 7 bridge, 10 engineer, 1 maintenance,
1 medic), 22*Staterooms, Env=Basic env, basic ls, extended ls
Other: Fuel=26,000kl, Cargo=98,400kl (7288t), ObjSize=Large,
EmLevel=Moderate
SIE_Princess_Margrethe_TL15
CraftID: Princess Margrethe Merchant, TL15, MCr106.35
Hull: 360/900, Disp=400, Config=1AF, Armor=40G, Loaded=4368t,
Unloaded=1795t
Power: 4/10, Fusion=990MW, Duration=30/90
Loco: 8/18, Maneuver=1, 8/18, Jump=1, NOE=40kph, Cruise=810kph,
Max=1080kph, Agility=0
Comm: Radio=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=4
Missile=x03 BeamLaser=x03
Batteries 2 1
Bearing 2 1
Def: DefDM+7
SandCaster=x04
Batteries 1
Bearing 1
Control: Computer Mod6*3, 2*HeadsUpHoloDisplay
Accom: Crew=8 (2 bridge, 1 medic, 1 engineer, 2 gunners, 2 stewards),
Passengers=12, LowPassengers=20, Staterooms=20, LowBerths=20,
Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=900kl, Cargo=2510kl (186t), Fuel Purifier (12hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Faint
SIE_Princess_Lora_TL15
The Princess Lora series craft were built for SIE in several locations,
and these specifications are for those built by ConTech at Glisten. As is
common practice with SIE vessels, part of the crew is composed of robots to
conserve on accomodation space. One steward and three gunnery robots are
carried on vessels of this class.
CraftID: Princess Lora, TL15, MCr84.88
Hull: 360/900, Disp=400, Config=1AF, Armor=40G, Loaded=4731t,
Unloaded=1765t
Power: 4/10, Fusion=990MW, Duration=30/90
Loco: 8/18, Maneuver=1, 8/18, Jump=1, NOE=40kph, Cruise=810kph,
Max=1080kph, Agility=0
Comm: Radio=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=4
Missile=x03 BeamLaser=x03
Batteries 2 1
Bearing 2 1
Def: DefDM+4
SandCaster=x04
Batteries 1
Bearing 1
Control: Computer Mod3*3, 2*HeadsUpHoloDisplay, 83*HoloLink
Accom: Crew=6 (2 bridge, 1 medic, 1 engineer, 1+3 gunners, 1+1 stewards),
Passengers=10, LowPassengers=9, Staterooms=16, LowBerths=9,
Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=900kl, Cargo=2903kl (215t), Fuel Purifier (12 hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Faint
SIE_Princess_Lora_TL10
The Princess Lora series craft were built for SIE in several locations,
and these specifications are for those built locally at Grote and Forine, as
well as vessels converted from war-surplus. As is common practice with SIE
vessels, part of the crew is composed of robots to conserve on accomodation
space. One steward robot and one gunnery robot are carried on vessels of
this class.
CraftID: Princess Lora, TL10, MCr105.7
Hull: 360/900, Disp=400, Config=1AF, Armor=40E, Loaded=5982t,
Unloaded=3273t
Power: 11/27, Fusion=960MW, Duration=30/90
Loco: 8/18, Maneuver=1, 8/18, Jump=1, NOE=40kph, Cruise=810kph,
Max=1080kph, Agility=0
Comm: Radio=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=4
Missile=x02 BeamLaser=x02
Batteries 2 1
Bearing 2 1
Def: DefDM+4
SandCaster=x04
Batteries 1
Bearing 1
Control: Computer Mod3*3, 4*HeadsUpDisplay, 300*DynLink
Accom: Crew=6 (2 bridge, 1 medic, 1 engineer, 1+1 gunners, 1+1 stewards),
Passengers=10, LowPassengers=9, Staterooms=16, LowBerths=9,
Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=890kl, Cargo=2646kl (196t), Fuel Purifier (12 hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Faint
SIE_Donald_Stewart_TL15
The Donald Stewart class armed merchants were built for SIE during an
attempt to win an Imperial mail contract on the Glisten-Trin route.
Performance of the vessels is still being evaluated due to the disruption in
service caused by the outbreak of the Fifth Frontier War. As is
common practice with SIE vessels, part of the crew is composed of robots to
conserve on accomodation space. Two steward, one engineering and six
gunnery robots are carried on vessels of this class.
CraftID: Donald Stewart, TL15, MCr310.43
Hull: 720/1800, Disp=800, Config=1AF, Armor=49G, Loaded=10,795t,
Unloaded=6635t
Power: 14/34, Fusion=3600MW, Duration=30/90
Loco: 36/90, Maneuver=2, 15/72, Jump=3, NOE=190kph, Cruise=1430kph,
Max=1900kph, Agility=1
Comm: Radio=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=8
Missile=x03 BeamLaser=x04
Batteries 4 2
Bearing 4 2
Def: DefDM+7
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod5*3, 1*LargeHoloDisplay
Accom: Crew=6 (2 bridge, 1 medic, 1+1 engineer, 1+6 gunners,
0+2 stewards, 1 maintenance), Passengers=14, LowPassengers=20,
Staterooms=20, LowBerths=20, Env=Basic env, Basic ls,
Extended ls, Grav plates, Inertial comp
Other: Fuel=3500kl, Cargo=3915kl (290t), Fuel Purifier (12 hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Moderate
SIE_Hydra_TL11
The Hydra class scoopships are used by SIE in the mining of Ethelbert,
a small gas giant in the Grote system with unusually high concentrations of
deuterated hydrocarbons in its atmosphere. The ships were assembled locally
by the SIE facility at Crystal City, Grote.
CraftID: Hydra, TL11, MCr200.31
Hull: 720/1800, Disp=800, Config=1AF, Armor=40E, Loaded=15,113t,
Unloaded=6513t
Power: 38/95, Fusion=3420MW, Duration=14/42
Loco: 36/90, Maneuver=2, NOE=190kph, Cruise=1430kph, Max=1900kph,
Agility=2
Comm: Radio=System
Sensors: EMS Active(Planetary), ActObjScan=Difficult, ActObjPin=Difficult
Off: Hardpoints=8
No weapons installed
Def: DefDM+8
Control: Computer Mod5*3, 3*HeadsUpDisplay, 540*DynLink
Accom: Crew=3 (2 bridge, 1 engineer), Staterooms=3, Env=Basic env,
Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=575kl, Cargo=8560kl (634t), Fuel Scoops, ObjSize=Large,
EmLevel=Moderate
SIE_City_of_Fredriksport_TL15
The City of Fredriksport class vessels were built for SIE by ConTech of
Glisten.
CraftID: City of Fredriksport, TL15, MCr168.69
Hull: 540/1350, Disp=600, Config=1AF, Armor=40G, Loaded=6325t,
Unloaded=3072
Power: 7/17, Fusion=1800MW, Duration=30/90
Loco: 11/27, Maneuver=1, 22/54, Jump=2, NOE=190kph, Cruise=810kph,
Max=1080kph, Agility=0
Comm: Radio=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=6
Missile=x03 BeamLaser=x03
Batteries 2 2
Bearing 2 2
Def: DefDM+6
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod5*3, 3*HeadsUpHoloDisplay, 180*HoloLink
Accom: Crew=12 (2 bridge, 1 medic, 2 engineer, 4 gunners, 2 stewards,
1 command), Passengers=16, Staterooms=28, Env=Basic env,
Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=2300kl, Cargo=3092kl (229t), Fuel Purifier (12 hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Moderate
Type_M_Merchant_TL15
CraftID: Type M, TL15, MCr178.43
Hull: 540/1350, Disp=600, Config=1AF, Armor=40G, Loaded=6144t,
Unloaded=3335t
Power: 7/16, Fusion=1710MW, Duration=30/90
Loco: 11/27, Maneuver=1, 29/72, Jump=3, NOE=190kph, Cruise=810kph,
Max=1080kph, Agility=1
Comm: Radio=System, LaserComm=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=6
No weapons installed
Def: DefDM+7
Control: Computer Mod5*3, 3*HeadsUpHoloDisplay, 200*HoloLink
Accom: Crew=7 (2 bridge, 1 medic, 2 engineer, 2 stewards),
Passengers=16, LowPassengers=20, Staterooms=23, LowBerths=20,
Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=2780kl, Cargo=2598kl (192t), Fuel Purifier (12 hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Moderate
MultiPurpose_Combat_Vessel_TL15
CraftID: MPCV, TL15, MCr1435+craft
Hull: 1800/4500, Disp=2000, Config=1AF, Armor=52G, Loaded=25,390t,
Unloaded=22,590t
Power: 90/224, Fusion=24120MW, Duration=30/90
Loco: 198/495, Maneuver=4, 72/180, Jump=3, NOE=190kph, Cruise=2295kph,
Max=3060kph, Agility=4
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=20
Missile=x03 BeamLaser=x04 FusionGun=xA0
Batteries 4 2 1
Bearing 4 2 1
Def: DefDM+13
SandCaster=x04
Batteries 4
Bearing 4
Control: Computer Mod9*3, 1*LargeHoloDisplay, 120*HoloLink
Accom: Crew=82 (12 command, 3 bridge, 3 engineer, 3 gunnery,
2 maintenance, 16 flight, 40 troops), Staterooms=41,
Env=Basic env, basic ls, extended ls, grav plates, inert comp
Other: Subsidiary Craft=4*40 ton, Fuel=14,100kl, Missile magazine=100
volleys, Fuel Purifier (58hrs), Fuel Scoops, ObjSize=Large,
EmLevel=Faint
Type_1112_Landing_Boat_TL15
The Type 1112 Landing Boat is the result of a cooperative design
project sponsored by the Imperial Glisten Navy, the Trin Planetary navy, and
ConTech, and is available for military and licensed AVO (Armed Vessel
Operator) use. A civilian version without the EMM or armament package is
currently under design.
CraftID: Type 1112 Landing Boat, TL15, MCr18.08
Hull: 36/90, Disp=40, Config=1AF, Armor=40G, Loaded=438t, Unloaded=750t
Power: 2/5, Fusion=540MW, Duration=37hrs
Loco: 7/16, Maneuver=6, NOE=190kph, Cruise=2835kph, Max=3780kph,
Agility=5
Comm: Radio=System, LaserComm=System
Sensors: EMM, PassiveEMS (Substellar), PassiveEnScan=Routine
Off: Hardpoints=1
Missile=x03
Batteries 1
Bearing 1
Def: DefDM+9
Control: Computer Mod2*3, 3*HeadsUpDisplay
Accom: Crew=3 (2 bridge, 1 gunnery), Passengers=10, Seats=Roomy*3,
Adequate*10, Env=Basic env, basic ls, grav plates, inert comp
Other: Fuel=10kl, Cargo/Vehicle bay=312kl (1*15t vehicle)
Akian_MkVII_Truck_TL9
The MkVII truck is suitable for medium cargo hauling with moderate
offroad capability. There is also a MkVIIB variant with a liquid tank in
lieu of the usual dry cargo compartment.
CraftID: MkVII Truck, TL9, Cr41,870
Hull: 6/14, Disp=6, Config=4USL, Armor=1B, Unloaded=17.6t, Loaded=61.6t
Power: 1/2, MHD=2.4MW, Dur=1/3
Loco: 2/5, Wheels=8, P/W=39, Road=123kph, Offroad=37kph
Comm: Radio=VDist(50km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*8
Accom: Crew=2 (Driver,Passenger), Seats=Roomy*2, Env=Basic env,
basic ls (cab only)
Other: Fuel=2520l, Cargo=41.5kl, ObjSize=Small, EmLevel=Moderate
Akian_MkVIII_Truck_TL9
The MkVIII truck is suitable for heavy cargo hauling with minimal
offroad capability. There is also a MkVIIIB variant with a liquid tank in
lieu of the usual dry cargo compartment.
CraftID: MkVIII Truck, TL9, Cr52,990
Hull: 11/27, Disp=12, Config=4USL, Armor=1B, Unloaded=7.5t,
Loaded=140.8t
Power: 1/2, MHD=3.2MW, Dur=3/9
Loco: 1/2, Wheels=10, P/W=22, Road=100kph, Offroad=20kph
Comm: Radio=VDist(50km)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*10
Accom: Crew=2 (Driver,Passenger), Seats=Extended Occupancy Roomy*2,
Env=Basic env, basic ls (cab only)
Other: Fuel=6720l, Cargo=126.6kl, ObjSize=Small, EmLevel=Moderate
SIE_Fiona_Stewart_TL15
The Fiona Stewart is based on the standard TL15 Type M Merchant, with
added armament and the usual SIE robotic crew supplements.
CraftID: Fiona Stewart, TL15, MCr189.93
Hull: 540/1350, Disp=600, Config=1AF, Armor=40G, Loaded=6144t,
Unloaded=3335t
Power: 7/16, Fusion=1710MW, Duration=30/90
Loco: 11/27, Maneuver=1, 29/72, Jump=3, NOE=190kph, Cruise=810kph,
Max=1080kph, Agility=0
Comm: Radio=System, LaserComm=System
Sensors: EMS Active(Planetary), EMS Passive(Substellar),
ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
Off: Hardpoints=6
Missile=x03 BeamLaser=x03
Batteries 2 2
Bearing 2 2
Def: DefDM+6
SandCaster=x04
Batteries 2
Bearing 2
Control: Computer Mod5*3, 3*HeadsUpHoloDisplay, 200*HoloLink
Accom: Crew=7 (2 bridge, 1 medic, 2 engineer, 1+1 stewards, 1+5 gunners),
Passengers=16, LowPassengers=20, Staterooms=23, LowBerths=20,
Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
Other: Fuel=2780kl, Cargo=2598kl (192t), Fuel Purifier (12 hrs), Fuel
Scoops, ObjSize=Average, EmLevel=Moderate
Lance_Class_Heavy_Fighter_TL15
The Lance class was designed following the Fifth Frontier War, as a
result of the extremely poor performance of the then-current three classes
of light fighters employed as auxiliaries by IGN warships. Lack of computer
ability was the major complaint of the previous classes, and the Lance
mounts a state of the art Comp 9. This is responsible for 75% of the total
cost per unit, but the increase in capability is considered highly
worthwhile by the pilots.
CraftID: Lance Class Fighter, TL15, MCr122.07 (97.6)
Hull: 36/90, Disp=40, Conf=1AF, Armor=40G, Loaded=415.6t,
Unloaded=430.8t
Power: 4/10, 1080MW Fusion, Dur=16/48
Loco: 7/16, Maneuver=6, Agility=6
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=1
Fusion Gun=x05
Batteries 1
Bearing 1
Def: DefDM+17
Control: Comp9*3, 30*HoloLink
Accom: Crew=2 (Commander/Gunner, Pilot), Small Staterooms*2, Env=basic
env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=217kl, Fuel Scoops, ObjSize=Avg, EmLevel=Faint
Javelin_Class_Light_Fighter_TL15
Like the Lance, the Javelin class was designed following the Fifth
Frontier War, as a result of the extremely poor performance of the then-
current three classes of light fighters employed as auxiliaries by IGN
warships. Sizing of the Javelin was dictated by the existence of 20 ton
capable launch tubes on board some classes of existing warships. Lack of
computer ability was the major complaint of the previous classes, and the
Javelin mounts a high performance Comp 7. This is responsible for about 75%
of the total cost per unit.
CraftID: Javelin Class Fighter, TL15, MCr67.23 (53.8)
Hull: 18/45, Disp=20, Conf=1AF, Armor=40G, Loaded=242.9t,
Unloaded=237.1t
Power: 1/2, 270MW Fusion, Dur=25/75
Loco: 4/8, Maneuver=6, Agility=5
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=1
Missile=x04
Batteries 1
Bearing 1
Def: DefDM+14
Control: Comp7*3, 23*HoloLink
Accom: Crew=2 (Commander/Gunner, Pilot), Small Staterooms*2, Env=basic
env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=82.5kl, Fuel Scoops, ObjSize=Avg, EmLevel=Faint, Missile
Magazine=20 volleys
Electric_Runabout_TL12
The electric runabout is intended for use in controlled climate urban
environments, such as underground or domed cities, as a supplement to mass
transit systems, or for utility use.
CraftID: Electric Runabout, TL12, Cr9505
Hull: 1/2, Disp=0.05, Conf=4USL (open), Armor=1B, Unloaded=0.223t,
loaded=0.623t
Power: 1/2, 0.01MW-hr battery (0.003MW draw), Dur=3hrs 20min
Loco: 1/2, Wheels=4, P/W=4, Road=100kph, Offroad=5kph
Comm: Radio=Distant(5km)
Sensors: none
Off: none
Def: none
Control: Electronic*2
Accom: Seats=Cramped*3
Other: Cargo=0.4kl, ObjSize=Small, EmLevel=Faint
Endeavor_Class_Land_Cruiser_TL7
The Endeavor was built for an overland expedition to the north pole on
Crout, and embodies a number of technologies that are advanced for that
planet. The electric drive used for the treads enables the vehicle to be
built in six articulated sections. The hull is buoyant in case of
emergencies in thin ice regions.
CraftID: Endeavor Land Cruiser, TL7, Cr 20,893,440
Hull: 180/450, Disp=200, Conf=4USL, Armor=10B, Weight=1446.9t
Power: 2/5, 30MW Fission, Dur=1.3 yrs
Loco: 36/90, Tracks, P/W=20, Road=75kph, Offroad=45kph
Comm: Radio=System
Sensors: Radar=Regional, Adv Active IR, 8*Headlights, ActObjScan=Diff,
ActObjPin=Diff
Off: Hardpoints=2, No Weapons installed
Def: -
Control: Elec*822
Accom: Crew=72 (at max, mostly scientists), Staterooms=37, Env=basic
env, basic ls, ext ls
Other: Fuel=1.92 kl (radioactives), ObjSize=Avg, EmLevel=Moderate
Small_Coastal_Freighter_TL6
This ship is typical of the small freighters in use on most water
worlds, and may be found with minimal change at tech levels substantially
higher.
CraftID: Small Coastal Freighter, TL6, Cr1,378,875
Hull: 180/450, Disp=200, Conf=3SL, Armor=6B, Loaded=1800t,
Unloaded=237t
Power: 2/4, Internal Combustion 9MW, Dur=30/90
Loco: 3/6, Twin Screw, Max Speed=43kph
Comm: Radio=Continental
Sensors: none
Off: none
Def: -
Control: Mech*175
Accom: Crew=20, Small Staterooms*20, Env=basic env
Other: Fuel=518kl, Cargo=1045kl, ObjSize=Avg, EmLevel=Moderate
Solar_Burro_TL10
The Solar Burro is marketed under license by ConTech. Its sole motive
power is provided by a 3 square meter solar panel, and it is therefore most
useful in situations such as daylight transport on vacuum worlds. The
unenclosed cab is adequate for movement in a vacc suit, and the electronics
may be accessed by suit jack.
CraftID: Solar Burro, TL10, Cr15,013
Hull: 1/2, Disp=0.075, Conf=4USL, Armor=1B, Loaded=4.78t,
Unloaded=2.58t
Power: 1/2, Solar Cells 0.081MW, Dur=Indefinite
Loco: 1/2, Tracks, P/W=16, Road=110kph, Offroad=66kph
Comm: Radio=Regional(500km)
Sensors: Radar=Distant(5km), ActObjScan=Form, ActObjPin=Form
Off: none
Def: -
Control: Electronic*3
Accom: Seats=Adequate*2
Other: Cargo=2.2kl, ObjSize=Small, EmLevel=Moderate
10,000_ton_Rider_TL15
CraftID: 10kton Rider, TL15, MCr19,772 (15,818)
Hull: 9000/22500, Disp=10000, Conf=1AF, Armor=70G, Loaded=311,861t,
Unloaded=307,130t
Power: 1494/3735, Fusion=403,200MW, Dur=12/36
Loco: 1530/3825, Maneuver=6, Agility=2
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=100
Meson Gun=J0x Missile=x90 BeamLaser=x09
Batteries 1 4 2
Bearing 1 4 2
Fusion Gun=x09
Batteries 1
Bearing 1
Def: DefDM+10, Nuclear Damper=9
SandCaster=x09
Batteries 2
Bearing 2
Control: Comp9fib*3, LargeHoloDisplay*4, HeadsUpHoloDisplay*20,
HoloLink*9700
Accom: Crew=135 (15 Bridge, 18 Engineering, 35 Maintenance, 51 Gunnery,
12 Command, 4 Medical), Staterooms*68, Env=basic env, basic ls,
ext ls, grav plates, inert comp
Other: Fuel=59,000kl, Fuel Scoops, Cargo=600kl, ObjSize=large,
EmLevel=moderate
Rocket_Interceptor_TL6
The rocket interceptor is capable of flight beyond a planetary
atmosphere, and thus provides some limited capability for planetary defense
at fairly low tech level. With no onboard radar, the pilot is completely
dependent on ground based intercept instructions. Usual operating mode is
to use 70-80% of the fuel to reach a suborbital trajectory, retaining the
remainder for final attack maneuvers. The pilot then makes a deadstick
landing upon reentry.
CraftID: Rocket Interceptor, TL6, Cr2,927,000
Hull: 80/200, Disp=88.9, Loaded=20t, Airframe=Hypersonic, Armor=none
Power: 1.56 MW from engines, Endurance=10 minutes
Loco: 4/10, High Performance Rockets*2, Thrust=78tons, Max=3200kph,
Cruise=2400kph, Range=400km, Agility=6
Comm: Radio=Continental (5000km)
Sensors: None (relies on ground based radar for interception)
Off: 1 Light Hardpoint
Def: -
Control: Powered
Accom: Crew=1, simple cockpit with rocket escape, oxygen tank and mask
Other: Fuel=8370 liters
Heavy_Attack_Helicopter_TL9
CraftID: Heavy Attack Helicopter, TL9, Cr 830,280
Hull: 100/250, Disp=111.1, Loaded=25t, Unloaded=16.2t,Airframe=Simple,
Armor=none
Power: 2*0.6MW Gas Turbines, Endurance=2.2 hrs
Loco: 4/10*2, Main and tail rotor, Lift=26.4t, thrust=6.6t, Max
Speed=300/275kph, Cruise=225/205kph, Range=490/450km
Comm: Radio=Continental
Sensors: none
Off: 1 Fuselage Hardpoint, 4 inboard hardpoints, 4 outboard hardpoints
Def: -
Control: Boosted
Accom: Crew=2, Passengers=12, Simple cockpits*2, Passenger section*3,
Env=Basic env
Other: Fuel=7000l
Hornet_VTOL_Fighter/Attack_TL9
The Hornet VTOL fighter/attack craft is built locally from standard
data packages by the Griffin Island government. Production has ceased with
the occupation by the Sea League.
CraftID: Hornet VTOL Fighter/Attack, TL9, Cr2,405,600
Hull: 100/250, Disp=111.1, Loaded=31.3t, Unloaded=24t,
Airframe=Supersonic, Armor=none
Power: 1.6 MW drawn from engines, Endurance=3.25hrs
Loco: 4/10, High performance turbofans*2, Thrust=43.68t, Max
Speed=1980/1400, Cruise=1485/1050, Range=4800/3400, Agility=3/2
Comm: Radio=Continental
Sensors: Radar=Regional, ActObjScan=Diff, ActObjPin=Diff
Off: 1*Plumbed Fuselage hardpoint, 2*plumbed inboard hardpoints,
4*outboard hardpoints, 2*launch rails
Def: -
Control: Powered
Accom: Crew=1, Complex cockpit with adv ejection seat*1, Env=basic env,
basic ls
Other: Fuel=12,000liters
Patrol_Dirigible_TL5
CraftID: Patrol Dirigible, TL5, Cr3,281,700
Hull: 72/180, Disp=4444.4, Rigid Gasbag=60000kl, Envelope Weight=48t,
Usable lift=19.8t (helium)
Power: -
Loco: 4/10, Diesel*4, Thrust=8t, Max Speed=120kph,
Cruise=90kph, Endurance=105hrs, Range=9450km
Comm: Radio=Regional(500km)
Sensors: none
Off: none
Def: none
Control: Simple
Accom: Crew=30 (6 pilots, 3 navigators, 3 flight engineers, 12 engine
technicians, 6 command), Crew Stations*30, Env=basic env
Other: Fuel=6330liters
Motor_Home_TL8
This vehicle is designed for extended travel in civilized regions, and
provides most of the amenities of a fixed residence during travel.
CraftID: Motor Home, TL8, Cr196,895
Hull: 9/23, Disp=10, Config=4USL, Armor=1B, Unloaded=15.78t,
Loaded=26.28t
Power: 1/2, MHD=2.4MW, Dur=12.5/37.5
Loco: 1/2, Wheels=6, P/W=91, Road=175kph, Offroad=35kph
Comm: Radio=VDist(50)
Sensors: 2*Headlights
Off: Hardpoints=1, No weapons installed
Def: -
Control: Elec*6
Accom: Crew=1 (Driver), Passengers=3, Seats=Roomy*2, SmallStaterooms*4,
Env=Basic
Other: Fuel=10500l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Motorcycle_TL8
A light one-rider vehicle for utility use.
CraftID: Motorcycle, TL8, Cr296
Hull: 1/2, Disp=0.007, Config=4USL, Armor=1B, Unloaded=86.7kg,
Loaded=184kg
Power: 1/2, Improved IC=0.0035MW, Dur=10hrs
Loco: 1/2, Wheels=2, P/W=19, Road=105kph, Offroad=21kph
Comm: None
Sensors: 1*Headlights
Off: Hardpoints=1, No Weapons
Def: -
Control: Mech*0.1
Accom: Crew=1 (Driver), Seats=Cramped*1
Other: Fuel=7.3l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Akian_Peregrine_Hovertank_TL9
The Peregrine equips certain Akian units, primarily second line
reconaissance. Its speed is superior to tracked vehicles over smooth
ground, and superior to grav vehicles at low altitude, at a cost which is
competitive with the latter.
CraftID: Akian Peregrine Hovertank, TL9, Cr1,255,700
Hull: 3/6, Disp=2, Config=4USL+turret, Armor=20D, Unloaded=21.6t,
Loaded=26.5t
Power: 1/2, MHD=3.2MW, Dur=20hrs
Loco: 1/2, Air Cushion, Thrust=30t, Top=156kph, Cruise=117kph
Comm: Radio=Continental(5000), LaserComm=VDist(50)
Sensors: 2*Headlights, AllWeatherRadar=VDist(50), AdvImageEnh,
ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1, Weapon Stabilized to 100kph
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
12cm HV Gun KEAP 50 34 12 Dist(22) - - M 7
HEAT - 42 12 Dist(22) - - M 7
HE - 20 16 Dist(22) - 35 M 7
2*HMG - 600 6/3 3 VLong(1.5) 3 - H 80
Def: 6*Smoke, 6*Antilaser Aerosol
Control: Comp0*1, CompLink*30
Accom: Crew=4 (Commander, Driver, Gunner, Electronics), Seats=Cramped*4,
Env=Basic env, Basic ls
Other: Fuel=2800l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Archer_Light_Gravtank_TL10
The Archer is built under license by a number of concerns in the
Spinward Marches. The tank is intended for light combat and reconaissance
duties, and is accordingly fitted with a powerful sensor suite, accounting
for about 20% of the vehicle's cost. One unusual feature of the design is
the provision of two different main weapons, mounted coaxially in the remote
turret. Doctrine calls for the use of the laser at long distances and the
plasma gun at short. While the vehicle has sufficient power to fire both
weapons simultaneously, the plasma gun tends to induce atmospehric
distortions which reduce the laser's capability substantially.
CraftID: Archer Light Gravtank, TL10, Cr5,359,000
Hull: 2/5, Disp=2, Config=4SL+turret, Armor=50E, Loaded=111.3t,
Unloaded=110.9t
Power: 1/2, Fusion=40MW, Dur=1/3
Loco: 1/2, StdGrav, Thrust=200t, TopSpeed=960kph, Cruise=720kph,
NOE=140kph
Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=VDist(50)
Sensors: EMS Active(Regional), EMS Jammer(VDist), EMS Passive(Continetal),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Attn Dmg Range Tgts Spc Sig ROF
PA-10 Plasma Gun - 44/5 20 VDist(5.1) 2 15 H 40
10MW Pulse Laser - 30/3 10 VDist(25) 3 - H 80
2*HMG 1200 6/3 3 VDist(1.5) 3 - H 80
Def: -
Control: Comp1*2, DynLink*50
Accom: Crew=4(Commander, Gunner, Driver, Electronics), Seats=Cramped*4,
Env=basic env, basic ls
Other: Fuel=720l, Cargo=0.3cm, ObjSize=Avg, EmLevel=Moderate
Hammer_Heavy_Gravtank_TL10
The Hammer heavy gravtank provides a formidable array of sensors,
armor, and heavy weapons. It is intended for front-line service in heavy
combat units.
CraftID: Hammer Heavy Gravtank, TL10, MCr20.32
Hull: 8/19, Disp=8, Config=4SL+turret, Armor=65E, Unloaded=760.3t,
Loaded=761.5t
Power: 3/7, Fusion=240MW, Dur=7/21
Loco: 2/5, Std Grav, Thrust=1200t, Max=690kph, Cruise=517kph,
NOE=140kph
Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
Sensors: EMM, EMS Active=Regional(500), EMS Passive=Continental(5000),
EMS Jammer=Regional(500), ActObjScan=Diff, ActObjPin=Diff,
PassEnScan=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
100MW Pulse Laser - - 57/4 100 Rgnl(250) 3 - H 80
7mm Gatling MG - 10000 3/3 3 Dist(1.2) 3 - H 100
Def: Prismatic Aerosol*12
Control: Comp2*2, HeadsUpDisplay, DynLink*60
Accom: Crew=4 (Driver,Gunner,Commander,Spare), Seats=Adequate*4,
Env=basic env, basic ls
Other: Fuel=20.16kl, Cargo=.8cm, ObjSize=Avg, EmLevel=Faint
Greyhound_Tank_TL5
The Greyhound is a typical tank from the lowest tech level at which
such vehicles are commonly used. It mounts two low velocity guns in side
sponsons, and three machine guns (bow, rear, and commander's).
CraftID: Greyhound Tank, TL5, Cr58,650
Hull: 3/7, Disp=3, Config=4USL, Armor=15A, Unloaded=35.1t, Loaded=40.3t
Power: 1/2, IC=1.5MW, Dur=23hrs
Loco: 1/2, Tracks, P/W=37, Road=81kph, Offroad=32kph
Comm: Radio=Distant(5)
Sensors: none
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
2*6cm Howitzer HE 150 9 10 DF - 10 M 26
KEAP - 16/4 8 DF - - M 26
3*Medium MG - 3000 3/3 3 VLong 3 - H 80
Def: -
Control: Mech*13
Accom: Crew=6 (Driver,4 Gunners,Commander), Seats=Cramped*6
Other: Fuel=4200l, Cargo=0, ObjSize=Small, EmLevel=Moderate
Nomad_Light_Range_Truck_TL8
The Nomad is designed as an all-purpose vehicle for cargo and transport
use. It has reasonably good offroad performance. A fold down seat, not
shown below, is provided in the cargo compartment, allowing for an
additional passenger at the cost of 2kl of cargo space.
CraftID: Nomad Light Truck, TL8, Cr6230
Hull: 1/3, Disp=1, Config=4USL, Armor=1B, Unloaded=4.4t, Loaded=7.6t
Power: 1/2, Improved IC=0.8MW, Dur=10hrs
Loco: 1/2, Wheels=6, P/W=105, Road=204kph, Offroad=61kph
Comm: Radio=VDist(50)
Sensors: 2*Headlights
Off: Hardpoints=1
Def: -
Control: Mech*3
Accom: Crew=2 (Driver,Passenger), Seats=Cramped*2, Env=basic env
Other: Fuel=500l, Cargo=2.7kl, ObjSize=Small, EmLevel=Moderate
Charger_Armored_Infantry_Carrier_TL10
The Charger AIC is based on the successful Hammer gravtank design. A
slight reduction in armor allows substantial reduction in power plant and
thruster size, at an overall increase in performance. Provision of roomy
seats allows easy egress for fully loaded infantrymen.
CraftID: Charger AIC, TL10, MCr11.85
Hull: 8/19, Disp=8, Config=4SL+turret, Armor=60E, Unloaded=479.3t,
Loaded=482.9t
Power: 2/4, Fusion=120MW, Dur=7/21
Loco: 2/4, Std Grav, Thrust=1000t, Max=1000kph, Cruise=750kph,
NOE=140kph
Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
Sensors: EMM, EMS Active=Regional(500), EMS Passive=Continental(5000),
EMS Jammer=Regional(500), ActObjScan=Diff, ActObjPin=Diff,
PassEnScan=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
10MW Pulse Laser - - 30/3 10 VDist(25) 3 - H 80
VRF Gauss Gun - 60000 21/4 10 VDist(4.5) 4 - L 500
Def: Prismatic Aerosol*12
Control: Comp1*2, HeadsUpDisplay, DynLink*60
Accom: Crew=2 (Driver,Commander,), Passengers=10, Seats=Roomy*12,
Env=basic env, basic ls
Other: Fuel=10.08kl, Cargo=2.9kl, ObjSize=Avg, EmLevel=Faint