Here is the second installment of my vehicle design stockpile. I hope that
somebody will be able to maker use of some of this stuff, as my own campaign
is 1. glacially slow and 2. very people oriented (very little attention paid
to technology). As with the first batch, if anyone tries these out in large
scale combat, I'd be *very* interested to hear about it.
Rob Dean
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Sarissa_Fire_Support_Vehicle_TL10
The Sarissa is another variation on the successful Hammer gravtank
design. Most of the vehicle is devoted to ammunition storage, which
provides the capability for fire support over extended periods without
resupply.
CraftID: Sarissa FSV, TL10, MCr3.74
Hull: 8/18, Disp=8, Config=4SL, Armor=20E, Unloaded=65.9t,
Loaded=135.9
Power: 1/2, Fusion=40MW, Dur=7/21
Loco: 1/2, Std Grav, Thrust=200t, Max=560kph, Cruise=420kph,
NOE=140kph
Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
Sensors: EMM, EMS Active=VDist(50), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Rds Attn Dmg Range Tgts Spc Sig ROF
16cm HV Gun HE 1000 24 20 Distant(50) - 40 H 5
HEAP - 50 16 Distant(50) - - H 5
Def: Prismatic Aerosol*12
Control: Comp0*2, HeadsUpDisplay, DynLink*12
Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=basic
env, basic ls
Other: Fuel=5.04kl, Cargo=0, ObjSize=Avg, EmLevel=Faint
Expediter_Long-Range_Transporter_TL10
The Expeditor is designed for high speed transit applications, where
limited cargo capacity is not relevant. This primarily consists of
scheduled intercity service catering to passengers expecting to return home
on the same day.
CraftID: Expediter Transporter, TL10, Cr1,137,000
Hull: 14/34, Disp=15, Config=3AF, Armor=4E, Unloaded=22.5t,
Loaded=27.0t
Power: 1/2, Fusion=12MW, Dur=30/90
Loco: 1/2, Std Grav, Thrust=100t, Max=2650kph, Cruise=1980kph,
NOE=140kph, MaxAccel=2.7G
Comm: Radio=Continental(5000)
Sensors: AllWeatherRadar=VDist(50), ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1, no weapons
Def: -
Control: Comp0*2, DynLink*20
Accom: Crew=1 (Driver), Passengers=60, Seats=Adequate*61, Env=basic
env, basic ls
Other: Fuel=6.48kl, Cargo=4kl, ObjSize=Small, EmLevel=Moderate
Sparrow_Interface_Fighter_TL10
The Sparrow is capable of limited space operations and can be ground or
ship based.
CraftID: Sparrow Interface Fighter, TL10, MCr16.55
Hull: 5/12, Disp=5, Conf=1AF, Armor=40G, Loaded=159.55t
Power: 2/4, 108MW Fusion, Dur=33hrs
Loco: 2/4, Std Grav, Thrust=1000t, TopSpeed=3930kph, Cruise=2940kph,
MaxAccel=5.25G, Agility=3
Comm: Radio=Planetary, LaserComm=Continent, MaserComm=Continent
Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Simple
Off: Hardpoints=1
Missile=x02
Batteries 1
Bearing 1
Def: DefDM+7
Control: Comp2*2, HeadUpDisplay*1, DynLink*35
Accom: Crew=1 (Pilot), Seat=Roomy*1, Env=basic env, basic ls, extended
ls, grav plates, inertial comp (pilot compartment only)
Other: Fuel=1.8kl, ObjSize=Avg, EmLevel=Faint, Missiles=1 volley
Type_K_Gunboat_TL15
The Type K Gunboat is a recent design, and has been in service with the
Imperial Glisten Navy since 1112. Type Ks are carried aboard the Type 1107
Destroyer as well as serving independently as system defense boats.
CraftID: Type K Gunboat, TL15, MCr 517.8
Hull: 360/900, Disp=400, Config=1AF, Armor=61G, Unloaded=8224t,
Loaded=8453t
Power: 27/67, Fusion=7200MW, Dur=37/111
Loco: 62/153, Maneuver=6, NOE=140kph, Cruise=2835kph,
Max=3780kph, Agility=3
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=4
Fusion Gun=x02 BeamLaser=xx5
Batteries 1 1
Bearing 1 1
Def: DefDm+13
Sandcaster=xx4
Batteries 1
Bearing 1
Control: Computer Mod9*3, Large Holo Display*1, Heads Up Display*4,
HoloLink*280
Accom: Crew=7 (1 Command, 4 bridge, 1 engineer, 1 gunnery),
Staterooms=7, Env=Basic env, basic ls, extended ls, Grav plates,
inertial comp
Other: Fuel=3,275kl (242.5 disp ton), Cargo=0, ObjSize=Large,
EmLevel=Faint
Yataghan_Class_Missile_Boat_TL_15
Known as the "Type 1107" during the design phase, the
Yataghan class has recently entered service with the Imperial
Glisten Navy. Vessels of this type are primarily intended to act
as a covering force while larger or more vulnerable vessels are
deploying riders or refueling. Only three have been constructed
as of 1-1117 (Yataghan, Tulwar, and Kukri).
CraftID: Yataghan Class Missile Boat, TL15, MCr 7673
Hull: 5400/13500, Disp=6000, Config=1AF, Armor=67G,
Unloaded=145,804t, Loaded=8453t
Power: 267/534, Fusion=72000MW, Dur=30/90
Loco: 216/532, Jump 3, 756/1512, Maneuver=5, NOE=140kph,
Cruise=2592kph, Max=3456kph, Agility=1
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=60
BeamLaser=xx9 Missile=x90
Batteries 1 4
Bearing 1 4
Def: DefDm+10, Nuclear Damper-9, Meson Screen-9
Sandcaster=xx9
Batteries 1
Bearing 1
Control: Computer Mod9fib*3, LargeHoloDisplay*2,
HeadsUpDisplay*30, HoloLink*210
Accom: Crew=117 (12 Command, 12 bridge, 7 engineer, 24
gunnery, 10 flight, 40 troops, 2 medical),
Staterooms=65, Env=Basic env, basic ls, extended ls,
Grav plates, inertial comp
Other: Fuel=42120kl (3120t), Cargo=5270kl (390t), Fuel
Scoops, Fuel Purifier (12hr), Subcraft=3 Pinnaces,
ObjSize=Large, EmLevel=Moderate
200 ton Fast Courier TL15
The Fast Courier is an all-purpose design for both military
and commercial use. Some commercial versions have been produced
with a downgraded sensor suite, but the actual cost saving from
this is not substantial.
CraftID: 200t Fast Courier, TL15, MCr 124.8
Hull: 180/450, Disp=200, Config=2SL, Armor=40G,
Unloaded=1309t, Loaded=1424t
Power: 3/6, Fusion=810MW, Dur=32/96
Loco: 13/26, Jump=6, 4/8, Maneuver=1, NOE=140kph, Cruise=810kph,
Max=1080kph, Agility=1
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=2
Missile=x03
Batteries 1
Bearing 1
Def: DefDm+9
Sandcaster=xx4
Batteries 1
Bearing 1
Control: Computer Mod7*3, HeadsUpDisplay*1, HoloLink*42
Accom: Crew=7 (1 bridge, 1 engineer), Staterooms=2,
Env=Basic env, basic ls, extended ls, Grav plates,
inertial comp
Other: Fuel=1995kl (148t), Cargo=41kl, ObjSize=Avg,
EmLevel=Faint
Type S Scout/Courier
This is a variation of the ancient Type S design as produced
at TL10. Problems with this vessel include the lack of grav
plates and inertial compensation, which make it very unpopular
when higher tech versions are available. Space has been allowed
for the installation of a turret, though lack of power restricts
turret armament to missiles or sand.
CraftID: Type S Scout/Courier, TL10, MCr 44.06
Hull: 90/225, Disp=100, Config=1AF, Armor=40E,
Unloaded=778.8t, Loaded=1240t
Power: 4/8, Fusion=360MW, Dur=30/90
Loco: 3/6, Jump=2, 5/10, Maneuver=2, NOE=140kph,
Cruise=1425kph, Max=1900kph, Agility=1
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Planet), EMS Passive(Substellar),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
Off: Hardpoints=1 (No weapons installed, but control
capacity is adequate to allow this)
Def: DefDm+3
Control: Computer Mod1bis*3, HeadsUpDisplay*1, DynLink*390
Accom: Crew=1, Staterooms=6, Env=Basic env, basic ls,
extended ls
Other: Fuel=332.1kl (24.6t), Cargo=398kl (29.5t), ObjSize=Avg,
EmLevel=Faint, Bay for 1*4t craft
Destroyer_TL6
This ship is a typical light combat watercraft suitable for a variety
of services.
CraftID: Destroyer, TL6, Cr4,127,780
Hull: 274/685, Disp=300, Conf=3SL, Armor=6B, Loaded=2408t,
Unloaded=541t
Power: 8/16, Internal Combustion 40MW, Dur=14/42
Loco: 6/12, Twin Screw, Max Speed=59kph, Cruise=44kph
Comm: Radio=Planetary
Sensors: Radar=VDist(50km), ActAudio=Dist, PassAudio=Dist,
ActObjScan=Diff, ActObjPin=Diff, ActAudScan=Form,
ActObjPin=Form
Off: 4 turrets each with 1 12cm HV gun, 16 4cm autocannon
Def: -
Control: Mech*1000
Accom: Crew=88, Troops=20, Small Staterooms*8, Bunks*100, Env=basic env
Other: Fuel=1040kl, Magazines=787kl (9675 12cm rds, 200000 4cm rds),
ObjSize=Avg, EmLevel=Moderate
2000_ton_Rider_TL15
A mainstay of the Imperial Glisten Navy, these craft have been employed
as system defense boats, and auxiliaries on several classes of larger
vessels. Short endurance is the most pressing problem of the class.
CraftID: 2kton Rider, TL15, MCr2226
Hull: 1800/4500, Disp=2000, Conf=1AF, Armor=52G, Loaded=34,879t
Unloaded=34,023t
Power: 397/794, Fusion=107,100MW, Dur=9.5/28.5
Loco: 306/612, Maneuver=6, Agility=3
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=20
Meson Gun=090 Missile=x05 BeamLaser=xx5
Batteries 1 1 2
Bearing 1 1 2
Particle Acc=004
Batteries 1
Bearing 1
Def: DefDM+12, Nuclear Damper=9
Control: Comp9fib*3, LargeHoloDisplay*1, HeadsUpHoloDisplay*4,
HoloLink*315
Accom: Crew=33 (4 Bridge, 5 Engineering, 1 Maintenance, 19 Gunnery,
4 Command), Staterooms*17, Env=basic env, basic ls, ext ls,
grav plates, inert comp
Other: Fuel=12,228kl, Fuel Scoops, Cargo=0, ObjSize=large,
EmLevel=moderate
Folding Wing Light Aircraft
This craft is designed to fit in the four displacement ton vehicle bay
of a Type S scout ship with its wings folded. It provides an economical
alternative to the standard air/raft, and also can often be used on lower
tech level planets where availability opf local maintenance can be an
advantage.
CraftID: Utility Aircraft, TL8, Cr48,400
Hull: 11/27, Disp=4(folded) 12(unfolded), Loaded=2.7t, Airframe=Simple,
Armor=none
Power: 0.02 MW from engines, Endurance=10 hours
Loco: 4/10, Light Propeller*1, Thrust=1ton, Max=300kph, Cruise=225kph,
Range=2250km, Agility=0
Comm: Radio=Continental (5000km)
Sensors: None
Off: None
Def: -
Control: Simple
Accom: Crew=2, simple cockpit*1, crew station*1, oxygen tank and mask*2
Other: Fuel=816 liters, Cargo=1 ton
Folding Rotor Light Helicopter TL8
Another IISS design intended to fit in the auxiliary vehicle bay of a
Type S scout. It has less endurance than the folding wing aircraft, but the
ability to lift up to 2.8 tons of cargo (with external sling) occasionally
offers a useful advantage.
CraftID: Folding Rotor Helicopter, TL8, Cr148,700
Hull: 11/27, Disp=4/12, Loaded=2.7t, Airframe=Simple, Armor=none
Power: 1*Gas Turbine, Endurance=1.25hrs
Loco: 4/10, Main and tail rotor, Lift=4t, thrust=1t, Max Speed=300kph,
Cruise=225kph, Range=280km
Comm: Radio=Continental
Sensors: none
Off: None
Def: -
Control: Simple
Accom: Crew=2, Simple cockpits*1, Crew station*1, Env=none
Other: Fuel=1028 liters, Cargo=0.5t, additional cargo can be slung, up to
2.3 tons with some loss in speed
Dart Combat Speeder TL10
The Dart is intended as an atmospheric fighter and light attack craft.
CraftID: Dart Combat Speeder, TL10, MCr9.7
Hull: 3/7, Disp=3, Conf=1AF, Armor=15G, Loaded=94.85t
Power: 2/4, 90MW Fusion, Dur=42hrs
Loco: 2/4, Std Grav, Thrust=700t, TopSpeed=3780kph, Cruise=2835kph,
NOE=140kph, MaxAccel=6.4G, Agility=4(sc)/6(ac)
Comm: Radio=Planetary, LaserComm=Continent
Sensors: EMM, EMS Active(Planetary), EMS Passive(Interplanetary),
ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Attn Dmg Range Tgts Spc Sig ROF
20MW Pulse Laser - 38/3 20 VDist(50) 3 - H 80
Def: Point Defense Targetting for laser
Control: Comp1bis*2, HeadUpDisplay*1, DynLink*3
Accom: Crew=1 (Pilot), Seat=Cramped*1, Env=basic env, basic ls
Other: Fuel=1.92kl, ObjSize=Small, EmLevel=Faint
Poni All Terrain Vehicle TL10
The Poni is intended as an all purpose low cost all terrain vehicle.
The legged suspension gives excellent off road performance, and the vehicle
will float, and is therefore capable of limited amphibious operation. The
wide range of sensors are intended to assist in exploratory work, and the
robot arms allow some outside operation to be done without exposing the crew
to potential hazards.
CraftID: Poni Walker, TL10, Cr192,200
Hull: 4/9, Disp=4, Conf=4USL, Armor=4E, Loaded=38.7t,
Unloaded=25t
Power: 1/2, MHD=4MW, Dur=43hrs
Loco: 2/4, 6 legs, P/W=103, Road=147kph, Offroad=117kph
Comm: Radio=Regional(500km), LaserComm=VDist(50km)
Sensors: Radar=VDistant(50km), 2*Headlights, Passive IR, Light
Amplification, Passive Audio, Magnetic sensor, Radiation sensor,
ActObjScan=Diff, ActObjPin=Diff
Off: Hardpoints=1
Pen/ Max Auto Dngr
Ammo Attn Dmg Range Tgts Spc Sig ROF
HMG 1200 6/3 3 VDist(1.5) 3 - H 80
Def: -
Control: Comp0, CompLink*4
Accom: Seats=Extended Roomy*2, Env=basic env, basic ls, ext ls, intake
compressor
Other: Fuel=7.58kl, Cargo=6.0kl, 2*Heavy Robotic Arms, ObjSize=Small,
EmLevel=Moderate
Prospector's_Track_TL10
This prospector's track is a light utility vehicle designed to be useful
under a variety of circumstances. The airlock allows ingress and egress
without waste of air when this is helpful, and also can be used with the
inner door open to increase the driver's available space when safe (that is,
operating in a breathable atmosphere.) The fuel cell system can be charged
with hydrogen and oxygen to allow closed cycle operation in vacuum or exotic
atmosphere, or hydrogen alone when circumstances allow. Instruments give the
capability to perform limited survey work without leaving the vehicle.
CraftID: Prospector's Track, TL10, Cr21,720
Hull: 1/2, Disp=0.5, Conf=4USL, Armor=8E, Loaded=2.01t,
Unloaded=1.7t
Power: 1/2, .09MW Fuel Cell*2, Dur=10 days (open), 27hrs (closed)
Loco: 1/2, Tracks, P/W=89, Road=198kph, Offroad=118kph
Comm: Radio=Regional(500km)
Sensors: 2*Headlights, Light Amplification, Magnetic sensor, Radiation
sensor, Environmental Sensor
Off: Hardpoints=1, no weapons mounted
Def: -
Control: Electronic*5
Accom: Seats=Cramped, Env=basic env, basic ls, ext ls, airlock
Other: Fuel=0.2kl, Cargo=0.3kl, ObjSize=Small, EmLevel=Moderate
Shambalator_Class_Escort_TL_15
The Shambalator class was designed for the Imperial Glisten Navy as an
escort vessel for merchant ships and for piracy suppression, and as such did
not need to be an exceedingly capable design. However, the provision of a
battery of high energy weapons was required by BuShip, along with a model 9
computer. The latter reduces crew requirements substantially, and is
considered to be one of the few positive features of the design. Since the
power plant is only required to meet this peak performance during combat, the
endurance of the vessel can be increased to 26 days when operating without
weapon use or extended acceleration over 1G. This policy of tradeoffs in the
design also led to the unfortunate side effect of the vessel having
insufficient power to operate the inertial compensators at accelerations of
over 2Gs. It is also dependent on outside fuel purification capability.
Despite these flaws, 600 were initially built, and performed adequately in
the Fifth Frontier War. About 450 remain in active service. The price given
below includes the two Stinger class light fighters.
CraftID: Shambalator class Escort, TL15, MCr443
Hull: 540/1350, Disp=600, Config=1AF, Armor=49G, Unloaded=5132t,
Loaded=5669t
Power: 15/30, Fusion=3960MW, Dur=9.5/28.5
Loco: 17/34, Jump 2, 44/88, Maneuver=3, NOE=190kph, Cruise=1923kph,
Max=2565kph, Agility=0
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=6
BeamLaser=xx4 Missile=x03 ParticleAccelerator=002
Batteries 2 1 1
Bearing 2 1 1
Def: DefDm+10
Sandcaster=xx4
Batteries 1
Bearing 1
Control: Computer Mod9*3, LargeHoloDisplay*1
Accom: Crew=8 (1 Command, 1 bridge, 1 engineer, 1 gunnery, 4 flight),
Staterooms=7, Env=Basic env, basic ls, extended ls, Grav plates,
inertial comp
Other: Fuel=5776kl (427t), Cargo=0, Missile Magazine=6kl (60 missiles,
20 battery rounds), Fuel Scoops, Subcraft=2 Stinger class Fighters
ObjSize=Avg, EmLevel=Faint
Stinger_Class_Interface_Fighter_TL_15
Deployed by the Imperial Glisten Navy prior to the Fifth Frontier War,
the Stinger proved to be a failure as a ship attack fighter due to
insufficient computer capacity, but was reasonably successful in the ground
attack role. Following the war, the Stinger was withdrawn from first line
service in larger vessels, but was retained by the Marines.
CraftID: Stinger Class Interface Fighter, TL15, MCr21.3
Hull: 6/14, Disp=6, Config=1AF, Armor=40G, Unloaded=63.7t, Loaded=64.6t
Power: 1/2, Fusion=72MW, Dur=3.6/10.8
Loco: 2/4, Standard Grav=500t thrust, NOE=190kph, Cruise=3150kph,
Max=4200kph, Agility=4, MaxAccel=6Gs, ACAg=6
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=1
Missile=x03
Batteries 1
Bearing 1
Def: DefDm+9
Control: Computer Mod3*3, HeadsUpHoloDisplay*1
Accom: Crew=1, Seats=Roomy*1, Env=Basic env, basic ls, extended ls,
Grav plates, inertial comp
Other: Fuel=6.28kl, Missiles=9 (3 battery rounds), ObjSize=Small,
EmLevel=Moderate
Planetary_Defense_Sled_TL_15
The planetary defense sled is intended to be able to hide on a planet,
but still be capable of inflicting damage on a starship. The extremely
powerful model 7 computer setup accounts for 60% of the vehicle's total cost.
CraftID: Planetary Defense Sled, TL15, MCr57.6
Hull: 15/36, Disp=16, Config=2AF, Armor=20G, Unloaded=191.4t,
Loaded=195.1t
Power: 4/8, Fusion=972MW, Dur=4.6/13.8
Loco: 2/4, Standard Grav=1200t thrust, NOE=190kph, Cruise=2880kph,
Max=3840kph, Agility=3, MaxAccel=5Gs
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=1
BeamLaser=x04
Batteries 1
Bearing 1
Def: DefDm+12
Control: Computer Mod7*2, HeadsUpHoloDisplay*3
Accom: Crew=3, Seats=ExtendedRoomy*1, Env=Basic env, basic ls,
extended ls, grav plates, inertial comp
Other: Fuel=53.9kl, ObjSize=Avg, EmLevel=Faint
Atlantis_Class_Battleship_TL_15
Only two of these enormous craft were ever built. The Atlantis itself
was destroyed by a squadron of Collace battlecruisers during the opening
stages of the Fifth Frontier War, leaving the Lemuria in service as the
flagship of the Imperial Glisten Navy. The ships were originally built with
a 20 ton launch tube prior to the introduction of the Lance class 40 ton
fighter. With the recent deployment of the Javelin class 20 ton fighter, a
modification to allow the Lemuria to carry 500 Javelins in lieu of the 250
Lances currently carried is being considered.
CraftID: Atlantis class Battleship, TL15, MCr903750
Hull: 900000/2250000, Disp=1000000, Config=5SL, Armor=70G,
Unloaded=11,437,064t, Loaded=12,007,529t
Power: 26667/53334, Fusion=7200000MW, Dur=31/93
Loco: 36000/72000, Jump 3, 72000/144000, Maneuver=3, Agility=0
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=10000
MesonGun=T00 BeamLaser=xx9 Missile=x90
Batteries 1 227 200
Bearing 1 113 100
FusionGun=x09 ParticleAccel=090
Batteries 27 100
Bearing 13 50
Def: DefDm+7, Nuclear Damper-9*3, Meson Screen-9*3
Sandcaster=xx9 Repulsor=x9x
Batteries 226 200
Bearing 113 100
Control: Computer Mod9fib*3, LargeHoloDisplay*6, HeadsUpHoloDisplay*2000,
HoloLink*478000
Accom: Crew=7240 (130 Command, 170 bridge, 800 engineer, 100 gunnery,
1500 flight, 1400 Maintenance, 3000 troops, 140 medical),
Staterooms=7240, Env=Basic env, basic ls, extended ls, grav
plates, inertial comp
Other: Fuel=8149500kl (2*Jump 3+31 days, or 1*Jump 3+63 days), Cargo=0,
Fuel Scoops, Fuel Purifier (12hr), Subcraft=3*10000t, 10*2000t,
6*200t, 15*50t, 250*40t, Launch tube=20t, ObjSize=Large,
EmLevel=Strong
Type_1107_Destroyer_TL_15
The Type 1107 Destroyer is in service with the Imperial Glisten Navy.
While designed prior to the outbreak of the war, interruption of the ship
building program during the brief Collace occupation of Glisten prevented any
from being completed until after the fighting was over.
CraftID: Type 1107 Destroyer, TL15, MCr 13,709
Hull: 9000/22500, Disp=10000, Config=1SL, Armor=70G,
Unloaded=271,396t, Loaded=289,823t
Power: 327/654, Fusion=88200MW, Dur=30/90
Loco: 360/720, Jump 3, 990/1980, Maneuver=4, Agility=0
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=100
FusionGun=xA0 BeamLaser=xx9 Missile=x90 PartAcc=007
Batteries 1 2 3 1
Bearing 1 2 3 1
Def: DefDm+8, Nuclear Damper-9, Meson Screen-9
Sandcaster=xx9
Batteries 2
Bearing 2
Control: Computer Mod9fib*3, LargeHoloDisplay*3, HeadsUpDisplay*30,
HoloLink*2475
Accom: Crew=246 (12 command, 11 bridge, 5 engineer, 34 gunnery,
120 flight, 40 marines, 2 medical), Staterooms=125,
Env=basic env, basic ls, extended ls, Grav plates, inertial comp
Other: Fuel=58800kl, Cargo=4370kl, Missile Magazine=450kl (60 battery
rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=40 Javelin
class fighters, Launch Tube=20 tons, ObjSize=Large, EmLevel=Faint
Mosquito_Class_Light_Escort_TL_15
The Mosquito was designed to meet the standard Imperial Navy
speicifcation of 4G maneuver and Jump-4 capability. Armor has been
sacrificed in this design to retain agility.
CraftID: Mosquito Class Light Escort, TL15, MCr667.7
Hull: 900/2250, Disp=1000, Config=1AF, Armor=40G,
Unloaded=9888t, Loaded=12,166t
Power: 34/68, Fusion=9000MW, Dur=30/90
Loco: 45/90, Jump 4, 99/198, Maneuver=4, Agility=4, NOE=190kph,
Cruise=2295kph, Max=3060
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=10
Missile=x04
Batteries 3
Bearing 3
Def: DefDm+13
Sandcaster=xx4
Batteries 4
Bearing 4
Control: Computer Mod9fib*3, HeadsHoloDisplay*3, HoloLink*42
Accom: Crew=8 (1 command, 1 bridge, 2 engineer, 2 gunnery, 2 flight),
Staterooms=8, Env=basic env, basic ls, extended ls, Grav plates,
inertial comp
Other: Fuel=6615kl, Cargo=1350kl, Missile Magazine=108kl (60 battery
rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=1 Pinnace,
ObjSize=Large, EmLevel=Faint
Sun_Tzu_Class_Heavy_Cruiser_TL_15
The Sun_Tzu was one of the more successful pre-war IGN designs. The
only major problem experienced in combat was that the spinal particle
accelerator was not as effective as originally envisioned, and a program was
undertaken after the war to refit some of the vessels with a spinal meson
gun.
CraftID: Sun Tzu class heavy cruiser, TL15, MCr31307
Hull: 36000/90000, Disp=40000, Config=1SL, Armor=70G,
Unloaded=954,604t, Loaded=988,406t
Power: 2000/4000, Fusion=540000MW, Dur=30/90
Loco: 1440/2880, Jump 3, 2880/5760, Maneuver=3, Agility=0
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=400
PartAccel=P00 MesonGun=09x BeamLaser=xx9 Missile=x90
Batteries 1 1 10 8
Bearing 1 1 9 7
FusionGun=x07
Batteries 1
Bearing 1
Def: DefDm+8, Nuclear Damper-9, Meson Screen-9
Sandcaster=xx9 Repulsor=x5x
Batteries 10 8
Bearing 9 7
Control: Computer Mod9fib*3, LargeHoloDisplay*8, HeadsUpHoloDisplay*100,
HoloLink*2786
Accom: Crew=316 (14 command, 13 bridge, 41 engineer, 52 gunnery,
120 flight, 34 Maintenance, 40 marines, 2 medical),
Staterooms=158, Env=Basic env, basic ls, extended ls, grav
plates, inertial comp
Other: Fuel=302400kl, Cargo=2318kl, Missile Magazine=1200kl (60 battery
rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=40 Javelin
class fighters, Launch tube=20 tons, ObjSize=Large, EmLevel=Mod
Sun_Tzu_Class_Heavy_Cruiser_Refit_TL_15
The Sun_Tzu was one of the more successful pre-war IGN designs. The
only major problem experienced in combat was that the spinal particle
accelerator was not as effective as originally envisioned, and a program was
undertaken after the war to refit some of the vessels with a spinal meson
gun. This modified version, shown below, cost MCr700.
CraftID: Sun Tzu class heavy cruiser, TL15, MCr31307
Hull: 36000/90000, Disp=40000, Config=1SL, Armor=70G,
Unloaded=950,601t, Loaded=984,401t
Power: 2000/4000, Fusion=540000MW, Dur=30/90
Loco: 1440/2880, Jump 3, 2880/5760, Maneuver=3, Agility=0
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(1km), Neutrino
Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
PassEnPin=Routine
Off: Hardpoints=400
PartAccel=090 MesonGun=N0x BeamLaser=xx9 Missile=x90
Batteries 1 1 10 8
Bearing 1 1 9 7
FusionGun=x07
Batteries 1
Bearing 1
Def: DefDm+8, Nuclear Damper-9, Meson Screen-9
Sandcaster=xx9 Repulsor=x5x
Batteries 10 8
Bearing 9 7
Control: Computer Mod9fib*3, LargeHoloDisplay*8, HeadsUpHoloDisplay*100,
HoloLink*2786
Accom: Crew=316 (14 command, 13 bridge, 41 engineer, 52 gunnery,
120 flight, 34 Maintenance, 40 marines, 2 medical),
Staterooms=158, Env=Basic env, basic ls, extended ls, grav
plates, inertial comp
Other: Fuel=302400kl, Cargo=2318kl, Missile Magazine=1200kl (60 battery
rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=40 Javelin
class fighters, Launch tube=20 tons, ObjSize=Large, EmLevel=Mod
Collace_Missile_Boat_TL13
A mainstay of the Collace Independence Fleet, these cheap, mass
produced, single purpose craft were carried in large quantities on all
of the larger vessels of the Collace Navy.
CraftID: Collace Missile Boat, TL13, MCr575.5
Hull: 900/2250, Disp=1000, Config=2SL, Armor=40G,
Unloaded=15,888t, Loaded=16,562t
Power: 97/194, Fusion=13050MW, Dur=34/102
Loco: 153/306, Maneuver=6, Agility=4, NOE=170kph, Cruise=2835kph,
Max=3780
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(100m), Neutrino
Sensor(100kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
PassEnPin=Difficult
Off: Hardpoints=10
Missile=x90
Batteries 1
Bearing 1
Def: DefDm+11
Control: Computer Mod7fib*3, LargeHoloDisplay*1
Accom: Crew=10 (1 command, 2 bridge, 3 engineer, 4 gunnery),
Staterooms=5, Env=basic env, basic ls, extended ls, Grav plates,
inertial comp
Other: Fuel=6057kl, Cargo=0kl, Missile Magazine=500kl (100 battery
rounds), Fuel Scoops, Fuel Purifier (12hr), ObjSize=Large,
EmLevel=Moderate
Collace_Destroyer_TL13
In keeping with the design philosophy of the Collace Independence Fleet,
these vessels were intended to perform a single function, and to be built
quickly. It should be noted that the destroyer is dependent on use of the
its subsidiary missile boat's fuel scooping and purifying capability.
CraftID: Collace Destroyer, TL13, MCr3332 (incl 2 Missile Boats)
Hull: 5400/13500, Disp=6000, Config=4USL, Armor=40G,
Unloaded=55054t, Loaded=90887t
Power: 294/588, Fusion=39600MW, Dur=30/90
Loco: 162/324, Jump=2, 432/864, Maneuver=3, Agility=3
Comm: Radio=System, LaserComm=System, MaserComm=System
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
Passive(Interstellar), High Pen Densitometer(100m), Neutrino
Sensor(100kw), ActObjScan=Routine, ActObjPin=Routine,
PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
PassEnPin=Difficult
Off: Hardpoints=60
Missile=x80
Batteries 6
Bearing 6
Def: DefDm+10
Control: Computer Mod7fib*3, LargeHoloDisplay*1, HeadsUpHoloDisplay*10,
HoloLink*463
Accom: Crew=60 (8 command, 6 bridge, 9 engineer, 15 gunnery, 22 flight),
Staterooms=30, Env=basic env, basic ls, extended ls, Grav plates,
inertial comp
Other: Fuel=27990kl, Cargo=0kl, Missile Magazine=1500kl (100 battery
rounds), ObjSize=Large, EmLevel=Moderate