Vehicle Designs, Part 2

By Robert S. Dean ·

TML message #1381From bundle 112

Here is the second installment of my vehicle design stockpile.  I hope that
somebody will be able to maker use of some of this stuff, as my own campaign
is 1. glacially slow and 2. very people oriented (very little attention paid
to technology).  As with the first batch, if anyone tries these out in large
scale combat, I'd be *very* interested to hear about it.

                                     Rob Dean

- ---------------------------------------------------------------------------



Sarissa_Fire_Support_Vehicle_TL10


     The Sarissa is another variation on the successful Hammer gravtank
design.  Most of the vehicle is devoted to ammunition storage, which
provides the capability for fire support over extended periods without
resupply.

  CraftID: Sarissa FSV, TL10, MCr3.74
     Hull: 8/18, Disp=8, Config=4SL, Armor=20E, Unloaded=65.9t,
           Loaded=135.9
    Power: 1/2, Fusion=40MW, Dur=7/21
     Loco: 1/2, Std Grav, Thrust=200t, Max=560kph, Cruise=420kph,
           NOE=140kph
     Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
  Sensors: EMM, EMS Active=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                            Pen/         Max      Auto   Dngr
                 Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
   16cm HV Gun    HE  1000   24    20   Distant(50) -    40      H     5
                 HEAP   -    50    16   Distant(50) -     -      H     5

      Def: Prismatic Aerosol*12
  Control: Comp0*2, HeadsUpDisplay, DynLink*12
    Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=basic
           env, basic ls
    Other: Fuel=5.04kl, Cargo=0, ObjSize=Avg, EmLevel=Faint

Expediter_Long-Range_Transporter_TL10


     The Expeditor is designed for high speed transit applications, where
limited cargo capacity is not relevant.  This primarily consists of
scheduled intercity service catering to passengers expecting to return home
on the same day.

  CraftID: Expediter Transporter, TL10, Cr1,137,000
     Hull: 14/34, Disp=15, Config=3AF, Armor=4E, Unloaded=22.5t,
           Loaded=27.0t
    Power: 1/2, Fusion=12MW, Dur=30/90
     Loco: 1/2, Std Grav, Thrust=100t, Max=2650kph, Cruise=1980kph,
           NOE=140kph, MaxAccel=2.7G
     Comm: Radio=Continental(5000)
  Sensors: AllWeatherRadar=VDist(50), ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1, no weapons
      Def: -
  Control: Comp0*2, DynLink*20
    Accom: Crew=1 (Driver), Passengers=60, Seats=Adequate*61, Env=basic
           env, basic ls
    Other: Fuel=6.48kl, Cargo=4kl, ObjSize=Small, EmLevel=Moderate

Sparrow_Interface_Fighter_TL10


     The Sparrow is capable of limited space operations and can be ground or
ship based.

  CraftID: Sparrow Interface Fighter, TL10, MCr16.55
     Hull: 5/12, Disp=5, Conf=1AF, Armor=40G, Loaded=159.55t
    Power: 2/4, 108MW Fusion, Dur=33hrs
     Loco: 2/4, Std Grav, Thrust=1000t, TopSpeed=3930kph, Cruise=2940kph,
           MaxAccel=5.25G, Agility=3
     Comm: Radio=Planetary, LaserComm=Continent, MaserComm=Continent
  Sensors: EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Simple
      Off: Hardpoints=1

               Missile=x02
           Batteries     1
           Bearing       1

      Def: DefDM+7
  Control: Comp2*2, HeadUpDisplay*1, DynLink*35
    Accom: Crew=1 (Pilot), Seat=Roomy*1, Env=basic env, basic ls, extended
           ls, grav plates, inertial comp (pilot compartment only)
    Other: Fuel=1.8kl, ObjSize=Avg, EmLevel=Faint, Missiles=1 volley

Type_K_Gunboat_TL15

     The Type K Gunboat is a recent design, and has been in service with the
Imperial Glisten Navy since 1112.  Type Ks are carried aboard the Type 1107
Destroyer as well as serving independently as system defense boats.

  CraftID: Type K Gunboat, TL15, MCr 517.8
     Hull: 360/900, Disp=400, Config=1AF, Armor=61G, Unloaded=8224t,
           Loaded=8453t
    Power: 27/67, Fusion=7200MW, Dur=37/111
     Loco: 62/153, Maneuver=6, NOE=140kph, Cruise=2835kph,
           Max=3780kph, Agility=3
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=4

           Fusion Gun=x02     BeamLaser=xx5
           Batteries    1                 1
           Bearing      1                 1

      Def: DefDm+13

           Sandcaster=xx4
           Batteries    1
           Bearing      1

  Control: Computer Mod9*3, Large Holo Display*1, Heads Up Display*4,
           HoloLink*280
    Accom: Crew=7 (1 Command, 4 bridge, 1 engineer, 1 gunnery),
           Staterooms=7, Env=Basic env, basic ls, extended ls, Grav plates,
           inertial comp
    Other: Fuel=3,275kl (242.5 disp ton), Cargo=0, ObjSize=Large,
           EmLevel=Faint
Yataghan_Class_Missile_Boat_TL_15

     Known as the "Type 1107" during the design phase, the
Yataghan class has recently entered service with the Imperial
Glisten Navy.  Vessels of this type are primarily intended to act
as a covering force while larger or more vulnerable vessels are
deploying riders or refueling.  Only three have been constructed
as of 1-1117 (Yataghan, Tulwar, and Kukri).


  CraftID: Yataghan Class Missile Boat, TL15, MCr 7673
     Hull: 5400/13500, Disp=6000, Config=1AF, Armor=67G,
           Unloaded=145,804t, Loaded=8453t
    Power: 267/534, Fusion=72000MW, Dur=30/90
     Loco: 216/532, Jump 3, 756/1512, Maneuver=5, NOE=140kph,
           Cruise=2592kph, Max=3456kph, Agility=1
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=60

           BeamLaser=xx9           Missile=x90
           Batteries   1                    4
           Bearing     1                    4

      Def: DefDm+10, Nuclear Damper-9, Meson Screen-9

           Sandcaster=xx9
           Batteries    1
           Bearing      1

  Control: Computer Mod9fib*3, LargeHoloDisplay*2,
           HeadsUpDisplay*30, HoloLink*210
    Accom: Crew=117 (12 Command, 12 bridge, 7 engineer, 24
           gunnery, 10 flight, 40 troops, 2 medical),
           Staterooms=65, Env=Basic env, basic ls, extended ls,
           Grav plates, inertial comp
    Other: Fuel=42120kl (3120t), Cargo=5270kl (390t), Fuel
           Scoops, Fuel Purifier (12hr), Subcraft=3 Pinnaces,
           ObjSize=Large, EmLevel=Moderate

200 ton Fast Courier TL15


     The Fast Courier is an all-purpose design for both military
and commercial use.  Some commercial versions have been produced
with a downgraded sensor suite, but the actual cost saving from
this is not substantial.

  CraftID: 200t Fast Courier, TL15, MCr 124.8
     Hull: 180/450, Disp=200, Config=2SL, Armor=40G,
           Unloaded=1309t, Loaded=1424t
    Power: 3/6, Fusion=810MW, Dur=32/96
     Loco: 13/26, Jump=6, 4/8, Maneuver=1, NOE=140kph, Cruise=810kph,
           Max=1080kph, Agility=1
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=2

           Missile=x03
           Batteries 1
           Bearing   1

      Def: DefDm+9

           Sandcaster=xx4
           Batteries    1
           Bearing      1

  Control: Computer Mod7*3, HeadsUpDisplay*1, HoloLink*42
    Accom: Crew=7 (1 bridge, 1 engineer), Staterooms=2,
           Env=Basic env, basic ls, extended ls, Grav plates,
           inertial comp
    Other: Fuel=1995kl (148t), Cargo=41kl, ObjSize=Avg,
           EmLevel=Faint
Type S Scout/Courier

     This is a variation of the ancient Type S design as produced
at TL10.  Problems with this vessel include the lack of grav
plates and inertial compensation, which make it very unpopular
when higher tech versions are available. Space has been allowed
for the installation of a turret, though lack of power restricts
turret armament to missiles or sand.

  CraftID: Type S Scout/Courier, TL10, MCr 44.06
     Hull: 90/225, Disp=100, Config=1AF, Armor=40E,
           Unloaded=778.8t, Loaded=1240t
    Power: 4/8, Fusion=360MW, Dur=30/90
     Loco: 3/6, Jump=2, 5/10, Maneuver=2, NOE=140kph,
           Cruise=1425kph, Max=1900kph, Agility=1
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Planet), EMS Passive(Substellar),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
      Off: Hardpoints=1 (No weapons installed, but control
           capacity is adequate to allow this)
      Def: DefDm+3
  Control: Computer Mod1bis*3, HeadsUpDisplay*1, DynLink*390
    Accom: Crew=1, Staterooms=6, Env=Basic env, basic ls,
           extended ls
    Other: Fuel=332.1kl (24.6t), Cargo=398kl (29.5t), ObjSize=Avg,
           EmLevel=Faint, Bay for 1*4t craft
Destroyer_TL6

     This ship is a typical light combat watercraft suitable for a variety
of services.

  CraftID: Destroyer, TL6, Cr4,127,780
     Hull: 274/685, Disp=300, Conf=3SL, Armor=6B, Loaded=2408t,
           Unloaded=541t
    Power: 8/16, Internal Combustion 40MW, Dur=14/42
     Loco: 6/12, Twin Screw, Max Speed=59kph, Cruise=44kph
     Comm: Radio=Planetary
  Sensors: Radar=VDist(50km), ActAudio=Dist, PassAudio=Dist,
           ActObjScan=Diff, ActObjPin=Diff, ActAudScan=Form,
           ActObjPin=Form
      Off: 4 turrets each with 1 12cm HV gun, 16 4cm autocannon
      Def: -
  Control: Mech*1000
    Accom: Crew=88, Troops=20, Small Staterooms*8, Bunks*100, Env=basic env
    Other: Fuel=1040kl, Magazines=787kl (9675 12cm rds, 200000 4cm rds),
           ObjSize=Avg, EmLevel=Moderate

2000_ton_Rider_TL15

     A mainstay of the Imperial Glisten Navy, these craft have been employed
as system defense boats, and auxiliaries on several classes of larger
vessels.  Short endurance is the most pressing problem of the class.


  CraftID: 2kton Rider, TL15, MCr2226
     Hull: 1800/4500, Disp=2000, Conf=1AF, Armor=52G, Loaded=34,879t
           Unloaded=34,023t
    Power: 397/794, Fusion=107,100MW, Dur=9.5/28.5
     Loco: 306/612, Maneuver=6, Agility=3
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=20

               Meson Gun=090     Missile=x05     BeamLaser=xx5
           Batteries      1                1                 2
           Bearing        1                1                 2

              Particle Acc=004
           Batteries         1
           Bearing           1

      Def: DefDM+12, Nuclear Damper=9
  Control: Comp9fib*3, LargeHoloDisplay*1, HeadsUpHoloDisplay*4,
           HoloLink*315
    Accom: Crew=33 (4 Bridge, 5 Engineering, 1 Maintenance, 19 Gunnery,
           4 Command), Staterooms*17, Env=basic env, basic ls, ext ls,
           grav plates, inert comp
    Other: Fuel=12,228kl, Fuel Scoops, Cargo=0, ObjSize=large,
           EmLevel=moderate

Folding Wing Light Aircraft

     This craft is designed to fit in the four displacement ton vehicle bay
of a Type S scout ship with its wings folded.  It provides an economical
alternative to the standard air/raft, and also can often be used on lower
tech level planets where availability opf local maintenance can be an
advantage.

  CraftID: Utility Aircraft, TL8, Cr48,400
     Hull: 11/27, Disp=4(folded) 12(unfolded), Loaded=2.7t, Airframe=Simple,
           Armor=none
    Power: 0.02 MW from engines, Endurance=10 hours
     Loco: 4/10, Light Propeller*1, Thrust=1ton, Max=300kph, Cruise=225kph,
           Range=2250km, Agility=0
     Comm: Radio=Continental (5000km)
  Sensors: None
      Off: None
      Def: -
  Control: Simple
    Accom: Crew=2, simple cockpit*1, crew station*1, oxygen tank and mask*2
    Other: Fuel=816 liters, Cargo=1 ton

Folding Rotor Light Helicopter TL8

     Another IISS design intended to fit in the auxiliary vehicle bay of a
Type S scout.  It has less endurance than the folding wing aircraft, but the
ability to lift up to 2.8 tons of cargo (with external sling) occasionally
offers a useful advantage.

  CraftID: Folding Rotor Helicopter, TL8, Cr148,700
     Hull: 11/27, Disp=4/12, Loaded=2.7t, Airframe=Simple, Armor=none
    Power: 1*Gas Turbine, Endurance=1.25hrs
     Loco: 4/10, Main and tail rotor, Lift=4t, thrust=1t, Max Speed=300kph,
           Cruise=225kph, Range=280km
     Comm: Radio=Continental
  Sensors: none
      Off: None
      Def: -
  Control: Simple
    Accom: Crew=2, Simple cockpits*1, Crew station*1, Env=none
    Other: Fuel=1028 liters, Cargo=0.5t, additional cargo can be slung, up to
           2.3 tons with some loss in speed

Dart Combat Speeder TL10

     The Dart is intended as an atmospheric fighter and light attack craft.

  CraftID: Dart Combat Speeder, TL10, MCr9.7
     Hull: 3/7, Disp=3, Conf=1AF, Armor=15G, Loaded=94.85t
    Power: 2/4, 90MW Fusion, Dur=42hrs
     Loco: 2/4, Std Grav, Thrust=700t, TopSpeed=3780kph, Cruise=2835kph,
           NOE=140kph, MaxAccel=6.4G, Agility=4(sc)/6(ac)
     Comm: Radio=Planetary, LaserComm=Continent
  Sensors: EMM, EMS Active(Planetary), EMS Passive(Interplanetary),
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Routine
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
20MW Pulse Laser   -   38/3    20  VDist(50)  3     -       H    80

      Def: Point Defense Targetting for laser
  Control: Comp1bis*2, HeadUpDisplay*1, DynLink*3
    Accom: Crew=1 (Pilot), Seat=Cramped*1, Env=basic env, basic ls
    Other: Fuel=1.92kl, ObjSize=Small, EmLevel=Faint

Poni All Terrain Vehicle TL10

     The Poni is intended as an all purpose low cost all terrain vehicle.
The legged suspension gives excellent off road performance, and the vehicle
will float, and is therefore capable of limited amphibious operation. The
wide range of sensors are intended to assist in exploratory work, and the
robot arms allow some outside operation to be done without exposing the crew
to potential hazards.

  CraftID: Poni Walker, TL10, Cr192,200
     Hull: 4/9, Disp=4, Conf=4USL, Armor=4E, Loaded=38.7t,
           Unloaded=25t
    Power: 1/2, MHD=4MW, Dur=43hrs
     Loco: 2/4, 6 legs, P/W=103, Road=147kph, Offroad=117kph
     Comm: Radio=Regional(500km), LaserComm=VDist(50km)
  Sensors: Radar=VDistant(50km), 2*Headlights, Passive IR, Light
           Amplification, Passive Audio, Magnetic sensor, Radiation sensor,
           ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1

                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
        HMG      1200   6/3     3  VDist(1.5) 3     -       H    80

      Def: -
  Control: Comp0, CompLink*4
    Accom: Seats=Extended Roomy*2, Env=basic env, basic ls, ext ls, intake
           compressor
    Other: Fuel=7.58kl, Cargo=6.0kl, 2*Heavy Robotic Arms, ObjSize=Small,
           EmLevel=Moderate

Prospector's_Track_TL10

     This prospector's track is a light utility vehicle designed to be useful
under  a  variety of circumstances.  The airlock allows  ingress  and  egress
without  waste  of air when this is helpful, and also can be  used  with  the
inner door open to increase the driver's available space when safe (that  is,
operating  in a breathable atmosphere.)  The fuel cell system can  be  charged
with hydrogen and oxygen to allow closed cycle operation in vacuum or  exotic
atmosphere, or hydrogen alone when circumstances allow.  Instruments give the
capability to perform limited survey work without leaving the vehicle.

  CraftID: Prospector's Track, TL10, Cr21,720
     Hull: 1/2, Disp=0.5, Conf=4USL, Armor=8E, Loaded=2.01t,
           Unloaded=1.7t
    Power: 1/2, .09MW Fuel Cell*2, Dur=10 days (open), 27hrs (closed)
     Loco: 1/2, Tracks, P/W=89, Road=198kph, Offroad=118kph
     Comm: Radio=Regional(500km)
  Sensors: 2*Headlights, Light Amplification, Magnetic sensor, Radiation
           sensor, Environmental Sensor
      Off: Hardpoints=1, no weapons mounted
      Def: -
  Control: Electronic*5
    Accom: Seats=Cramped, Env=basic env, basic ls, ext ls, airlock
    Other: Fuel=0.2kl, Cargo=0.3kl, ObjSize=Small, EmLevel=Moderate

Shambalator_Class_Escort_TL_15

     The Shambalator class was designed for the Imperial Glisten Navy as an
escort vessel for merchant ships and for piracy suppression, and as such did
not need to be an exceedingly capable design.  However, the provision of a
battery of high energy weapons was required by BuShip, along with a model 9
computer.  The latter reduces crew requirements substantially, and is
considered to be one of the few positive features of the design.  Since the
power plant is only required to meet this peak performance during combat, the
endurance of the vessel can be increased to 26 days when operating without
weapon use or extended acceleration over 1G.  This policy of tradeoffs in the
design also led to the unfortunate side effect of the vessel having
insufficient power to operate the inertial compensators at accelerations of
over 2Gs. It is also dependent on outside fuel purification capability.
Despite these flaws, 600 were initially built, and performed adequately in
the Fifth Frontier War.  About 450 remain in active service. The price given
below includes the two Stinger class light fighters.

  CraftID: Shambalator class Escort, TL15, MCr443
     Hull: 540/1350, Disp=600, Config=1AF, Armor=49G, Unloaded=5132t,
           Loaded=5669t
    Power: 15/30, Fusion=3960MW, Dur=9.5/28.5
     Loco: 17/34, Jump 2, 44/88, Maneuver=3, NOE=190kph, Cruise=1923kph,
           Max=2565kph, Agility=0
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=6

           BeamLaser=xx4      Missile=x03    ParticleAccelerator=002
           Batteries   2                1                          1
           Bearing     2                1                          1

      Def: DefDm+10

           Sandcaster=xx4
           Batteries    1
           Bearing      1

  Control: Computer Mod9*3, LargeHoloDisplay*1
    Accom: Crew=8 (1 Command, 1 bridge, 1 engineer, 1 gunnery, 4 flight),
           Staterooms=7, Env=Basic env, basic ls, extended ls, Grav plates,
           inertial comp
    Other: Fuel=5776kl (427t), Cargo=0, Missile Magazine=6kl (60 missiles,
           20 battery rounds), Fuel Scoops, Subcraft=2 Stinger class Fighters
           ObjSize=Avg, EmLevel=Faint

Stinger_Class_Interface_Fighter_TL_15

     Deployed by the Imperial Glisten Navy prior to the Fifth Frontier War,
the Stinger proved to be a failure as a ship attack fighter due to
insufficient computer capacity, but was reasonably successful in the ground
attack role.  Following the war, the Stinger was withdrawn from first line
service in larger vessels, but was retained by the Marines.

  CraftID: Stinger Class Interface Fighter, TL15, MCr21.3
     Hull: 6/14, Disp=6, Config=1AF, Armor=40G, Unloaded=63.7t, Loaded=64.6t
    Power: 1/2, Fusion=72MW, Dur=3.6/10.8
     Loco: 2/4, Standard Grav=500t thrust, NOE=190kph, Cruise=3150kph,
           Max=4200kph, Agility=4, MaxAccel=6Gs, ACAg=6
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=1

           Missile=x03
           Batteries 1
           Bearing   1

      Def: DefDm+9
  Control: Computer Mod3*3, HeadsUpHoloDisplay*1
    Accom: Crew=1, Seats=Roomy*1, Env=Basic env, basic ls, extended ls,
           Grav plates, inertial comp
    Other: Fuel=6.28kl, Missiles=9 (3 battery rounds), ObjSize=Small,
           EmLevel=Moderate

Planetary_Defense_Sled_TL_15

     The planetary defense sled is intended to be able to hide on a planet,
but still be capable of inflicting damage on a starship.  The extremely
powerful model 7 computer setup accounts for 60% of the vehicle's total cost.

  CraftID: Planetary Defense Sled, TL15, MCr57.6
     Hull: 15/36, Disp=16, Config=2AF, Armor=20G, Unloaded=191.4t,
           Loaded=195.1t
    Power: 4/8, Fusion=972MW, Dur=4.6/13.8
     Loco: 2/4, Standard Grav=1200t thrust, NOE=190kph, Cruise=2880kph,
           Max=3840kph, Agility=3, MaxAccel=5Gs
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=1

           BeamLaser=x04
           Batteries   1
           Bearing     1

      Def: DefDm+12
  Control: Computer Mod7*2, HeadsUpHoloDisplay*3
    Accom: Crew=3, Seats=ExtendedRoomy*1, Env=Basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=53.9kl, ObjSize=Avg, EmLevel=Faint

Atlantis_Class_Battleship_TL_15

     Only two of these enormous craft were ever built.  The Atlantis itself
was destroyed by a squadron of Collace battlecruisers during the opening
stages of the Fifth Frontier War, leaving the Lemuria in service as the
flagship of the Imperial Glisten Navy.  The ships were originally built with
a 20 ton launch tube prior to the introduction of the Lance class 40 ton
fighter.  With the recent deployment of the Javelin class 20 ton fighter, a
modification to allow the Lemuria to carry 500 Javelins in lieu of the 250
Lances currently carried is being considered.

  CraftID: Atlantis class Battleship, TL15, MCr903750
     Hull: 900000/2250000, Disp=1000000, Config=5SL, Armor=70G,
           Unloaded=11,437,064t, Loaded=12,007,529t
    Power: 26667/53334, Fusion=7200000MW, Dur=31/93
     Loco: 36000/72000, Jump 3, 72000/144000, Maneuver=3, Agility=0
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=10000

           MesonGun=T00   BeamLaser=xx9   Missile=x90
          Batteries 1                227          200
          Bearing   1                113          100

          FusionGun=x09   ParticleAccel=090
          Batteries  27                 100
          Bearing    13                  50

      Def: DefDm+7, Nuclear Damper-9*3, Meson Screen-9*3

           Sandcaster=xx9   Repulsor=x9x
           Batteries   226           200
           Bearing     113           100

  Control: Computer Mod9fib*3, LargeHoloDisplay*6, HeadsUpHoloDisplay*2000,
           HoloLink*478000
    Accom: Crew=7240 (130 Command, 170 bridge, 800 engineer, 100 gunnery,
           1500 flight, 1400 Maintenance, 3000 troops, 140 medical),
           Staterooms=7240, Env=Basic env, basic ls, extended ls, grav
           plates, inertial comp
    Other: Fuel=8149500kl (2*Jump 3+31 days, or 1*Jump 3+63 days), Cargo=0,
           Fuel Scoops, Fuel Purifier (12hr), Subcraft=3*10000t, 10*2000t,
           6*200t, 15*50t, 250*40t, Launch tube=20t, ObjSize=Large,
           EmLevel=Strong

Type_1107_Destroyer_TL_15

     The Type 1107 Destroyer is in service with the Imperial Glisten Navy.
While designed prior to the outbreak of the war, interruption of the ship
building program during the brief Collace occupation of Glisten prevented any
from being completed until after the fighting was over.

  CraftID: Type 1107 Destroyer, TL15, MCr 13,709
     Hull: 9000/22500, Disp=10000, Config=1SL, Armor=70G,
           Unloaded=271,396t, Loaded=289,823t
    Power: 327/654, Fusion=88200MW, Dur=30/90
     Loco: 360/720, Jump 3, 990/1980, Maneuver=4, Agility=0
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=100

           FusionGun=xA0   BeamLaser=xx9   Missile=x90   PartAcc=007
           Batteries  1                2            3              1
           Bearing    1                2            3              1

      Def: DefDm+8, Nuclear Damper-9, Meson Screen-9

           Sandcaster=xx9
           Batteries    2
           Bearing      2

  Control: Computer Mod9fib*3, LargeHoloDisplay*3, HeadsUpDisplay*30,
           HoloLink*2475
    Accom: Crew=246 (12 command, 11 bridge, 5 engineer, 34 gunnery,
           120 flight, 40 marines, 2 medical), Staterooms=125,
           Env=basic env, basic ls, extended ls, Grav plates, inertial comp
    Other: Fuel=58800kl, Cargo=4370kl, Missile Magazine=450kl (60 battery
           rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=40 Javelin
           class fighters, Launch Tube=20 tons, ObjSize=Large, EmLevel=Faint

Mosquito_Class_Light_Escort_TL_15

     The Mosquito was designed to meet the standard Imperial Navy
speicifcation of 4G maneuver and Jump-4 capability.  Armor has been
sacrificed in this design to retain agility.

  CraftID: Mosquito Class Light Escort, TL15, MCr667.7
     Hull: 900/2250, Disp=1000, Config=1AF, Armor=40G,
           Unloaded=9888t, Loaded=12,166t
    Power: 34/68, Fusion=9000MW, Dur=30/90
     Loco: 45/90, Jump 4, 99/198, Maneuver=4, Agility=4, NOE=190kph,
           Cruise=2295kph, Max=3060
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=10

           Missile=x04
           Batteries 3
           Bearing   3

      Def: DefDm+13

           Sandcaster=xx4
           Batteries    4
           Bearing      4

  Control: Computer Mod9fib*3, HeadsHoloDisplay*3, HoloLink*42
    Accom: Crew=8 (1 command, 1 bridge, 2 engineer, 2 gunnery, 2 flight),
           Staterooms=8, Env=basic env, basic ls, extended ls, Grav plates,
           inertial comp
    Other: Fuel=6615kl, Cargo=1350kl, Missile Magazine=108kl (60 battery
           rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=1 Pinnace,
           ObjSize=Large, EmLevel=Faint

Sun_Tzu_Class_Heavy_Cruiser_TL_15

     The Sun_Tzu was one of the more successful pre-war IGN designs.  The
only major problem experienced in combat was that the spinal particle
accelerator was not as effective as originally envisioned, and a program was
undertaken after the war to refit some of the vessels with a spinal meson
gun.

  CraftID: Sun Tzu class heavy cruiser, TL15, MCr31307
     Hull: 36000/90000, Disp=40000, Config=1SL, Armor=70G,
           Unloaded=954,604t, Loaded=988,406t
    Power: 2000/4000, Fusion=540000MW, Dur=30/90
     Loco: 1440/2880, Jump 3, 2880/5760, Maneuver=3, Agility=0
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=400

          PartAccel=P00   MesonGun=09x   BeamLaser=xx9   Missile=x90
          Batteries 1               1               10            8
          Bearing   1               1                9            7

          FusionGun=x07
          Batteries   1
          Bearing     1

      Def: DefDm+8, Nuclear Damper-9, Meson Screen-9

           Sandcaster=xx9   Repulsor=x5x
           Batteries   10             8
           Bearing      9             7

  Control: Computer Mod9fib*3, LargeHoloDisplay*8, HeadsUpHoloDisplay*100,
           HoloLink*2786
    Accom: Crew=316 (14 command, 13 bridge, 41 engineer, 52 gunnery,
           120 flight, 34 Maintenance, 40 marines, 2 medical),
           Staterooms=158, Env=Basic env, basic ls, extended ls, grav
           plates, inertial comp
    Other: Fuel=302400kl, Cargo=2318kl, Missile Magazine=1200kl (60 battery
           rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=40 Javelin
           class fighters, Launch tube=20 tons, ObjSize=Large, EmLevel=Mod

Sun_Tzu_Class_Heavy_Cruiser_Refit_TL_15

     The Sun_Tzu was one of the more successful pre-war IGN designs.  The
only major problem experienced in combat was that the spinal particle
accelerator was not as effective as originally envisioned, and a program was
undertaken after the war to refit some of the vessels with a spinal meson
gun. This modified version, shown below, cost MCr700.

  CraftID: Sun Tzu class heavy cruiser, TL15, MCr31307
     Hull: 36000/90000, Disp=40000, Config=1SL, Armor=70G,
           Unloaded=950,601t, Loaded=984,401t
    Power: 2000/4000, Fusion=540000MW, Dur=30/90
     Loco: 1440/2880, Jump 3, 2880/5760, Maneuver=3, Agility=0
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple,
           PassEnPin=Routine
      Off: Hardpoints=400

          PartAccel=090   MesonGun=N0x   BeamLaser=xx9   Missile=x90
          Batteries  1             1                10            8
          Bearing    1             1                 9            7

          FusionGun=x07
          Batteries   1
          Bearing     1

      Def: DefDm+8, Nuclear Damper-9, Meson Screen-9

           Sandcaster=xx9   Repulsor=x5x
           Batteries   10             8
           Bearing      9             7

  Control: Computer Mod9fib*3, LargeHoloDisplay*8, HeadsUpHoloDisplay*100,
           HoloLink*2786
    Accom: Crew=316 (14 command, 13 bridge, 41 engineer, 52 gunnery,
           120 flight, 34 Maintenance, 40 marines, 2 medical),
           Staterooms=158, Env=Basic env, basic ls, extended ls, grav
           plates, inertial comp
    Other: Fuel=302400kl, Cargo=2318kl, Missile Magazine=1200kl (60 battery
           rounds), Fuel Scoops, Fuel Purifier (12hr), Subcraft=40 Javelin
           class fighters, Launch tube=20 tons, ObjSize=Large, EmLevel=Mod

Collace_Missile_Boat_TL13

     A mainstay of the Collace Independence Fleet, these cheap, mass
produced, single purpose craft were carried in large quantities on all
of the larger vessels of the Collace Navy.

  CraftID: Collace Missile Boat, TL13, MCr575.5
     Hull: 900/2250, Disp=1000, Config=2SL, Armor=40G,
           Unloaded=15,888t, Loaded=16,562t
    Power: 97/194, Fusion=13050MW, Dur=34/102
     Loco: 153/306, Maneuver=6, Agility=4, NOE=170kph, Cruise=2835kph,
           Max=3780
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(100m), Neutrino
           Sensor(100kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Difficult
      Off: Hardpoints=10

            Missile=x90
           Batteries 1
           Bearing   1

      Def: DefDm+11
  Control: Computer Mod7fib*3, LargeHoloDisplay*1
    Accom: Crew=10 (1 command, 2 bridge, 3 engineer, 4 gunnery),
           Staterooms=5, Env=basic env, basic ls, extended ls, Grav plates,
           inertial comp
    Other: Fuel=6057kl, Cargo=0kl, Missile Magazine=500kl (100 battery
           rounds), Fuel Scoops, Fuel Purifier (12hr), ObjSize=Large,
           EmLevel=Moderate

Collace_Destroyer_TL13

     In keeping with the design philosophy of the Collace Independence Fleet,
these vessels were intended to perform a single function, and to be built
quickly.  It should be noted that the destroyer is dependent on use of the
its subsidiary missile boat's fuel scooping and purifying capability.

  CraftID: Collace Destroyer, TL13, MCr3332 (incl 2 Missile Boats)
     Hull: 5400/13500, Disp=6000, Config=4USL, Armor=40G,
           Unloaded=55054t, Loaded=90887t
    Power: 294/588, Fusion=39600MW, Dur=30/90
     Loco: 162/324, Jump=2, 432/864, Maneuver=3, Agility=3
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(100m), Neutrino
           Sensor(100kw), ActObjScan=Routine, ActObjPin=Routine,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Routine,
           PassEnPin=Difficult
      Off: Hardpoints=60

            Missile=x80
           Batteries 6
           Bearing   6

      Def: DefDm+10
  Control: Computer Mod7fib*3, LargeHoloDisplay*1, HeadsUpHoloDisplay*10,
           HoloLink*463
    Accom: Crew=60 (8 command, 6 bridge, 9 engineer, 15 gunnery, 22 flight),
           Staterooms=30, Env=basic env, basic ls, extended ls, Grav plates,
           inertial comp
    Other: Fuel=27990kl, Cargo=0kl, Missile Magazine=1500kl (100 battery
           rounds), ObjSize=Large, EmLevel=Moderate