Mega questions

By Gary Palmer ·

TML message #143From bundle 13

Greetings travelers,
  I have a few questions for anyone out there, they are relayed from
the GM of one of my traveler games.  Also is a suggestion for an addon
to prospecting skill.  These quotes and questions are taken from the
first printing of the megatraveller players and referees manuals.

In beltstrike it is stated that 1 person can load 2 tons of ore in the
  course of 1 watch (6 hours).
It is suggested that in Megatrav: To mine an asteroid for 1 KG of a
  raw ore it should be considered a routine task with DM's for
  Prospecting and Dex, and a duration of 1 hour.

Questions from the referees manual:
- -) On page 13 the bottom of the left column under Fateful, second
paragraph.  Sentence 1 states a fateful task failure causes a 2D roll
on the mishap table.  Sentence 2 guarantees these mishaps.  The last
sentence of this paragraph states "If the task is listed as fateful
(but not hazardous), implement a superficial mishap: no mishap roll is
required."
  Anyone know if we should mishap roll when a fateful task is failed?

- -) Refer to page 15 in the general damage and repair tables.  The book
states "The ""field"" is any location without shop facilities of an
adequate tech level."  We have shops on our ships, but the question is
"is the shop onboard of an 'adequate tech level'?

Questions from the players manual:
- -) See Medical skill and Assessing damage.  What is the difference
between a wound and an injury?  Which is more realistic for how long
to treat?

- -) See page 30, right column skill list.  The admin discussion of
avoiding close inspection of papers is a simple skill with DM's for
admin and legal BUT the legal skill (defined on page 36) also serves
as Adimn minus 1.  The question is "if I only have legal 2 and want to
avoid close inspection of papers, do I get a +3 DM?"  If I have a
legal 3 can I not fail a routine roll in a no law, without a fumble?

The DM from my game would appreciate any responses to these
statements,questions from anyone out there.

I have one observation of my own, with regards to using experience.  I
I do not have a skill at even level 0, and I watch someone use that
skill.  I can attempt a difficult roll to gain experience for that
skill.  Then, if I succeeded with that roll, I can attempt that skill
for myself, this time as routine (without the experience roll this
roll would be difficult).  If by some luck I roll 12 I may get
an AT for a skill I don't have.  I sort of like this, but it doesn't
sound right.  Of course if I miss all these rolls I could always try
JOT.

Thanks for any and all responses,

Gary Palmer
Science Applications International Corp.
[phone removed]
SPAN:     hbva::palmer
INTERNET: [email removed]

Please assume standard disclaimer...
Punch it!